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displayjokes

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displayjokes last won the day on June 3 2019

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About displayjokes

  • Birthday 07/18/1996

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  1. If you have discord, add me so we can have a better communication: Display#4188 If you don't have i'm not really understanding the problem
  2. And the syserr shows: "locale_find: LOCALE_ERROR: "Empire %s just got higher %s %d%% (remain time %d hour)." ?
  3. Those strings seem to be working, you don't get them in the syserr, or do you? The syserr you showed us is showing errors on other strings
  4. When it doesn't find the string the output is the string that is in the source, example: In source: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("this is the text that will be translated.")); in locale_string.txt you'd have to add: "this is the text that will be translated."; "This is the text that will appear in game."; Output in game: This is the text that will appear in game. IF it doesn't find the translation in the file locale_string.txt, the output would be: this is the text that will be translated. And it would be created that line of "locale_find: LOCALE_ERROR:". As you can read trought the error name "locale_find: LOCALE_ERROR:" it failed to find the string in the locale file. Hope this helps you understand how it works.
  5. I've had systems to check pet/mount when you login doing the exact same thing, so yeah, i think that is one correct way to do it! (instead of checking pet/mount you send the message) Note: i don't think it is strictly necessary to put it under or above "_send_login_notice_info", yet, it is a good place to do it.
  6. Like @ flatik said, the error is that it cannot find the text, try to search and see if you find it. Tip: Try to find parts of the string, don't try to find just the whole string
  7. You can find it in Server source > game > char_item.cpp by looking for BLACKSMITH_MOB and BLACKSMITH2_MOB Quick answer: Blacksmith up to 499 (included) Pyeong from 500 and above You should check it, as it can be changed easly so you don't get false information.
  8. Another fix: ## in function def AddRefineItemData(self, itemVnum, metinSlot, attrSlot = 0): ##search for: self.AddItemData(itemVnum, metinSlot, attrSlot) ##change with: self.AddItemData(itemVnum, metinSlot, attrSlot, 0, 0) this one is when you are trying to upgrade one item and it shows 2x like this:
  9. My bad, i read weapons and assumed it was normal weapons. Anyway, your code is right by the tutorial i think. Here's how i fixed it (my costume weapon system uses value3 to identify the type of weapon): Search for (inside the "elif itemSubType == 3: #weapon") : if player.GetRace() != 7 and player.GetRace() != 3: self.__ModelPreview(itemVnum, 3, player.GetRace()) if player.GetRace() == 5 or player.GetRace() == 1: self.__ModelPreview(itemVnum, 3, player.GetRace()) if player.GetRace() == 0 or player.GetRace() == 4: self.__ModelPreview(itemVnum, 3, player.GetRace()) if player.GetRace() == 7 or player.GetRace() == 3: self.__ModelPreview(itemVnum, 3, player.GetRace()) Replace with: if item.WEAPON_SWORD == item.GetValue(3): if player.GetRace() != 7 and player.GetRace() != 3: self.__ModelPreview(itemVnum, 3, player.GetRace()) if item.WEAPON_DAGGER == item.GetValue(3) or item.WEAPON_BOW == item.GetValue(3): if player.GetRace() == 5 or player.GetRace() == 1: self.__ModelPreview(itemVnum, 3, player.GetRace()) if item.WEAPON_TWO_HANDED == item.GetValue(3): if player.GetRace() == 0 or player.GetRace() == 4: self.__ModelPreview(itemVnum, 3, player.GetRace()) if item.WEAPON_BELL == item.GetValue(3) or item.WEAPON_FAN == item.GetValue(3): if player.GetRace() == 7 or player.GetRace() == 3: self.__ModelPreview(itemVnum, 3, player.GetRace()) The piece of code you had is just randomly checking if you are a race or another and setting the weapon in the model. This fix checks the weapon you're using and if the race you are can use that type of weapon. Let me know if it works.
  10. Hey, everything working fine except some effects like white lion smoke / blue armor smoke, what am i doing wrong or missing? Here's what i mean: Also: Check this:
  11. Don't worry about it, it was probably me who did something wrong, @ToXiC4000 already helped by replacing the files i had in ymir work folder by his, it is working now!
  12. Everytime i try to save server_attr it happens. Here's a GIF (after this the log file i uploaded is created):
  13. I have the same problem, what am i doing wrong? Log dmp file generated: [Hidden Content]
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