Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About unknown123

  • Rank


  • Gender
  1. Crash core : #0 std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::find (this=0xffffd93c, [email protected]) at stl_tree.h:1415 __x = (const class std::_Rb_tree_node<int> *) 0x234028f5 __y = (const std::_Rb_tree_node<int> *) 0x28f5237e #1 0x0825ebef in CThreeWayWar::IsThreeWayWarMapIndex (this=0xffffd928, iMapIndex=64) at stl_set.h:434 No locals. #2 0x080a958a in CHARACTER::Dead (this=0x6957b700, pkKiller=0x68b3e740, bImmediateDead=false) at char_battle.cpp:1400 pkCh_Buf = ".\236▒▒\n\000\0
  2. I get some : Analyze: Handshake phase does not handle packet 66 (fd 20) 66 is one of numbers,nothing else important ,and : Resume: wrong QUEST_WAIT request! : 3924 In ch1 core1 sysser
  3. I just teleport bro and it's teleport to map with succesfully,nothing more ,sorry
  4. I try with commands : /go c1,/go c3 I try with quest teleport to map1 blue,map2 blue,nothing happen,i just teleport and nothing weird ..
  5. Damn bro,maybe someone know something In char_item.cpp on function UseItem i get informations on debug core on thos function : if (CThreeWayWar::instance().IsThreeWayWarMapIndex(GetMapIndex())) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("삼거리 전투 참가중에는 귀환부,귀환기억부를 사용할수 없습니다.")); return false; } int iPulse = thecore_pulse();
  6. But look up,i post new info about crash core,on function UseItem on IsThreeWayWarMapIndex
  7. I have 4 cores mate,every core have around 10 maps on map_allow,so not from there my crash core. i have new informations in my core debug : #1 0x0825e84f in CThreeWayWar::IsThreeWayWarMapIndex (this=0xffffd928, iMapIndex=61) at stl_set.h:434 No locals. #2 0x080d0813 in CHARACTER::UseItem (this=0x50e9fdc0, Cell= {window_type = 1 '\001', cell = 15}, DestCell= {window_type = 0 '\0', cell = 65535}) at char_item.cpp:6965 iPulse = <value optimized out> item = 0x5656b800 #3 0x0819486c in CInputMain::Analyze (this=0x4631949c, d=0x46319400, bHeader=
  8. i can put 32 back,but i dont think the core it's from there..
  9. someone ? before crash core i get this sysser : HandshakeProcess: handshake retry limit reached! (limit 32 character !NO CHARACTER!)\ i pay for a fix.
  10. I try bro to teleport,i post my debug core because maybe someone know something. I have this in sysser auth : HandshakeProcess: handshake retry limit reached! (limit 32 character !NO CHARACTER!)
  11. Bro,every core have around 10 maps on map_allow Every core can handle maximum of 32 map_allow,right ? Then the game.core is not from there..
  12. Hello i get a crash core on core1 ch1 ,but i dont know why,auth sysser told me it's more than 32 map_allow on configs,but i have 4 cores and every core have around 10 map_allow : HandshakeProcess: handshake retry limit reached! (limit 32 character !NO CHARACTER!) Someone told me server got crashed when he teleport to yellow map2 but i dont know whatt to say..CORE DEBUG : #0 boost::unordered_detail::hash_table<boost::unordered_detail::map<std::string , boost::hash<std::string>, std::equal_to<std::string>, std::allocator<std::pair <std::string cons
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.