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iamgroot

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Everything posted by iamgroot

  1. Hello! My computer suddenly broke a few months ago and I haven't been able to be around here. I'm finally back and getting updated. Any news anyone wants to talk about? How have you guys been going this past few months?
  2. Thank you for your feedback, I really appreciate it.
  3. I'm not sure if I understood correctly but are you suggesting that they are not able (at least without effort) to do it since it's hard? I assume that if some private servers have unlimited it then it's relatively easy to do so (unless in doing so they created some kind of weird possible exploit or something). I'd like if you'd clarify this idea because I might have gotten it wrong. Thanks in advance. Treated your post as a theory. Definitely makes a lot of sense though. While reading it it occurred to me an idea that (I think) could have been used to prevent this from happening: a combination of both the first and the second solutions you've presented: it would be 1) 'Removing the cap of 2kkk [and maybe making it 10kkk or 9.999.999.999 so we would avoid that part in which players would freak out because of being hard to understand it]' while also making 2) 'the yangs really hard to get'. That way and making some changes (essentially lowering money rewards from quests; money received by killing monsters & metins; prices for upgrading items in blacksmith; and prices for buying in stores like General Store, Weapon/Armour Shop Dealer, etc.) so someone with, say, 4kkk would be really rich (and actually making the 10kkk almost or even unobtainable even with 5/6/7 years+ of playing). The idea is to make it so the 4kkk represented here would be like (I imagine) someone who has today say 20kkk/30kkk (if someone has it I mean I don't actively play the game so I really don't have a notion about the numbers). Does this make sense? I'd love to see your thoughts on this. Thanks in advance. Anyone else feel free to participate on this discussion since I'd appreciate more opinions.
  4. Hey. Simple question: does anyone know why Won was implemented in Metin2 in the first place? Plus, why is that in the official servers there's still a limit of 2kkk Yang (iirc)? Thanks.
  5. Actually it is disgusting the fact that the forum doesn't have strict rules about bumping. I guess it is exactly like everywhere nowadays: you do shit, you are not punished (and even if you are - the punishment isn't anywhere near as it shoule be). Anyway, here I am, writing a useless comment (plus bumping your thread again!). Rules, man, rules, would you mind checking them? Oh, and please, don't apologize - everybody knows (even though everybody will close their eyes to things like this) that you simply don't give a f. Btw, this comment is about having good sense, it is not personal at all.
  6. Definitely haven't been able to set the server on yet. Frustrating. If anyone could help.
  7. Nice. Idea for an update: maybe add the notification for when someone goes offline?
  8. Hmm thank you for answering. If you do it, take your time, no rushes.
  9. This looks cool, thank you. Btw, would you do one for MOD?
  10. Hey guys. Simple question with a simple solution (I guess even though I don't know how to do it): how to install Clang in localhost - I mean, I don't know which files to download and how/where to install them? Thank you.
  11. Hey. Isn't there a mistake in step 17? You do 4 changes in that step, however in GitHub it only shows 3. Thanks in advance. Edit: my bad, didn't really verify it correctly.
  12. Thank you. However, I have done that all at somepoint (even tried with 9.3 i386) and always got errors. Most of them have already been reported somewhere here. None of them (from what I've seen, except from two - that happen to be "unavailable") got a single answer. Edit: I am gonna keep searching and then give news.
  13. Hey. After finally reaching high levels of frustration, I decided to post this topic. How do I get to install source on VirtualBox? I Tried literally everything (except anything that actually works, apparently). To give you a little bit of context: I'm new to this, and have been trying for the last 18 hours (I wish this was a joke. NO I DID NOT EVEN SLEEP FOR A MINUTE TRYING TO SET UP SUCH A F NON COMPLEX THING AS THIS) to set a clean source in my localhost. Since this is basic (after all isn't this the first thing that everyone should do, I mean, you don't turn a car on without an engine) I thought that this would be one of those things that you simply easily get. However, I'm full of doubts and there isn't a single tutorial that is up-to-date in here (and apparently there's a lot of misinformation. I didn't even think that I was this dumb (to the point in which I'd be asking something that has certainly been done thousands of times such as this one). So I'll leave you with another question that I don't really understand why still exists (I believe I'm not the only one having this): is it actually possible (or not) to use newer versions of FreeBSD (such as 11.3 x64 or 12.0 x 64)? If no, which one should we be using? 9.2? 9.3? I've seen many tutorials in which people were using 9.3, however, this seems to contradict some other people that say that the game can only run in 9.2 (and why the hell is there still confusion about this - if someone can actually prove that it is possible to actually run something in one way how isn't that enough for that to become "true" and "acceptable" by everybody, so we can stop spreading misinformation). Ps: Yes. I know that I could simply download some ready-to-go vdi file with all those things ready, however I believe that in order to become successful in doing something, we should start... from the beginning, so please don't answer stupid things such as links to already-done things (and actually most of the tutorials, since I'm pretty sure that I've much likely seen and tried them). My english sucks, by the way, so if I did misspelled something, I'm sorry (probably gonna edit this a few times while checking for errors in this text). Thank you for reading.
  14. up - I know the topic is from 2016 but I think that I too have this error. However, I don't know where to find that variable. Can anyone help me?
  15. Actually it wasn't, it was why can I pack other folders that don't belong to metin2/pack (such as the client folder itself and even folders on my computer) - see this. But, by the way, what is the difference between compressing/encrypting/both. Is that how we make our pack folder safe? If so, it really works?
  16. Sure. It is not that it isn't working (it is working fine) but "why can I pack these things (print)". Ps: I believe it was my mistake lol (only noticed while writing this so I did not even printed). I did not even notice that the folders that were appearing were my own. Edited previous post. Do you know why is that? Is it normal/ok?
  17. dp.settings was created automatically (as you said) when I packed something and LzoModule.dll had to be copied from source's Libs folder. It seems to be working just fine. I am able to pack "client" (client folder) and any folder that I have actually - do you know why is this, I mean, is this ok? Thank you so much for your help.
  18. Thank you. I suppose that LzoModule.dll and dp.settings (inside AppData) are files that are going to be created when I first use the application - since I don't have those -, correct? Once again, I really appreciate your help.
  19. Thank you. I downloaded EterManager source, opened it with Visual Studio 2015 and built the solution. I am new to this so maybe I did something wrong, but I believe that nothing happened. Is it supposed that I get the tool? Did I do something wrong? Edit: I've read about it. It created 2 folders (obj/bin) and when I tried to open obj/Debug/EterManager.exe nothing happened (from what I've read that's how it is supposed to be). Then, opening bin/Debug/EterManager.exe it opened, but I believe that that version isn't "ok", since it's in debug mode. Changed debug mode to release mode, built the solution, it created a folder in bin (bin/Release) but there's nothing in there. Edit2: Tried again, and Release folder appeared now in both bin and obj folders (with files) and it seems to be working. If I want to delete the source, which files can I really delete?
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