Jump to content

LoKnarash

Seller
  • Posts

    33
  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by LoKnarash

  1. You can use classic metin armor. For convenience, I redid the bodies to always have the same structure and skin texture. You can convert gr2 to fbx with noeasis
  2. Hi, first thing, please don't use the png format for the model textures. Secondly, can't you see all the models you open with granny viewer? What else have you tried to see if with the sidebar on mesh trying the different options it shows you something? Maybe mesh rendering is just disabled
  3. Probably, if it's just the sky check skybox again.
  4. I don't have a screen at hand nor the possibility of doing so, I'm updating to dtx9 for tests with rtx remix, but I've never noticed problems with the font, in fact it has been improved, the only real problem is on compatibility with some GPUs that I don't quite understand ( and I didn't even elaborate). My friend have my same computer, same parts (motherboard, CPU, GPU, RAM, etc.) it works for me and not for him... we tried to see the differences but nothing, in the end I solved it with an option to disable in case
  5. Nah, That's not true, dtx8 supports antialising without any problems, I've been using it for over 2 years on my client.
  6. Hai sbagliato qualcosa nel esportarlo allora, che programma stai usando? E che setting di export usi?
  7. From the screen it could be any problem. Release model and explain when it happens is it a costume?
  8. You must convert gr2 to fbx ( u can use this tool) you don't have to decrease the duration, but increase the space that moves in the world. The greater the distance traveled the faster it will move. I can't find a video (clear without unnecessary steps) that can show you how to do it and not being at the PC I struggle to make a video myself. I'll try to explain it to you. Once you have imported the model and run animation, at the bottom of the 3dMax interface, there should be a bar with a button to start animation. Bring the animation to 0 frame and click on the Autokey icon. Once done the bar should turn red, now you simply need to move the animation to the end of the bar and move the model forward and deactivate autokey I don't know if I explained myself well... This is the basic, simplest and least professional method. Even if in 2023 many still use it... And then you find models with 300 accumultion tests... If you need add me on discord.
  9. Have you change in fire_ob-b1-013-lamp02.mse? you must add DayType DAY or DayType NIGHT under "BoundingSpherePosition"
  10. Hi, to edit an mdatr just open it on 3dmax (any version) using Ricky's script. With this script you can open any file .mdatr or export it for new object. I found a video but there is a lot of useless extra stuff. You can find it on yt by searching for "edit mdatr metin2" You simply have to create meshes like planes, boxes, spheres (based on the object) and rename them "Collision01, Collision02 etc etc"
  11. Hello, you just change in "Main output type" .fbx autodesk to .fbx autodesk .2017.
  12. no, speedtree has nothing to do with this tree. it's an effect that's not connected to the tree at all.
  13. Hi, the problem is on the effects in mde, metin doesn't keep a priority system on the distance of the effects. I don't think I've ever found any server that fixed this problem, a while ago I tried to fix it but without acceptable results. In any case as a graphic designer, I don't recommend using maps with so many of those trees in mde.
  14. I don't think it is very useful of the intermediate brush, but this of the trees would not be bad, I would also add the possibility of resizing (also on objects). As for the textures of the grounds, more than a brush between 0 and 1, I would put the possibility of choosing the opacity of the texture, which I think is more or less what you said in the first point. Anyway, thanks @ martysama0134 for the work you have done over the years on this tool.
  15. I m stopping the sales for 2 month (or few more) to give me time to complete the long queue of things I have to do and they will take me a long time. The service is not closing, the support is still available for my customers. See you in a few months.
  16. LoKnarash

    Easter Rabbit

    Download Metin2 Download Easter is coming Hello everyone, for those who don't know me I'am LokNarash, an Italian 3d graphic designer. Today I'm going to release this NPC I made for this year's Easter package. I've been thinking about exporting this NPC for years now and making it a themed event and now I've done it. Download Link Mega VirusTotal In the next few days, I will be releasing a pet that many have asked me, As there is no pet paired with a dungeon present in many servers.
  17. I don't know, surely there is a way. I guess you should handle him as a character. I never thought of managing it as code, surely there is a function on world editor that allows you to connect an object (hair) to a model (body of character) but they told me that the code must be written because it is not currently present on the sources for sale (that I know of). Hope someone else can help.
  18. If y want create a character NPC with hair, you should skin hair, directly with the character's body, exporsting everything together.
  19. Perché dovresti scegliere me? Per esperienza, velocità e passione per i dettagli. Offro la possibilità di personalizzare al meglio il tuo progetto, con mappe su misura per le tue esigenze. Oltre ai servizi personalizzati, nel tempo svilupperò anche nuovo materiale. Che cosa posso fare? Mappe: 1x1 -> 2x2 min. 30 Euro 2x2 -> 3x3 min. 40 Euro 3x3 -> 4x4 min. 50€ 4x4 -> in poi il prezzo sarà relativo alla complessità della mappa. Per oggetti nuovi il prezzo varia in base alle richieste, in caso di oggetto ufficiale il prezzo non cambia. Il prezzo varia in base alla qualità dei dettagli richiesti. (verrà concordato sulla base di specifiche richieste) Mob min. 8 euro capo min. 15 Euro Pet Min 10 Euro Mount Min 10 Euro Set armi Min 30 Euro Effetto Min 5 Euro NPC Min 8 Euro Sito: LokNarash Service Il servizio è attualmente sospeso.
  20. Hello, Basically the metin stones use the same animation of both "wait" and "damage" and for most animations. I bolded "wait" and "damage" the metinstone motlist that i found in my pack. If you want "Shake" the effect or stone, you should animate and re-export a new animation (where metinstone shakes). In that case if connected to the right bone as well the effect shake. I hope I have answered your question. -LN-
  21. Good Morning, Your problem with walk/rum (movement animation), is not how you set up the export tool. You can't take an animation from others game and export in gr2 without adapting it, otherwise it will probably cause different bugs. How can you solve? There are different ways to animate the movement in the word, I can recommend the simplest to get started There are better methods that I personally prefer but more complex to explain. Let me know if you need any more help. -LN-
  22. When I try connect the sword on the body after two seconds it crash. If you can fix this problem.... [Hidden Content] Thanks.
  23. Grazie per la correzione, in futuro sarà possibile utilizzare i modelli export in nonna 2.9 in questo programma?
  24. If you want, you can excange costums for a bottle of "Amuchina" !! Very beautiful animation of animals in cities
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.