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MrQuin's post in Looking for reversed function GetGraphicImagePointer from grpImage was marked as the answer
@ PythonGraphicImageModule.cpp:
PyObject * grpGetGraphicImagePointer(PyObject * poSelf, PyObject * poArgs) { CGraphicImageInstance * pImageInstance; if (!PyTuple_GetImageInstance(poArgs, 0, &pImageInstance)) return Py_BadArgument(); if (pImageInstance->IsEmpty()) return Py_BuildException("Image is empty"); return Py_BuildValue("i", pImageInstance->GetGraphicImagePointer()); } { "GetGraphicImagePointer", grpGetGraphicImagePointer, METH_VARARGS },
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MrQuin's post in How do you change which items go to special inventory? was marked as the answer
Depends on the system you are using,For me it is from item.cpp
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MrQuin's post in how i can edit this ? was marked as the answer
Go to texture list you'll find the texture path go open it and change what you want
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MrQuin's post in Monsters are running to places was marked as the answer
You could use a system caleld BOSS_SECRUITY it makes the BOSS ranked mobs go back to there created position .
Good luck