Jump to content

D4NTE

Inactive Member
  • Posts

    5
  • Joined

  • Last visited

  • Days Won

    1
  • Feedback

    0%

Everything posted by D4NTE

  1. To make such a thing the best solution is to set your main board on self.Hide() After In class ToolTip after : parentWindow = self.GetParentProxy() if parentWindow: (gx, gy) = parentWindow.GetGlobalPosition() x -= gx y -= gy self.SetPosition(x, y) Add: try: if app.IsPressed(app.DIK_LCONTROL): if not self.vRenderTargetMain.IsShow(): self.vRenderTargetMain.Show() else: if self.vRenderTargetMain.IsShow(): self.vRenderTargetMain.Hide() except:pass Good idea about public
  2. D4NTE

    Gameforge sucks

    Is the beginning to be the end hmm..
  3. Hello, after enum EParts { .. }; Add this, enum ERace { RACE_WARRIOR_M, RACE_ASSASSIN_W, RACE_SURA_M, RACE_SHAMAN_W, RACE_WARRIOR_W, RACE_ASSASSIN_M, RACE_SURA_W, RACE_SHAMAN_M, RACE_MAX_NUM, };
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.