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Cunoo

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Everything posted by Cunoo

  1. SpecialPath "d:/ymir work/" // I see here unkown character.. ShapeIndex 43320 Model "pc/warrior/robusta.gr2" SourceSkin "pc/warrior/1_by_ict.tga" TargetSkin "ice_texture/1_by_ict.tga" SourceSkin1 "pc/warrior/2_by_ict.tga" TargetSkin1 "ice_texture/2_by_ict.tga" SourceSkin2 "pc/warrior/3_by_ict.tga" TargetSkin2 "ice_texture/3_by_ict.tga" // Too this line SourceSkin3 "pc/warrior/4_by_ict.tga" TargetSkin3 "ice_texture/4_by_ict.tga" // Too this.. - Forum problem or in your code? Try copy your code in quote you can see.. ------------------ TargetSkin SourceSkin1 TargetSkin1 SourceSkin2 TargetSkin2 SourceSkin3 TargetSkin3 //Why? 123456789 abcd.... ? xd ------------------------------- //Btw. this is good? //-> d:/ymir work/pc/warrior/blah blah blah.. //-> d:/ymir work/ice_texture/blah blah blah..
  2. quest guild_notice begin state start begin when login begin if pc.has_guild() then local guild = pc.get_guild(guild.get_name()) if (guild == 7) then -- [7] = Guild ID FROM player.guild.. notice("Blah blah blah..") end end end end end
  3. I dont know if I understand (I´m drunk totally) and for what you need it.. But! You can use quest function.. pc.has_guild() For example: quest guild_notice begin state start begin when login with pc.has_guild() begin -- After every login with guild you get notice.. notice("Blah blah blah..") end end end -- Change what you want.. This is only example.. You can add playtime, level, just what you want.. :D -- If is not what you want specified your question :D
  4. I do not say this is unfixable.. I said this is unfixable with convertor.. You cant safe this problem if you convert all models to new granny.. You must safe model to model.. Thats not first problem with granny.. Long time ago I have same and more little bit problems.. You can fix so much problems but why? I know this is great idea but no more advantage.. Good way is convert all models, upgrade granny in source and disable syserr.. You won´t see the difference
  5. Same problems if you convert all models to new granny.. This is unfixable with convertor.. Just disable sys error in source..
  6. Why locale or etc if exist pack "effect" for effects.. o.O
  7. This is possible.. I can check it.. Btw. Do you know, where I can find python part where is written path for ETC/skillcommon? I have too problems with other icons in skillcommon.dds for example critital/penetration strike..
  8. Hi, I have little problem with Dragon God Attack.. Working after click, but without icon in left-top panel for icons like premium, safebox, fish and more.. Anyone know, where is problem? Other 3 work with icons.. I have this problem only with attack..
  9. but its answer is why in virtual box can dhcp settings automatically ? and on VPS not (i do not try bcuse i think its bullshit)
  10. its possible its internet problem i mean internetr provider ? bcuse i have VPS in home its work perfectly but we change internet and now its dont work. In virtual box working perfectly but on VPS not... i dont know why
  11. i think u have something wrong i dont know why but u have space on last line (try)
  12. what you mean ? i have server (VPS)
  13. Hello devs ! i reinstalled VPS and i have little problem with connections... look some screenshots... [Hidden Content] [Hidden Content] [Hidden Content] when i try set network manualy i mean bsdconfig - network... he told me like "network is unreachable" can anyone help me please ? ?
  14. You can in db/src.. ClientManagerBoot.cpp is attr, attr_rare tables.. //Only structure this tables..
  15. You can create new tables in source for all items.. Example: item_attr_ weapon -> 1/5 attr for weapon you can set what is possible add/change for all weapons.. item_attr_armor -> 1/5 attr for armor you can set what is possible add/change for all armors.. For what is this good? You cant set same % of bonus for all items but for one part of your equip.. Thats like your screenshot.. Or you can create new bonus same as monster like call ATTBONUS_MONSTER2.. This is possible use with one original table or with new tables for part equip.. But all is so much code.. You need: db/src/ClientManagerBoot.cpp, common/service.h, game/src/battle.cpp, game/src/char.cpp, game/src/char.h, game/src/constants.cpp, db/src/protoreader.cpp, client part.. Dump_proto source and more files what I dont say.. This is rlly rlly rlly so much changes..
  16. Hi guys, I have bug with exchange.. Just for example: Player1 giving in exchange window 4x arrow (4x1) - He do not manipulate with items in exchange.. This is impossible.. But he can manipulate with items without exchange window.. And thats my problem.. If they are players with same items like in exchange (now arrow) and drop arrow to the floor + now stack in inventory -> accept button in exchange.. Player2 has all items (4x arrow + arrows from floor now stacked in inventory) I need block drop on the floor from my inventory if I use exchange with other players.. Anyone know part in source? Thanks! Edit: Fixed by yourself.. If anyone has same problem.. char_item.cpp this function: bool CHARACTER::DropItem(TItemPos Cell, BYTE bCount) Add after: if (item->IsExchanging()) return false; This: if (GetExchange()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't drop an item if you're trading.")); return false; } Now you cant drop item to the floor if you has open exchange with player..
  17. Hi guys, I convert all models in client with recompiled preprocessor to granny 2.11.. 90% models working good, but I have a lot problems with some models.. My syserr: GRANNY: File has run-time type tag of 0x80000010, which doesn't match this version of Granny (0x80000039). Automatic conversion will be attempted. Someone know how I can repair this manually + how separate "bad" models? I have problems with season1, maybe zone.. But I do not have more specific informations.. Btw. I dont want disable granny error in source.. Do not post me code for this, I know how.. Thanks!
  18. Anyone has fix for skill points? Just if I exp level and I get 5lv, after select class I cant see my free points (4).. Its only 0 and I dont get plus button than I do not use command for level..
  19. Yes I know, but wh, mh is not in this case.. Just I want ymir way like replace with wh, mh code.. pvp.cpp if( true == pkChr->IsHorseRiding() ) { if( pkChr->GetHorseLevel() > 0 && 1 == pkChr->GetHorseGrade() ) return false; } Mmm?
  20. Hi guys, I want attacking from normal horse before WH.. (1-10lv) Just I edit clientside for attack.. -> InstanceBase.cpp Attack working, but I do not deal dmg.. What I must change in char_item.cpp? Here is code for normal horse from char_item.cpp: case 20101: case 20102: case 20103: // 초급 말 if (item->GetVnum() == ITEM_REVIVE_HORSE_1) { if (!IsDead()) { from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다.")); return false; } return true; } else if (item->GetVnum() == ITEM_HORSE_FOOD_1) { if (IsDead()) { from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다.")); return false; } return true; } else if (item->GetVnum() == ITEM_HORSE_FOOD_2 || item->GetVnum() == ITEM_HORSE_FOOD_3) { return false; } break; Anyone has idea how to create attack from normal horse? Thanks!
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