Jump to content

Cunoo

Inactive Member
  • Posts

    326
  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by Cunoo

  1. Cunoo

    Baguette Set

    @Tatsumaru Please more thematic models I like it!
  2. So.. Maybe this help too many peoples.. Here is my tutorial.. How to create your own .vdi (virtual disk image) with latest freebsd. 1. Now you must download freebsd from official website. [Hidden Content] You can download bootonly. Why? Because you download only what u need from ftp in running instalation. 2. You need virtualbox.. Too you can download it from official website. [Hidden Content] So! Now we have all what we need.. 3. Installation.. Now we install virtualbox.. I think all knows how to install virtualbox... So I skip this... 4. After installation.. We open virtualbox.. It looks like this.. *Screenshot 5. We click on blue circle button with text "New".. Now looks like this.. *Screenshot So name.. Just this is name of your new created .vdi.. You can put something what you want.. After this we set type (BSD) and version 32bit.. Why 32bit? Because metin is coded under 32bit os. We can continue with button "Next".. 6. After this we set ram whats your .vdi can use from your pc.. (if you have 8gb ram+.. You can set 4096mb (so 4gb) Not more needed. I skip this with screenshot because it is easy understanding.. 7. Now we have page about create .vdi or use one exist... So we click on "Create a virtual hard disk now" and "Create" and "VDI" and "Next".. Now I recommend "Dynamically allocated" I think all knows why.. (You really dont need monster 30gb vdi..) too "Next" and set how much gb can be used.. I recommend 20gb maximal limit.. No needed more.. (!!! This is only limit.. Size is dynamically allocated..) Now we click on "Create".. So finally.. We have empty .vdi files for host your own freebsd.. 8. We click on "Settings" and search "Storage".. Like *Screenshot Now "Choose a disk file.." We search in pc (for me folder "downloads") your .iso with freebsd install.. We choose this .iso.. And just continue with "OK".. Now we clasically set network... We can run your .vdi with button "Start"... So lets start installation... I think all know how to install freebsd.. (Its a clasically install process..) But I dont have too many time.. I must go.. So I write more about installation too late...
  3. Client Source > PythonPlayerModule Search : PyModule_AddIntConstant(poModule, "POINT_MALL_ATTBONUS", POINT_MALL_ATTBONUS); Add under : PyModule_AddIntConstant(poModule, "POINT_ATT_BONUS", POINT_ATT_BONUS); root > uiaffectshower.py Search : MALL_DESC_IDX_START+player.POINT_MALL_ATTBONUS : (localeInfo.TOOLTIP_MALL_ATTBONUS_STATIC, "icon/item/71028.tga",), Change: MALL_DESC_IDX_START+player.POINT_ATT_BONUS : (localeInfo.TOOLTIP_MALL_ATTBONUS_STATIC, "icon/item/71028.tga",),
  4. Thanks for this info Already use clang.. So my src is changed to clang.
  5. Question is not how to rewrite src on x64 but how to compile on x64 without jail.. Why? Just I travelling too much and I have only x64 vps.. (because low cost and low vps servers are not too much custom) And where is my problem? Try to change all time working on new pc with virtualbox and some stuff.. I need go to on server from anyway in world.. I cant permanent download vdi or install new.. This is just easy way for me.. I only want NAT cloud server for my files + compile source.. Edit: Btw. Its a experiment just I welcome new knowledges about metin..
  6. Yes all internal libs are recompiled with x64 same as cryptopp and all other needed stuff.. + little changes in source..
  7. Hello all, I have a problem with compile source under 64bit freebsd.. I have all extern installed from repo but my source giving me error on end of compilation like a "incompatible libs like libthecore, mysqlclient" so I change flag in makefile "-m32" to "-m64" this works like a charm.. But I have problem in game with packets.. Trying google and I search solution.. Problem is with long packets.. I have 2 possible solutions.. Change packets on server or client.. My question is.. What specifically I must change? And how correctly? Thanks for help!
  8. Code in source is original untouched.. Only item_proto is changed.. One change is range for arrows with used value1-value2 for magic attack and value3-value4 for melee attack + addon_type - 1.. Now I have this strange problem.. I dont know if is problem with addon_type or values in src.. Too late I test more option.. Just I want arrows like - Wooden Arrow Attack 10-20 and not Attack 10.. (Just add range like weapons) and add addon_type (-1)..
  9. Ahhhhh maybe is problem if I have in proto set value1-2 and value3-4? Because my game calculate dmg from arrows for all weapons.. + I have average bonus in arrrows (addon_type - 1).. Do you know how I can fix it? I can add new value in code for range.. But how can I fix average dmg? If I understand right, value3 is for magic attack and value4 for melee attack?
  10. Hi all, I have a problem in game with arrows.. If I have equiped dagger or sword + arrows, just I have more dmg than without equiped arrows.. How I can change calculation dmg from equiped arrows work only with equiped bow?
  11. One thing.. Why this fuc**** string with _new..? Just simply replace is better or easy for code and managment save in new folder like this input xx. gr2 drag on. exe and output folder/xx.gr2... Btw. For other.. You can ctrl+c 1, 3, 4 and ctrl+v
  12. This spam is normal.. Because you have set public ip instadead.. You can comment this syserr log in src.. This is not problem.. Your friend can login if you have set your public ip in src and client? Only you are kicked? Interesting problem.. You are too kicked if you use internal ip? Just you can use internal ip if you are in same network.. (in client) and your friend just public ip.. Source is okey... You can send me PM I can try help you.. Edit: btw. do you have fixed start core with 192.168? + 10.xxx?
  13. I known you since the days of the old UW and Lothira2 and every your map is getting better and better .. I like it
  14. You can try to connect with your home network ip.. You dont need public ip if you are in same network.. And your friend just with public ip.. I have too server on public ip.. But idk where is problem... For me all works fine. For example.. Here is my settings.. My Public IP from provider: 157.156.57.104 (only example) My PC IP from router 192.168.0.15 My virtualbox IP from router 192.168.0.16 You must set in source public IP from provider in this example: 157.156.57.104 Now in serverinfo.py too public ip (157.156.57.104 //for your friends and you) - (if you want stay in your network //only for you - 192.168.0.16) And after this all you must go in router settings and set port forwarding.. How? You must open your ports needed for game.. (ch1, ch99, auth) For example: CH1 13010, CH99 13099, AUTH 11000 and THIS PORTS MUST BE OPENED WITH YOUR IP FROM VIRTUALBOX in example this: 192.168.0.16
  15. You can try naturally basic cristmas map.. Not more changes bcs player dont like it.. And just change something like christmas=) try be first.. Btw. good work, I like this Maokai mob :DD
  16. Hi devs, can anyone help me? Just I take basic render code with my small upgrades.. Like a friendly system for players.. But I dont have idea how to I can render equiped equipment in one window.. Just weapon + armour and not weapon or armour like screen.. [Hidden Content] So much thanks if anyone know how I can do it:)
  17. How^^ Edit: Ahhhhhhhhh I dont have all files=) just I take extern from another source ;D okey I got it.. So fkin drunk mode with metin xd
  18. Yep solved but new error.. /usr/local/bin/ld: .obj/cipher.o: in function `DH2KeyAgreement::Prepare(void*, unsigned int*)': /mainline/Server/game/src/cipher.cpp:315: undefined reference to `CryptoPP::Integer::Integer(char const*, CryptoPP::ByteOrder)' /usr/local/bin/ld: /mainline/Server/game/src/cipher.cpp:322: undefined reference to `CryptoPP::Integer::Integer(char const*, CryptoPP::ByteOrder)' /usr/local/bin/ld: /mainline/Server/game/src/cipher.cpp:324: undefined reference to `CryptoPP::Integer::Integer(char const*, CryptoPP::ByteOrder)' /usr/local/bin/ld: .obj/cipher.o: in function `CryptoPP::DL_SimpleKeyAgreementDomainBase<CryptoPP::Integer>::GeneratePublicKey(CryptoPP::RandomNumberGenerator&, unsigned char const*, unsigned char*) const': /mainline/Server/game/src/../../../External/include/cryptopp/pubkey.h:1916: undefined reference to `CryptoPP::Integer::Integer(unsigned char const*, unsigned int, CryptoPP::Integer::Signedness, CryptoPP::ByteOrder)' /usr/local/bin/ld: .obj/cipher.o: in function `CryptoPP::DL_SimpleKeyAgreementDomainBase<CryptoPP::Integer>::Agree(unsigned char*, unsigned char const*, unsigned char const*, bool) const': /mainline/Server/game/src/../../../External/include/cryptopp/pubkey.h:1926: undefined reference to `CryptoPP::Integer::Integer(unsigned char const*, unsigned int, CryptoPP::Integer::Signedness, CryptoPP::ByteOrder)' collect2: error: ld returned 1 exit status
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.