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About Cunoo

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  • Birthday January 1


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  1. You can try naturally basic cristmas map.. Not more changes bcs player dont like it.. And just change something like christmas=) try be first.. Btw. good work, I like this Maokai mob :DD
  2. Hi devs, can anyone help me? Just I take basic render code with my small upgrades.. Like a friendly system for players.. But I dont have idea how to I can render equiped equipment in one window.. Just weapon + armour and not weapon or armour like screen.. https://ctrlv.link/8qlD So much thanks if anyone know how I can do it:)
  3. How^^ Edit: Ahhhhhhhhh I dont have all files=) just I take extern from another source ;D okey I got it.. So fkin drunk mode with metin xd
  4. Yep solved but new error.. /usr/local/bin/ld: .obj/cipher.o: in function `DH2KeyAgreement::Prepare(void*, unsigned int*)': /mainline/Server/game/src/cipher.cpp:315: undefined reference to `CryptoPP::Integer::Integer(char const*, CryptoPP::ByteOrder)' /usr/local/bin/ld: /mainline/Server/game/src/cipher.cpp:322: undefined reference to `CryptoPP::Integer::Integer(char const*, CryptoPP::ByteOrder)' /usr/local/bin/ld: /mainline/Server/game/src/cipher.cpp:324: undefined reference to `CryptoPP::Integer::Integer(char const*, CryptoPP::ByteOrder)' /usr/local/bin/ld: .obj/cipher.o: in function
  5. Hi guys, I just start on leaked source (kraizy) and I want upgrade gcc to gcc49 and c+11.. I change all clags and install new clean vdi.. But after ending (80%) game compilation I got this error.. Can anyone help me? error code: In file included from ../../../External/include/cryptopp/modes.h:8:0, from cipher.cpp:7: ../../../External/include/cryptopp/secblock.h: In instantiation of 'CryptoPP::Al locatorWithCleanup<T, T_Align16>::pointer CryptoPP::AllocatorWithCleanup&
  6. I dont think so.. Because water and specially ground are textures where you can see biggest difference.. I see biggest problem with npc and char textures..
  7. Yep same as my problem.. :DD Im drunk and just I start now with metin.. :DD That is why this trivial problem.. :DD
  8. Edit: Fixed by yourself just idiot:) code == -> !=
  9. Hi devs, I have a little problem with rod and pickaxe here is my code from char_item.cpp: if (item->GetType() == ITEM_WEAPON && item->GetSubType() != WEAPON_ARROW || item->GetType() == ITEM_ROD || item->GetType() == ITEM_PICK) { LPITEM pkItem = GetWear(WEAR_COSTUME_WEAPON); if (pkItem) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("For can do this unwear the costume weapon.")); return false; } } else if (item->GetType() == ITEM_COSTUME && item->GetSubType() == COSTUME_WEAPON) { LPITEM pkItem = GetWear(WEAR_WEAPON); if (!pkItem
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