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CaNNab1S

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Everything posted by CaNNab1S

  1. Hi to all. I have a problem in game. When there are more monsters next to me, I can't move. It is very large frame-drop. I know it's a stupid question but I don't know the solution.
  2. Solved by battle.cpp please close this.
  3. Hi ! I want to add 2x SetRaceFlag in mob proto. I need Devils + Bosses or Undead + Bosses and didn't working. If i add only 1 it's ok. [Hidden Content]
  4. Who can help me? When i put this fix the server is not starting
  5. My server didn't working after this [Hidden Content] [Hidden Content] SYSERR: Jan 15 03:30:35 :: Process: FDWATCH: peer null in event: ident 21 SYSERR: Jan 15 03:30:37 :: Process: FDWATCH: peer null in event: ident 21
  6. This isn't normal because the more damage is not when i'm riding a horse.. is without horse
  7. Hi. I have a problem with my server. If i hit a metin stone with my horse or mount the dmg is 1x at 2hits, but if i unmount the dmg is normal.
  8. It works now. Thank you very much. Can you tell me if the function is ok now ? OLD: [Hidden Content] NEW: [Hidden Content]
  9. bool CHARACTER::Attack(LPCHARACTER pkVictim, BYTE bType) { #ifdef FIX_ATTACK_SAFEZONE SECTREE *sectree = NULL; SECTREE *vsectree = NULL; sectree = GetSectree(); vsectree = pkVictim->GetSectree(); if (sectree && vsectree){ if (sectree->IsAttr(GetX(), GetY(), ATTR_BANPK) || vsectree->IsAttr(pkVictim->GetX(), pkVictim->GetY(), ATTR_BANPK)) { if (GetDesc()) { LogManager::instance().HackLog("ANTISAFEZONE", this); GetDesc()->DelayedDisconnect(3); } } } #endif #ifdef ENABLE_SUPPORT_SYSTEM if (pkVictim && pkVictim->IsSupport()) { ChatPacket(CHAT_TYPE_INFO, "Nu poti ataca!"); return false; } #endif if (!CanMove()) return false; // CASTLE if (IS_CASTLE_MAP(GetMapIndex()) && false == castle_can_attack(this, pkVictim)) return false; // CASTLE // @fixme131 kirito if (!battle_is_attackable(this, pkVictim)) return false; DWORD dwCurrentTime = get_dword_time(); if (IsPC()) { if (IS_SPEED_HACK(this, pkVictim, dwCurrentTime)) return false; if (bType == 0 && dwCurrentTime < GetSkipComboAttackByTime()) return false; } else { MonsterChat(MONSTER_CHAT_ATTACK); } int iRet; if(iRet != BATTLE_NONE) { pkVictim->SetSyncOwner(this); if (pkVictim->CanBeginFight()) pkVictim->BeginFight(this); } if (bType == 0) { // // 일반 공격 // switch (GetMobBattleType()) { case BATTLE_TYPE_MELEE: case BATTLE_TYPE_POWER: case BATTLE_TYPE_TANKER: case BATTLE_TYPE_SUPER_POWER: case BATTLE_TYPE_SUPER_TANKER: iRet = battle_melee_attack(this, pkVictim); break; case BATTLE_TYPE_RANGE: FlyTarget(pkVictim->GetVID(), pkVictim->GetX(), pkVictim->GetY(), HEADER_CG_FLY_TARGETING); iRet = Shoot(0) ? BATTLE_DAMAGE : BATTLE_NONE; break; case BATTLE_TYPE_MAGIC: FlyTarget(pkVictim->GetVID(), pkVictim->GetX(), pkVictim->GetY(), HEADER_CG_FLY_TARGETING); iRet = Shoot(1) ? BATTLE_DAMAGE : BATTLE_NONE; break; default: sys_err("Unhandled battle type %d", GetMobBattleType()); iRet = BATTLE_NONE; break; } } else { if (IsPC() == true) { if (dwCurrentTime - m_dwLastSkillTime > 1500) { sys_log(1, "HACK: Too long skill using term. Name(%s) PID(%u) delta(%u)", GetName(), GetPlayerID(), (dwCurrentTime - m_dwLastSkillTime)); return false; } } sys_log(1, "Attack call ComputeSkill %d %s", bType, pkVictim?pkVictim->GetName():""); iRet = ComputeSkill(bType, pkVictim); } if (iRet == BATTLE_DAMAGE || iRet == BATTLE_DEAD) { OnMove(true); pkVictim->OnMove(); // only pc sets victim null. For npc, state machine will reset this. if (BATTLE_DEAD == iRet && IsPC()) SetVictim(NULL); return true; } return false; } The function is identical to a server on which it works
  10. 1. Description of the problem / Question : I have a problem with knockback monsters and players as well. 2. SysErr ( Client / Server ) / SysLog ( Server ) - 3. How to reproduce it ? If i hit a player or a monster, it doesen't knockback, i have a video I try as a normal player without GM and it's same. A help for you: - i didn't change anything in ActorInstanceBase.Cpp or InstanceBase.cpp or char.cpp or char.h in the function m_fSyncTime. or bool IS_HUGE_RACE(unsigned int vnum) 4. Screenshots ? [Hidden Content] Thanks, Sincerly, KinKade
  11. Are you crazy? You lost the guild skills points..
  12. I have a big problem , all maps i created, i can't put monster .. i go on map i try /m 101 and didn't working.. only in a few places on a map, not in all.
  13. Hello, i have change CH by vegas and offline shop by great, and without 10 seconds time players can duplicate items with it.
  14. CaNNab1S

    Gameforge sucks

    Ok .. when you put the files on the internet and i will download it for free, what is the problem ? i can open a server.. because the resources are free
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