Jump to content

rootmaster

Inactive Member
  • Posts

    4
  • Joined

  • Last visited

  • Feedback

    0%

About rootmaster

Informations

  • Gender
    Male

rootmaster's Achievements

Newbie

Newbie (1/16)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. I did not add it on resolving issues or where the file on the base in the beautiful ... log in mainline_released/mainline_sg/Srcs/Server/common after open length.h after search this ? 16 INVENTORY_MAX_NUM = 90, Replace to ? 6 INVENTORY_MAX_NUM = 180, Open char_item.cpp and search this ? BYTE bPage = bCell / (INVENTORY_MAX_NUM / 2); Replace to ? BYTE bPage = bCell / (INVENTORY_MAX_NUM / 4); search this ? if (p / (INVENTORY_MAX_NUM / 2) != bPage) Replace to ? if (p / (INVENTORY_MAX_NUM / 4) != bPage) open exchange.cpp. Search this after add under this. ? static CGrid s_grid2(5, INVENTORY_MAX_NUM/5 / 2); // inven page 2 will be like this. ? static CGrid s_grid1(5, INVENTORY_MAX_NUM/5 / 2); // inven page 1 static CGrid s_grid2(5, INVENTORY_MAX_NUM/5 / 2); // inven page 2 static CGrid s_grid3(5, INVENTORY_MAX_NUM/5 / 2); // inven page 3 static CGrid s_grid4(5, INVENTORY_MAX_NUM/5 / 2); // inven page 4 s_grid1.Clear(); s_grid2.Clear(); s_grid3.Clear(); s_grid4.Clear(); and replace to your self.. ? for (i = 0; i < INVENTORY_MAX_NUM / 4; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid1.Put(i, 1, item->GetSize()); } for (i = INVENTORY_MAX_NUM / 4; i < INVENTORY_MAX_NUM; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid2.Put(i - INVENTORY_MAX_NUM / 4, 1, item->GetSize()); } for (i = INVENTORY_MAX_NUM / 4; i < INVENTORY_MAX_NUM; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid3.Put(i - INVENTORY_MAX_NUM / 4, 1, item->GetSize()); } for (i = INVENTORY_MAX_NUM / 4; i < INVENTORY_MAX_NUM; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid4.Put(i - INVENTORY_MAX_NUM / 4, 1, item->GetSize()); } After client.. Log in mainline_released/mainline_sg/Srcs/Client/Userinterface after open GameType.h after search this ? const DWORD c_Inventory_Page_Count = 2; Replace to ? const DWORD c_Inventory_Page_Count = 4; open inventorywindow.py and search this ? EQUIPMENT_START_INDEX = 90
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.