Jump to content

Sandworks

VIP
  • Content Count

    69
  • Joined

  • Last visited

  • Days Won

    2

Sandworks last won the day on January 29

Sandworks had the most liked content!

Community Reputation

49 Good

1 Follower

About Sandworks

  • Rank
    Friendly

Informations

  • Gender
    Something else
  • Location
    WorldEditor

Social Networks

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Each "when" statement has to be closed with just one "end". The same applies to "state", "if" and "quest". As an example that I can see in your code, you are trying to close single "when" statement with four "end"ings. That will not work. Try to refactor your quest once again with the knowledge you now have.
  2. Just hold 4 or 5 ($ or %) and scroll the mousewheel, man. It makes no sense to move your cursor outside of the canvas while holding an object. I got what you mean but there's no more efficient way. The keys do the exact same thing that you wrote above except the fact the values are 1.0 & 0.050.
  3. You are a savior, this is great! There is one more thing I forgot to mention above, regarding the Terrain tab. It is not a bug but it would also be really lovely to have. We all know how the rotation axis on the Object tab works, right? 1234567 + scrollwheel to slide it (btw the 6th is not working as it is supposed to, same step as the 5th) Let me do an example: 1) Press 1 or 2 to change the shape of the brush 2) Press 3, 4, 5, 6 or 7 to change the type of the brush 3) Press & hold 1 or 2 and scroll the wheel to slide the scale & strength sliders - this is the most crucial
  4. Hmm, I cannot come up with a reasonable usage. Edit: Ah, ok. But there's an object output option as well which does basically the same thing. Sure they are worth it. But do not get me wrong, I am not forcing anyone to do so. I am pretty ok with the v24. I just wanted to point out a few things that I noticed (based on what marty wrote above) and that would be really nice to have. Not must have.
  5. I see what you mean but it never really disappears until you restart the editor. I do not really care about it, I can live with that. I just wanted to show you what I found. It did not behave like this in the previous versions. I use the grid very often and never noticed such a thing.
  6. This is awesome man, thank you a lot! I really like the initiative regarding different water textures. Hopefully it will come to an successful end so we do not have to rename the water folders everytime we do something like that. Really, really, big up for that! Anyway I wonder if it is a good idea to place this functionality into the .msenv since imho it is related to the map itself much more rather than to the environment even if it feels more natural like that. Maybe I'm wrong, change my mind. What I wanted to say is that I am the "keep it as clean as possible" guy in terms of the pack a
  7. From what you wrote above I suppose that you are using VirtualBox or other virtualization software which means you will have to connect your 2nd PC to the same network since it is not public.
  8. Hey, imho it is this self.pos = ui.NewComboBox() class. Open your ui.py, look for the class NewComboBox() and set the position there.
  9. I almost died as well ? lulw You can mount your folder as a drive in Win. I took the first I found but at least it will show you the idea of how it works. Take a look here.
  10. And who forces you to do a server with all those features, guys? I mean.. you can use source and hide it all on the frontend if you do not like it. You can have an easily managable backend and just do it the way of your liking. The way the core of "the good ol' game" works never changed as far as I know. Change my mind.
  11. EDIT: I am sorry. I cannot read.
  12. Hi devs, I thought this tool might help to anybody who uses Eternexus or to people who sell their work to people who use it. Since Eternexus is case sensitive, all files within your packs that contain upper case letters will be ignored. With my tool you can simply rename all of them with one doubleclick. The tool is a simple Powershell script Get-ChildItem -Path $PSScriptRoot -Recurse | Where{ $_.Name -cne $_.Name.ToLower() } | ForEach-Object { $tn="$($_.Name)-temp"; $tfn="$($_.FullName)-temp"; $nn=$_.Name.ToLower(); Rename-Item -Path $_.FullName -NewName $tn; Rename-Item -Path $t
  13. It is not possible as far as I know. When I need to check what would it look like with the npcs or mobs I just import the static model of it.
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.