Jump to content

Orange

Member
  • Content Count

    14
  • Joined

  • Last visited

  • Yangs

    178 [ Donate ]

Community Reputation

2 Neutral

About Orange

  • Rank
    Neutral

Informations

  • Gender
    Male

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The second mistake is really an annoyance on PvP servers, whoever has had a PvP server with people who know this error will know how annoying it is
  2. The antifly hack used in the gif is this: [GLOBAL] AntiFly #link deleted (2.4) Content) From what I could read from the creator, modify __ProcessDataAttackSuccess Does anyone know how to fix this?
  3. Version of Files : XXX Hi I have found a hack called "AntiFly" that prevents pushing the character when you hit it, this hack works with mobs and normal players, my question is: Is there a way to block this hack ?, I use svside.com but it is not capable of block this 1. Screenshots https://gyazo.com/da48e596954a5945b5ccddbdae8642d1 Thanks
  4. Yes, what you have shared are good ideas to reduce fps drop when approaching a character, but I think my mistake goes beyond the FPS and the client side. I have been looking for a long time on the subject and still cannot find anything that can find the cause, even having a large OVH machine that does not consume even 8% of processes per nucleus, this happens. At the moment I am still looking, if I find something I will share it here, if any of the forum knows any possible cause or can give an indication of the problem it would be great
  5. Version of Files : 40k Hi. [[ It is a template to help you with your problem... ]] 1. Description of the problem / Question : When 20 or more players are hitting each other, the server is lag in its actions, for example when writing or doing damage it responds after 2 or 3 seconds. 2. SysErr ( Client / Server ) / SysLog ( Server ) There is no error that could have linked to the problem, during the war I checked the files and there is nothing that can cause it 3. How to reproduce it ? Since players started hitting each other in large amounts this happens, but in small amounts or duels it does not happen 4. Screenshots ? I do not have any at the moment, if necessary I will add it Thanks
  6. Put 10 seconds of wait to use them when logging
  7. Orange

    solved Channel Freeze

    At the moment it seems that yes, I have had no problems since yesterday I was testing it, thanks to @DrTurk
  8. Hi, I am looking for an anti hack system that protects from damage hack in specific, does anyone know of any that is not http://svside.com/? Thanks
  9. Orange

    solved Channel Freeze

    Thanks i will try
  10. Orange

    solved Channel Freeze

    int DESC::ProcessInput() { ssize_t bytes_read; if (!m_lpInputBuffer) { sys_err("DESC::ProcessInput : nil input buffer"); return -1; } buffer_adjust_size(m_lpInputBuffer, m_iMinInputBufferLen); bytes_read = socket_read(m_sock, (char *) buffer_write_peek(m_lpInputBuffer), buffer_has_space(m_lpInputBuffer)); if (bytes_read < 0) return -1; else if (bytes_read == 0) return 0; buffer_write_proceed(m_lpInputBuffer, bytes_read); if (!m_pInputProcessor) sys_err("no input processor"); #ifdef _IMPROVED_PACKET_ENCRYPTION_ else { if (cipher_.activated()) { cipher_.Decrypt(const_cast<void*>(buffer_read_peek(m_lpInputBuffer)), buffer_size(m_lpInputBuffer)); } int iBytesProceed = 0; // false가 리턴 되면 다른 phase로 바뀐 것이므로 다시 프로세스로 돌입한다! while (!m_pInputProcessor->Process(this, buffer_read_peek(m_lpInputBuffer), buffer_size(m_lpInputBuffer), iBytesProceed)) { buffer_read_proceed(m_lpInputBuffer, iBytesProceed); iBytesProceed = 0; } buffer_read_proceed(m_lpInputBuffer, iBytesProceed); } #else else if (!m_bEncrypted) { int iBytesProceed = 0; // false가 리턴 되면 다른 phase로 바뀐 것이므로 다시 프로세스로 돌입한다! while (!m_pInputProcessor->Process(this, buffer_read_peek(m_lpInputBuffer), buffer_size(m_lpInputBuffer), iBytesProceed)) { buffer_read_proceed(m_lpInputBuffer, iBytesProceed); iBytesProceed = 0; } buffer_read_proceed(m_lpInputBuffer, iBytesProceed); } else { int iSizeBuffer = buffer_size(m_lpInputBuffer); // 8바이트 단위로만 처리한다. 8바이트 단위에 부족하면 잘못된 암호화 버퍼를 복호화 // 할 가능성이 있으므로 짤라서 처리하기로 한다. if (iSizeBuffer & 7) // & 7은 % 8과 같다. 2의 승수에서만 가능 iSizeBuffer -= iSizeBuffer & 7; if (iSizeBuffer > 0) { TEMP_BUFFER tempbuf; LPBUFFER lpBufferDecrypt = tempbuf.getptr(); buffer_adjust_size(lpBufferDecrypt, iSizeBuffer); int iSizeAfter = TEA_Decrypt((DWORD *) buffer_write_peek(lpBufferDecrypt), (DWORD *) buffer_read_peek(m_lpInputBuffer), GetDecryptionKey(), iSizeBuffer); buffer_write_proceed(lpBufferDecrypt, iSizeAfter); int iBytesProceed = 0; // false가 리턴 되면 다른 phase로 바뀐 것이므로 다시 프로세스로 돌입한다! while (!m_pInputProcessor->Process(this, buffer_read_peek(lpBufferDecrypt), buffer_size(lpBufferDecrypt), iBytesProceed)) { if (iBytesProceed > iSizeBuffer) { buffer_read_proceed(m_lpInputBuffer, iSizeBuffer); iSizeBuffer = 0; iBytesProceed = 0; break; } buffer_read_proceed(m_lpInputBuffer, iBytesProceed); iSizeBuffer -= iBytesProceed; buffer_read_proceed(lpBufferDecrypt, iBytesProceed); iBytesProceed = 0; } buffer_read_proceed(m_lpInputBuffer, iBytesProceed); } } #endif // _IMPROVED_PACKET_ENCRYPTION_ return (bytes_read); }
  11. Orange

    solved Channel Freeze

    Yes, i removed that
  12. Orange

    solved Channel Freeze

    Yes, other people have had this problem but nobody has apparently solved those threads have already died without answer
  13. Orange

    solved Channel Freeze

    There is no generation of game.core, the pid_init happens that I myself took the channel to restart it, otherwise the channel is forever frozen and ejects when entering and doing any action
  14. Orange

    solved Channel Freeze

    Hello, I have a problem with the channels, sometimes the channel freezes and I get this error in sysser I am interested in paying whoever can correct it SYSERR: Mar 29 15:03:12 :: Process: UNKNOWN HEADER: 134, LAST HEADER: 50(255), REMAIN BYTES: 14, fd: 24 SYSERR: Mar 29 15:03:12 :: buffer_read_proceed: buffer_proceed: length argument bigger than buffer (length: 1, buffer: 0) SYSERR: Mar 29 15:03:12 :: Process: UNKNOWN HEADER: 95, LAST HEADER: 10(255), REMAIN BYTES: 8, fd: 32 SYSERR: Mar 29 15:03:13 :: Process: UNKNOWN HEADER: 149, LAST HEADER: 7(255), REMAIN BYTES: 16, fd: 33 SYSERR: Mar 29 15:03:15 :: Process: UNKNOWN HEADER: 245, LAST HEADER: 0(19), REMAIN BYTES: 16, fd: 35 SYSERR: Mar 29 15:03:15 :: buffer_read_proceed: buffer_proceed: length argument bigger than buffer (length: 1, buffer: 0) SYSERR: Mar 29 15:03:15 :: buffer_read_proceed: buffer_proceed: length argument bigger than buffer (length: 1, buffer: 0) SYSERR: Mar 29 15:03:16 :: Process: UNKNOWN HEADER: 244, LAST HEADER: 255(0), REMAIN BYTES: 8, fd: 41 SYSERR: Mar 29 15:03:16 :: Process: UNKNOWN HEADER: 79, LAST HEADER: 7(0), REMAIN BYTES: 8, fd: 31 SYSERR: Mar 29 15:03:19 :: buffer_read_proceed: buffer_proceed: length argument bigger than buffer (length: 1, buffer: 0) SYSERR: Mar 29 15:03:19 :: Process: UNKNOWN HEADER: 216, LAST HEADER: 255(10), REMAIN BYTES: 16, fd: 37 SYSERR: Mar 29 15:03:27 :: pid_init: Start of pid: 38338
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.