

Orange
Member-
Content Count
14 -
Joined
-
Last visited
Community Reputation
2 NeutralAbout Orange

-
Rank
Neutral
Informations
-
Gender
Male
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Orange started following Channel Freeze, [Listing]Unsolved Metin2 Bugs, Fix AntiFly hack and 3 others
-
The second mistake is really an annoyance on PvP servers, whoever has had a PvP server with people who know this error will know how annoying it is
-
The antifly hack used in the gif is this: [GLOBAL] AntiFly #link deleted (2.4) Content) From what I could read from the creator, modify __ProcessDataAttackSuccess Does anyone know how to fix this?
-
Version of Files : XXX Hi I have found a hack called "AntiFly" that prevents pushing the character when you hit it, this hack works with mobs and normal players, my question is: Is there a way to block this hack ?, I use svside.com but it is not capable of block this 1. Screenshots https://gyazo.com/da48e596954a5945b5ccddbdae8642d1 Thanks
-
Yes, what you have shared are good ideas to reduce fps drop when approaching a character, but I think my mistake goes beyond the FPS and the client side. I have been looking for a long time on the subject and still cannot find anything that can find the cause, even having a large OVH machine that does not consume even 8% of processes per nucleus, this happens. At the moment I am still looking, if I find something I will share it here, if any of the forum knows any possible cause or can give an indication of the problem it would be great
-
Version of Files : 40k Hi. [[ It is a template to help you with your problem... ]] 1. Description of the problem / Question : When 20 or more players are hitting each other, the server is lag in its actions, for example when writing or doing damage it responds after 2 or 3 seconds. 2. SysErr ( Client / Server ) / SysLog ( Server ) There is no error that could have linked to the problem, during the war I checked the files and there is nothing that can cause it 3. How to reproduce it ? Since players started hitting each other
-
open Restrict god blessing from quickslots
Orange replied to skizz's question in Questions & Answers
Put 10 seconds of wait to use them when logging -
At the moment it seems that yes, I have had no problems since yesterday I was testing it, thanks to @DrTurk
-
Hi, I am looking for an anti hack system that protects from damage hack in specific, does anyone know of any that is not http://svside.com/? Thanks
-
int DESC::ProcessInput() { ssize_t bytes_read; if (!m_lpInputBuffer) { sys_err("DESC::ProcessInput : nil input buffer"); return -1; } buffer_adjust_size(m_lpInputBuffer, m_iMinInputBufferLen); bytes_read = socket_read(m_sock, (char *) buffer_write_peek(m_lpInputBuffer), buffer_has_space(m_lpInputBuffer)); if (bytes_read < 0) return -1; else if (bytes_read == 0) return 0; buffer_write_proceed(m_lpInputBuffer, bytes_read); if (!m_pInputProcessor) sys_err("no input pro
-
Yes, other people have had this problem but nobody has apparently solved those threads have already died without answer
-
There is no generation of game.core, the pid_init happens that I myself took the channel to restart it, otherwise the channel is forever frozen and ejects when entering and doing any action
-
Hello, I have a problem with the channels, sometimes the channel freezes and I get this error in sysser I am interested in paying whoever can correct it SYSERR: Mar 29 15:03:12 :: Process: UNKNOWN HEADER: 134, LAST HEADER: 50(255), REMAIN BYTES: 14, fd: 24 SYSERR: Mar 29 15:03:12 :: buffer_read_proceed: buffer_proceed: length argument bigger than buffer (length: 1, buffer: 0) SYSERR: Mar 29 15:03:12 :: Process: UNKNOWN HEADER: 95, LAST HEADER: 10(255), REMAIN BYTES: 8, fd: 32 SYSERR: Mar 29 15:03:13 :: Process: UNKNOWN HEADER: 149, LAST HEADER: 7(255), REMAIN BYTES: 16, fd: