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  1. The second mistake is really an annoyance on PvP servers, whoever has had a PvP server with people who know this error will know how annoying it is
  2. The antifly hack used in the gif is this: [GLOBAL] AntiFly #link deleted (2.4) Content) From what I could read from the creator, modify __ProcessDataAttackSuccess Does anyone know how to fix this?
  3. Version of Files : XXX Hi I have found a hack called "AntiFly" that prevents pushing the character when you hit it, this hack works with mobs and normal players, my question is: Is there a way to block this hack ?, I use svside.com but it is not capable of block this 1. Screenshots https://gyazo.com/da48e596954a5945b5ccddbdae8642d1 Thanks
  4. Yes, what you have shared are good ideas to reduce fps drop when approaching a character, but I think my mistake goes beyond the FPS and the client side. I have been looking for a long time on the subject and still cannot find anything that can find the cause, even having a large OVH machine that does not consume even 8% of processes per nucleus, this happens. At the moment I am still looking, if I find something I will share it here, if any of the forum knows any possible cause or can give an indication of the problem it would be great
  5. Version of Files : 40k Hi. [[ It is a template to help you with your problem... ]] 1. Description of the problem / Question : When 20 or more players are hitting each other, the server is lag in its actions, for example when writing or doing damage it responds after 2 or 3 seconds. 2. SysErr ( Client / Server ) / SysLog ( Server ) There is no error that could have linked to the problem, during the war I checked the files and there is nothing that can cause it 3. How to reproduce it ? Since players started hitting each other
  6. Put 10 seconds of wait to use them when logging
  7. At the moment it seems that yes, I have had no problems since yesterday I was testing it, thanks to @DrTurk
  8. Hi, I am looking for an anti hack system that protects from damage hack in specific, does anyone know of any that is not http://svside.com/? Thanks
  9. int DESC::ProcessInput() { ssize_t bytes_read; if (!m_lpInputBuffer) { sys_err("DESC::ProcessInput : nil input buffer"); return -1; } buffer_adjust_size(m_lpInputBuffer, m_iMinInputBufferLen); bytes_read = socket_read(m_sock, (char *) buffer_write_peek(m_lpInputBuffer), buffer_has_space(m_lpInputBuffer)); if (bytes_read < 0) return -1; else if (bytes_read == 0) return 0; buffer_write_proceed(m_lpInputBuffer, bytes_read); if (!m_pInputProcessor) sys_err("no input pro
  10. Yes, i removed that
  11. Yes, other people have had this problem but nobody has apparently solved those threads have already died without answer
  12. There is no generation of game.core, the pid_init happens that I myself took the channel to restart it, otherwise the channel is forever frozen and ejects when entering and doing any action
  13. Hello, I have a problem with the channels, sometimes the channel freezes and I get this error in sysser I am interested in paying whoever can correct it SYSERR: Mar 29 15:03:12 :: Process: UNKNOWN HEADER: 134, LAST HEADER: 50(255), REMAIN BYTES: 14, fd: 24 SYSERR: Mar 29 15:03:12 :: buffer_read_proceed: buffer_proceed: length argument bigger than buffer (length: 1, buffer: 0) SYSERR: Mar 29 15:03:12 :: Process: UNKNOWN HEADER: 95, LAST HEADER: 10(255), REMAIN BYTES: 8, fd: 32 SYSERR: Mar 29 15:03:13 :: Process: UNKNOWN HEADER: 149, LAST HEADER: 7(255), REMAIN BYTES: 16, fd:
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