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darkess

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  1. Hello. I`m gonna say directly my problem So when a mob it`s attacking the caracter the character it`s moving back Gif with the problem [Hidden Content] Someone can help me with it?
  2. I have the same bug And i have another bug : i need to press 2 times the item so the mount to appear
  3. In update you put this : app.ENABLE_SEALBIND_SYSTEM By : app.ENABLE_SEALBIND_SYSTEM you mean mount sistem or what? so i can know how i change
  4. Hi After i implement this sistem i got these errors that kill me inside 1220 15:57:14586 :: Traceback (most recent call last): 1220 15:57:14586 :: File "networkModule.py", line 239, in SetGamePhase 1220 15:57:14586 :: File "game.py", line 102, in __init__ 1220 15:57:14586 :: File "interfaceModule.py", line 316, in MakeInterface 1220 15:57:14586 :: File "interfaceModule.py", line 189, in __MakeWindows 1220 15:57:14586 :: AttributeError 1220 15:57:14586 :: : 1220 15:57:14586 :: 'SafeboxWindow' object has no attribute 'BindInterface' 1220 15:57:14586 :: 1220 15:57:40490 :: Traceback (most recent call last): 1220 15:57:40490 :: File "game.py", line 670, in RefreshStatus 1220 15:57:40490 :: File "game.py", line 664, in CheckGameButton 1220 15:57:40490 :: File "interfaceModule.py", line 1113, in CheckGameButton 1220 15:57:40490 :: AttributeError 1220 15:57:40490 :: : 1220 15:57:40490 :: 'Interface' object has no attribute 'wndGameButton' 1220 15:57:40490 :: 1220 15:57:40875 :: Traceback (most recent call last): 1220 15:57:40875 :: File "game.py", line 880, in ShowMapName 1220 15:57:40875 :: File "interfaceModule.py", line 973, in SetMapName 1220 15:57:40875 :: AttributeError 1220 15:57:40875 :: : 1220 15:57:40875 :: 'NoneType' object has no attribute 'SetMapName' 1220 15:57:40875 :: 1220 15:57:40880 :: Traceback (most recent call last): 1220 15:57:40880 :: File "game.py", line 670, in RefreshStatus 1220 15:57:40880 :: File "game.py", line 664, in CheckGameButton 1220 15:57:40880 :: File "interfaceModule.py", line 1113, in CheckGameButton 1220 15:57:40880 :: AttributeError 1220 15:57:40880 :: : 1220 15:57:40880 :: 'Interface' object has no attribute 'wndGameButton' 1220 15:57:40880 :: 1220 15:57:40880 :: Traceback (most recent call last): 1220 15:57:40880 :: File "game.py", line 803, in RefreshInventory 1220 15:57:40880 :: File "interfaceModule.py", line 603, in RefreshInventory 1220 15:57:40880 :: AttributeError 1220 15:57:40880 :: : 1220 15:57:40880 :: 'NoneType' object has no attribute 'RefreshQuickSlot' 1220 15:57:40880 :: 1220 15:57:40880 :: Traceback (most recent call last): 1220 15:57:40880 :: File "game.py", line 682, in RefreshSkill 1220 15:57:40880 :: File "game.py", line 664, in CheckGameButton 1220 15:57:40881 :: File "interfaceModule.py", line 1113, in CheckGameButton 1220 15:57:40881 :: AttributeError 1220 15:57:40881 :: : 1220 15:57:40881 :: 'Interface' object has no attribute 'wndGameButton' 1220 15:57:40881 :: 1220 15:57:40881 :: Traceback (most recent call last): 1220 15:57:40881 :: File "game.py", line 670, in RefreshStatus 1220 15:57:40881 :: File "game.py", line 664, in CheckGameButton 1220 15:57:40881 :: File "interfaceModule.py", line 1113, in CheckGameButton 1220 15:57:40881 :: AttributeError 1220 15:57:40881 :: : 1220 15:57:40881 :: 'Interface' object has no attribute 'wndGameButton' 1220 15:57:40881 :: 1220 15:57:40922 :: Traceback (most recent call last): 1220 15:57:40922 :: File "networkModule.py", line 239, in SetGamePhase 1220 15:57:40922 :: File "game.py", line 102, in __init__ 1220 15:57:40922 :: File "interfaceModule.py", line 316, in MakeInterface 1220 15:57:40922 :: File "interfaceModule.py", line 189, in __MakeWindows 1220 15:57:40922 :: AttributeError 1220 15:57:40922 :: : 1220 15:57:40922 :: 'SafeboxWindow' object has no attribute 'BindInterface' 1220 15:57:40922 :: Someone knows what`s wrong?
  5. For me it`s not working 1219 13:52:17113 :: Traceback (most recent call last): 1219 13:52:17113 :: File "game.py", line 781, in BINARY_NEW_AddAffect 1219 13:52:17113 :: File "game.py", line 1851, in BINARY_DragonSoulGiveQuilification 1219 13:52:17113 :: File "interfaceModule.py", line 1017, in DragonSoulGiveQuilification 1219 13:52:17113 :: AttributeError 1219 13:52:17113 :: : 1219 13:52:17113 :: 'NoneType' object has no attribute 'SetToolTipText' 1219 13:52:17113 :: 1219 13:52:21535 :: Failed to load script file : QuestionDialog.py 1219 13:52:21535 :: error : No file or directory 1219 13:52:21536 :: ui.py(line:3146) LoadScriptFile system.py(line:192) execfile system.py(line:161) Run system.py(line:176) __LoadTextFile__ system.py(line:61) __init__
  6. So 40k with source The horse problem it`s solved btw Thanks to canco
  7. Oh i`m sorry if i didn`t got what you said but i think that i solved it with I`m really tying to learn something man Do not laugh man Thanks aloot Edit: Do you know something about this? [Hidden Content] first bug (i need to use twice the item to work) [Hidden Content] Second bug Do you know how i can resolve that? My quest it`s this quest new_mount begin state start begin when 71124.use or 71125.use or 71126.use or 71127.use or 71128.use begin local tabel_pc = { [71124] = "leu_alb", [71125] = "mistret", [71126] = "lup", [71127] = "tigru", [71128] = "tigru_foc", } local tabel_mount = { [71124] = 20114, [71125] = 20115, [71126] = 20116, [71127] = 20117, [71128] = 20118, } if pc.is_polymorphed() then syschat("Nu poti calarii cat esti transformat.") return end if pc.is_riding() then syschat("Nu poti invoca un mount cat timp calaresti!") return end if pc.getqf(tabel_pc[item.get_vnum()]) == 1 then horse.unsummon() pc.setqf(tabel_pc[item.get_vnum()], 0) return end pc.setqf(tabel_pc[item.get_vnum()], 1) horse.unsummon() horse.set_appearance(tabel_mount[item.get_vnum()]) horse.summon() end end end
  8. Edit: 40k The points are not dissapearing just from horse,all of them dissapear except the language points
  9. I have a simillar problem with following mount made with mysql part [Hidden Content] first bug (i need to use twice the item to work) [Hidden Content] Second bug Do you know how i can resolve that? My quest it`s this quest new_mount begin state start begin when 71124.use or 71125.use or 71126.use or 71127.use or 71128.use begin local tabel_pc = { [71124] = "leu_alb", [71125] = "mistret", [71126] = "lup", [71127] = "tigru", [71128] = "tigru_foc", } local tabel_mount = { [71124] = 20114, [71125] = 20115, [71126] = 20116, [71127] = 20117, [71128] = 20118, } if pc.is_polymorphed() then syschat("Nu poti calarii cat esti transformat.") return end if pc.is_riding() then syschat("Nu poti invoca un mount cat timp calaresti!") return end if pc.getqf(tabel_pc[item.get_vnum()]) == 1 then horse.unsummon() pc.setqf(tabel_pc[item.get_vnum()], 0) return end pc.setqf(tabel_pc[item.get_vnum()], 1) horse.unsummon() horse.set_appearance(tabel_mount[item.get_vnum()]) horse.summon() end end end I tried the login part that you put up but i didn`t work
  10. I have a bug at mounts too When i`m riding and i teleport the mount transform into a horse I have the vnum on special_item_group too
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