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pbuzz

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Everything posted by pbuzz

  1. you can: modify "money" column in bigint and val 255 + in source (server & client) change "money" variable (in offlineshop_manager, and in packets) from DWORD to long long
  2. pc.give_item2_select(item_vnum_here) item.set_value(0, bonus_index, bonus_value) item.set_value(1, bonus_index , bonus_value ) item.set_value(2, bonus_index , bonus_value ) item.set_value(3, bonus_index , bonus_value ) item.set_value(4, bonus_index , bonus_value ) and for 6th and 7th bonus(optional) item.set_value(5, bonus_index , bonus_value ) item.set_value(6, bonus_index , bonus_value )
  3. i've had the same problem as you because of "WorldEditor" extracted in "D:\Ymir Work". one solution for you is to rename "ymir work" folder from (D) to "what_ever_you_want" and another solution is to extract files from your client and add them to 'd:\ymir work'
  4. you are saying that you have "register" set to "true" but your php script is checking for a bool variable named "register_on" so, in your config file change "register: true" to "register_on: true"
  5. ​'p' is assigned to 'player.player' and 'idx' to 'player_index', what is so hard? to make it work for each empire replace "EMPIRE_HERE" with 1/2/3 1 - red 2 - yellow 3 - blue $qRedChars = mysql_query("SELECT COUNT(*) FROM player.player p, player.player_index idx WHERE p.account_id = idx.id AND idx.empire = 1"); $qYellowChars = mysql_query("SELECT COUNT(*) FROM player.player p, player.player_index idx WHERE p.account_id = idx.id AND idx.empire = 2"); $qBlueChars = mysql_query("SELECT COUNT(*) FROM player.player p, player.player_index idx WHERE p.account_id = idx.id AND idx.empire = 3");
  6. those queries are from log file. post "log.cpp" file from server
  7. in interface root->intrologin.py - line 12 change "import locale" to "import localeInfo"
  8. maybe your npc is loading texture from another folder(path) than 'npc', smt like 'monster' or 'monster2' check npc texture list for correct path
  9. yw, those colors are in RGB you can enter here [Hidden Content], choose your color and copy values from RGB textboxes
  10. syslog & syserr helps a lot you know? ps: this "sys_err("FDWATCH: peer null in event: ident %d", fdwatch_get_ident(m_fdWatcher, idx));" is retuned when something is wrong with your server, stoping that from showing won't stop the error to ocurr pps: this error usually ocurrs when a query failed to read and/or write some data from/into an inexistent value ppps: if can't write "FDW_WRITE" or read "FDW_READ" or is end of file "FDW_EOF" and no data is send or recived il will close that peer "RemovePeer(peer);", and if there is no peer "if (!peer)" (and i asume you realise no peer = core down) it will return this error "FDWATCH: peer null in event: ident %d", fdwatch_get_ident(m_fdWatcher, idx));"
  11. binary source - UserInterface - PythonTextTail
  12. 1)remove this "-- with pc.get_level() == 1 and pc.getqf("welcome") == 0 begin" and yes i know that "--" is used to comment lines 2)make sure 'a.tga' image actually exists 3)remove line with 'addimage' try them step by step
  13. and like that? quest bienvenida begin state start begin when login begin -- with pc.get_level() == 1 and pc.getqf("welcome") == 0 begin addimage(20, 12, "a.tga") say("") say("") say("") say("hello") wait() say("hello again") wait() end end end
  14. quest bienvenida begin state start begin when login begin -- with pc.get_level() == 1 and pc.getqf("welcome") == 0 begin addimage(20, 12, "a.tga") say("") say("") say("") say("hello") wait() say("hello again") end end end
  15. change in that group: 1 PedraBasilar 1 0.09 2 FlorSinoPoção 1 1 to: 1 90010 1 0.09 2 here_this_item_vnum 1 1 . . . . etc don't list items in those files by name, list them by vnums
  16. then create another "server_attr" file for that map
  17. search for "## 34 Polymoph" and after line with "......effect_affect + 37.......' create 2 new lines with +43 and another with +44 (or what you have in your binary)
  18. post here entire group from mob_drop_item where 90010 is
  19. that's why people want lo load items & mobs from DB not from txt check "item_names.txt" and see if that item is in there too (90010), not only in "item_proto.txt"
  20. mop_proto 101 stray dog you have? look at motlist.txt server/client and see line 101 101 in not a line, it's mob vnum @Dafuq313 upload motion file from client(extract monster from pack folder) into server (share/data/monster/stray_dog)
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