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Everything posted by Galet
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Hello, Check your lib folder, it should contain both "subprocess.pyc" and "threading.pyc". If you need them, just take them from your python installation. Have a dice day
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[Searching] Paid Custom CPP/PY Coder
Galet replied to DarkPhoenix95's topic in Paid Support / Searching / Recruiting
Hello, Good luck four your research, by the way I can answer those two questions : 1 - The key navigation is not a feature in the char-select that you have, you can simply add it by looking to the code of the oldest version and then adapt it a bit. 2 - This has to do with the login interface, the system is fetching the channels from it, if you changed intrologin (I think), the server will surely disappear. I fixed it by adding the choice of server before the login pannel, like it's usually made. Note that I'm using another Channel Switcher but the problem is probably the same ! Have a nice day -
Thanks ! I remember this feature was a part of samouraï core, but I'm unsure, by the way, thanks !
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Hello, You can base yourself upon the device that detects metin stones, I forget the name in english, but the French name is "Compas du Metin" : [Hidden Content] You can see the number of use that remain on the item description, you can take this part and add it to a new item, like a box ! Have a nice day
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Nice, but I don't get the point when it comes to remove fog. As for me I think it's nice to have a cloudy atmosphere plus it's better because it hides some defaults like tree distances and stuff, while it gives a little bit of performance.
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You can find sources, db file and game file, you just have to replace the game and db (and tweak your game like adding the stuff you cant in CONFIG and editing Sql Tables) then it'll be done
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Check if item is in inventory (quest)
Galet replied to HisaoShou's topic in Community Support - Questions & Answers
If you have accents just before the end of a say line then it wont compile. Example : say("àéèôîêâäëïöù") <- Not working say("àéèôîêâäëïöù ") <- Working (notice the space) I prefer to notice it to you because if an accent is before the closure then the compilation will fail. But there's a lot of other things that can happen so it's probably not the main reason -
[Clean Source]Invisible BUG
Galet replied to FlorinMarian's topic in Community Support - Questions & Answers
Oh my bad ! Invalid IDX is an harmless error which occurs at the game's start, it's related to guild logos and you can comment or remove the syserr's line without having troubles Note that it isn't a fix, I don't have the time to check now but I think this is related to the fact that you didn't have a logo or missing mark files in client (unsure about that) -
[Clean Source]Invisible BUG
Galet replied to FlorinMarian's topic in Community Support - Questions & Answers
Hello, Well known bug from back then ! I think you'll found what you need right there : -
No matter where as long as the first one are public and the last one are protected
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Some research Just kidding here you go : I also made a tutorial some months ago with the same workaround but I didn't posted it there because it's only a workaround and not a fix
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Indeed the problem come probably from this one, some others was thinking about sash while some others was even thinking about packets. A little workaround is to either delete the object and rename the quest (worked with give_basic_weapon) but this is kind of unsure or add "return". Some guy also corrected a quest out there so check it out PS : Note that it is a workaround and not properly a "fix"
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I don't think it is released, it is not "that hard" to code by the way, because you can base yourself off the dice function. Otherwise someone is maybe selling it, try searching "Dice system" in the forum
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Hello, Absolutely not ! This is dice system, the server will roll a dice for each members of a party and for each item that the boss will drop. Like if you're in a party with another player, and you kill a MetinStone, the server will start a dice for each item, like Soul Stone, and the player with the biggest rolled number will gain the item. So : 100% sources and a bit of root if you want to add a special mode in chat archive which show only the rolled numbers.
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Hello, This is shop_ex
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You don't need to open it with Photoshop, only with granny viewer to check if everything is good. Open the lod file, the texture need to be D:\\Ymir work... Here's a file containing a texture with good path and and another texture with a wrong path. Then this texture is fully working : You need to edit the texture_path (use preprocessor / granny_helper to change it) to match with the standart. Have a nice day
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The lod is basically fu**ed up, go into the folder of the npc, then look at the lod. The path should be d:\ymir work\npc\xxx\textures.dds
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Indeed, I was forgetting about the null_ptr in my code, my bad :c
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Problem with flame dungeon monsters
Galet replied to Karbust's topic in Community Support - Questions & Answers
Yeah this is what I say. You need to unpack mob_proto from Official to get it, or if you don't know how to do it you have to take it from people releasing it. Then what I told you was to adapt it or at least check the columns because they're messy. Some fields are missing, other ones are inverted and so on. Have a nice day -
Problem with flame dungeon monsters
Galet replied to Karbust's topic in Community Support - Questions & Answers
Sure, your mob_color field is messy. Be carefull when taking mob_proto or unpacking it, you'll always need to edit them or at least check every columns. -
You're welcome, no problem but it's like that almost everywhere I think. Have a nice day
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No hello ? No thanks ? Ask Wom2 or SG, they will surely answer with ease and joy ! Pro-tip : I'm not a jerk, it's Arial, it's the first font ever used in Metin2 before they changed it in 2009 I think. But be carefull you will not have the same outcome than them
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Mob_proto unpacker & packer
Galet replied to Avisek's topic in Paid Support / Searching / Recruiting
How cool is that, come to this forum only for selling things (things that you probably don't own) and asking for help xD @Avisek Official protos are released pretty often, or you can ask for them. I know martysama coded a tool for that, don't know if it's updated or something. As for me I use a hardcoded tool, it works but it's not containing the last updates (because I chosen to, I don't have them) or I sometimes use the xml to convert it into .txt (I just remove manually the things) and I often adapt them, with yangs, polymorph item, skills and so on, because all the datas are not written in the client protos. Have a nice day !