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Bytza

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  1. I changed with 3 quests.. same problem. Initial quest: quest training_grandmaster_skill begin state start begin when 50513.use begin if pc.get_skill_group() == 0 then say_title(gameforge.training_grandmaster_skill._10_sayTitle) say(gameforge.training_grandmaster_skill._20_say) return end if get_time() < pc.getqf("next_time") then if pc.is_skill_book_no_delay() then say_title(gameforge.training_grandmaster_skill._10_sayTitle) say(gameforge.training_grandmaster_skill._30_say) wait() else say_title(gameforge.training_grandmaster_skill._10_sayTitle) say(gameforge.training_grandmaster_skill._40_say) return end end local result = training_grandmaster_skill.BuildGrandMasterSkillList(pc.get_job(), pc.get_skill_group()) local vnum_list = result[1] local name_list = result[2] if table.getn(vnum_list) == 0 then say_title(gameforge.training_grandmaster_skill._10_sayTitle) say(gameforge.training_grandmaster_skill._50_say) return end say_title(gameforge.training_grandmaster_skill._10_sayTitle) say(gameforge.training_grandmaster_skill._60_say) local menu_list = {} table.foreach(name_list, function(i, name) table.insert(menu_list, name) end) table.insert(menu_list, gameforge.locale.cancel) local s=select_table(menu_list) if table.getn(menu_list) == s then return end local skill_name=name_list[s] local skill_vnum=vnum_list[s] local skill_level = pc.get_skill_level(skill_vnum) local cur_alignment = pc.get_real_alignment() local need_alignment = 1000+500*(skill_level-30) test_chat(string.format(gameforge.training_grandmaster_skill._70_chat, cur_alignment..gameforge.training_grandmaster_skill._75_chat..need_alignment)) local title=string.format(gameforge.training_grandmaster_skill._80_stringFormat, skill_name, skill_level-30+1) say_title(gameforge.training_grandmaster_skill._10_sayTitle) say(gameforge.training_grandmaster_skill._90_say) if cur_alignment<-19000+need_alignment then say_reward(gameforge.training_grandmaster_skill._100_sayReward) return end if cur_alignment<0 then say_reward(string.format(gameforge.training_grandmaster_skill._110_sayReward, need_alignment, need_alignment*2)) say_reward(gameforge.training_grandmaster_skill._120_sayReward) need_alignment=need_alignment*2 elseif cur_alignment<need_alignment then say_reward(string.format(gameforge.training_grandmaster_skill._130_sayReward, need_alignment)) say_reward(gameforge.training_grandmaster_skill._140_sayReward) else say_reward(string.format(gameforge.training_grandmaster_skill._130_sayReward, need_alignment)) end local s= select(gameforge.locale.levelup.prev_quest_go, gameforge.locale.cancel) if s==2 then return end if cur_alignment>=0 and cur_alignment<need_alignment then say_title(title) say_reward(gameforge.training_grandmaster_skill._150_sayReward) say(gameforge.training_grandmaster_skill._160_say) say_reward(gameforge.training_grandmaster_skill._170_sayReward) say(gameforge.training_grandmaster_skill._180_say) local s=input() s = string.gsub(s, "(%a*)%s*", "%1") s = string.lower(string.gsub(s, "(%a*)%s*", "%1")) local t = string.gsub(gameforge.training_grandmaster_skill._10_answer, "(%a*)%s*", "%1") t = string.lower(string.gsub(gameforge.training_grandmaster_skill._10_answer, "(%a*)%s*", "%1")) if s!=t then return end end if get_time() < pc.getqf("next_time") then if pc.is_skill_book_no_delay() then pc.remove_skill_book_no_delay() else say_title(gameforge.training_grandmaster_skill._10_sayTitle) return end end pc.setqf("next_time", get_time()+time_hour_to_sec(number(8, 12))) if need_alignment>0 then if pc.count_item(50513) > 0 then if pc.learn_grand_master_skill(skill_vnum) then pc.change_alignment(-need_alignment) say_title(title) say_reward(gameforge.training_grandmaster_skill._190_sayReward) if 40 == pc.get_skill_level(skill_vnum) then say(gameforge.training_grandmaster_skill._200_say) say(string.format(gameforge.training_grandmaster_skill._210_say, skill_name)) say(gameforge.training_grandmaster_skill._220_say) else say(gameforge.training_grandmaster_skill._230_say) say(string.format(gameforge.training_grandmaster_skill._240_say, skill_name, skill_level-30+1+1)) end say_reward(gameforge.training_grandmaster_skill._250_sayReward) say_reward(string.format(gameforge.training_grandmaster_skill._260_sayReward, need_alignment)) else say_title(title) say_reward(gameforge.training_grandmaster_skill._270_sayReward) say(gameforge.training_grandmaster_skill._280_say) say_reward(gameforge.training_grandmaster_skill._290_sayReward) pc.change_alignment(-number(need_alignment/3, need_alignment/2)) end pc.remove_item(50513) else char_log(0, "HACK 50513", pc.getname()) end end end function BuildGrandMasterSkillList(job, group) GRAND_MASTER_SKILL_LEVEL = 30 PERFECT_MASTER_SKILL_LEVEL = 40 local skill_list = special.active_skill_list[job+1][group] local ret_vnum_list = {} local ret_name_list = {} table.foreach(skill_list, function(i, skill_vnum) local skill_level = pc.get_skill_level(skill_vnum) if skill_level >= GRAND_MASTER_SKILL_LEVEL and skill_level < PERFECT_MASTER_SKILL_LEVEL then table.insert(ret_vnum_list, skill_vnum) local name=locale.GM_SKILL_NAME_DICT[skill_vnum] if name == nil then name=skill_vnum end table.insert(ret_name_list, name) end end) return {ret_vnum_list, ret_name_list} end end end And a new quest, this working for me and some players, but some players can't open it. No error, no nothing.. quest training_grandmaster_skill begin state start begin when 50513.use begin say_title("Piatra spiritului") say("") local seelicount = pc.count_item(50513) if pc.get_skill_group() == 0 then say("Nu aveþi abilitãþi care pot fi antrenate.") say("") return end if get_time() < pc.getqf("next_time") then -- and not is_test_server() then if pc.is_skill_book_no_delay() then say("Ai folosit pergamentul exorcizãrii. Acum poþi") say("citi o piatrã a spritiului.") say("") wait() say_title("Piatra spiritului") else say("Trebuie sã aºtepþi o zi pentru a putea citi") say("o piatrã a spiritului sau foloseºte") say("pergamentul exorcizãrii.") say("") return end end local result = training_grandmaster_skill.BuildGrandMasterSkillList(pc.get_job(), pc.get_skill_group()) local vnum_list = result[1] local name_list = result[2] if table.getn(vnum_list) == 0 then say("Nu aveþi abilitãþi care pot fi antrenate.") say("") return end say("Selectaþi abilitatea care doriþi sã fie antrenatã.") say("") local menu_list = {} table.foreach(name_list, function(i, name) table.insert(menu_list, name) end) table.insert(menu_list, "Renunþã ") local s=select_table(menu_list) if table.getn(menu_list) == s then return end local skill_name=name_list[s] local skill_vnum=vnum_list[s] local skill_level = pc.get_skill_level(skill_vnum) local cur_alignment = pc.get_real_alignment() local need_alignment = 1000+500*(skill_level-30) local title=string.format("Antreneazã %s", skill_name) if pc.count_item(50513) != seelicount then say("Nu ai piatra spiritului!") return end say_title(title) say("") say("Pentru a citi o piatra a spritiului ai nevoie") say("de puncte de grad.") say("") if cur_alignment<-19000+need_alignment then say_reward("Ai prea puþine puncte de grad.") say("") return end if cur_alignment<0 then say_reward("Punctele tale de grad vor scãdea dupã ") say_reward("dupã citirea pietrei. Vei pierde") say_reward(string.format( "între %d ºi %d puncte de grad.", need_alignment, need_alignment*2)) need_alignment=need_alignment*2 elseif cur_alignment<need_alignment then say(string.format("Puncte de grad necesare: %d", need_alignment)) say_reward("Este posibil ca rangul tãu sã fie negativ") say_reward("dupã citirea pietrei.") else say_orange(string.format("Puncte de grad necesare: %d", need_alignment)) end say("") local s = select ("Învaþã ","Renunþã ") if s == 2 then return end if cur_alignment>=0 and cur_alignment<need_alignment then say_title(string.format("%s ", title)) say("") say("Pentru a citi piatra spiritului trebuie sã ") say("introduci în caseta de mai jos cuvântul") say_reward("Antrenament") say("") say_reward("Este posibil ca dupã citirea pietrei, rangul") say_reward("tãu sã fie negativ.") local s=input() if s!="Antrenament" then return end end if get_time() < pc.getqf("next_time") then -- and not is_test_server() then if pc.is_skill_book_no_delay() then pc.remove_skill_book_no_delay() end end pc.setqf("next_time", get_time()+time_hour_to_sec(number(8, 12))) if need_alignment>0 then if pc.learn_grand_master_skill(skill_vnum) then pc.change_alignment(-need_alignment) say_title(string.format("%s", title)) say("") if 40 == pc.get_skill_level(skill_vnum) then say(string.format("%s este perfect antrenat.", skill_name)) say("") pc.remove_item(50513, 1) else say(string.format ( "Antrenamentul a reuºit.", skill_name, skill_level-30+1+1)) pc.remove_item(50513, 1) end say_reward (string.format("Punctele de grad au scãzut cu: %d ", need_alignment)) say("") else say_title(string.format("%s", title)) say("") say_reward("Antrenamentul a eºuat.") say("") pc.change_alignment(-number(need_alignment/3, need_alignment/2)) pc.remove_item(50513, 1) end end end function BuildGrandMasterSkillList(job, group) GRAND_MASTER_SKILL_LEVEL = 30 PERFECT_MASTER_SKILL_LEVEL = 40 local skill_list = special.active_skill_list[job+1][group] local ret_vnum_list = {} local ret_name_list = {} table.foreach(skill_list, function(i, skill_vnum) local skill_level = pc.get_skill_level(skill_vnum) if skill_level >= GRAND_MASTER_SKILL_LEVEL and skill_level < PERFECT_MASTER_SKILL_LEVEL then table.insert(ret_vnum_list, skill_vnum) local name=locale.GM_SKILL_NAME_DICT[skill_vnum] if name == nil then name=skill_vnum end table.insert(ret_name_list, name) end end) return {ret_vnum_list, ret_name_list} end end end So what was wrong in first? What means this condition: else char_log(0, "HACK 50513", pc.getname()) end This was on first and initial quest.
  2. Ok, thanks for the answer. I'll check all the quests. One more question, it's possible from this warning, my quest on Soul Stone doesn't work for this players? Soul Stone working only for half of players (it's used to grow from G to P - PVM). For the rest of half, doesn't work, no text, no error in syserr, nothing..
  3. Hello, how can i solve this errors/warnings? They are infinitely.. and they are so annoying. SYSERR: Mar 24 13:09:26.279160 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10 SYSERR: Mar 24 13:09:26.597976 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50 SYSERR: Mar 24 13:09:26.598041 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10 SYSERR: Mar 24 13:09:32.156554 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50 SYSERR: Mar 24 13:09:32.156638 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10 SYSERR: Mar 24 13:09:32.156895 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50 SYSERR: Mar 24 13:09:32.156946 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10 SYSERR: Mar 24 13:10:09.557174 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50 SYSERR: Mar 24 13:10:09.557248 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10 SYSERR: Mar 24 13:10:09.557590 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50 SYSERR: Mar 24 13:10:09.557671 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10 SYSERR: Mar 24 13:10:09.557980 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50 SYSERR: Mar 24 13:10:09.558056 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10 SYSERR: Mar 24 13:10:09.558574 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50 SYSERR: Mar 24 13:10:09.558709 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10 SYSERR: Mar 24 13:10:39.997568 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50 SYSERR: Mar 24 13:10:39.997626 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10 SYSERR: Mar 24 13:11:01.917142 :: Process: UNKNOWN HEADER: 148, LAST HEADER: 254(2), REMAIN BYTES: 8, fd: 26 SYSERR: Mar 24 13:11:39.358268 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 20 SYSERR: Mar 24 13:11:42.541322 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 50 SYSERR: Mar 24 13:11:42.541474 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 10 SYSERR: Mar 24 13:11:50.917080 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 50 SYSERR: Mar 24 13:11:50.917169 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 10 SYSERR: Mar 24 13:11:50.917412 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 50 SYSERR: Mar 24 13:11:50.917469 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 10 SYSERR: Mar 24 13:11:50.917754 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 50 SYSERR: Mar 24 13:11:50.917846 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 10 SYSERR: Mar 24 13:11:50.918032 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 50 SYSERR: Mar 24 13:11:50.918115 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 10
  4. Hello guys, so I have a big problem with my Soul Stone. I have a PVM serverfiles, and Soul Stone it's used to grow up from G to P. All fine until yesterday. Now a half of players can use this Soul Stone now, but the second half, can't. No text, no warning, no nothing for them. I don't have errors in syserr, to show you. But I can show the quest: quest training_grandmaster_skill begin state start begin when 50513.use begin if pc.get_skill_group() == 0 then say_title(gameforge.training_grandmaster_skill._10_sayTitle) say(gameforge.training_grandmaster_skill._20_say) return end if get_time() < pc.getqf("next_time") then if pc.is_skill_book_no_delay() then say_title(gameforge.training_grandmaster_skill._10_sayTitle) say(gameforge.training_grandmaster_skill._30_say) wait() else say_title(gameforge.training_grandmaster_skill._10_sayTitle) say(gameforge.training_grandmaster_skill._40_say) return end end local result = training_grandmaster_skill.BuildGrandMasterSkillList(pc.get_job(), pc.get_skill_group()) local vnum_list = result[1] local name_list = result[2] if table.getn(vnum_list) == 0 then say_title(gameforge.training_grandmaster_skill._10_sayTitle) say(gameforge.training_grandmaster_skill._50_say) return end say_title(gameforge.training_grandmaster_skill._10_sayTitle) say(gameforge.training_grandmaster_skill._60_say) local menu_list = {} table.foreach(name_list, function(i, name) table.insert(menu_list, name) end) table.insert(menu_list, gameforge.locale.cancel) local s=select_table(menu_list) if table.getn(menu_list) == s then return end local skill_name=name_list[s] local skill_vnum=vnum_list[s] local skill_level = pc.get_skill_level(skill_vnum) local cur_alignment = pc.get_real_alignment() local need_alignment = 1000+500*(skill_level-30) test_chat(string.format(gameforge.training_grandmaster_skill._70_chat, cur_alignment..gameforge.training_grandmaster_skill._75_chat..need_alignment)) local title=string.format(gameforge.training_grandmaster_skill._80_stringFormat, skill_name, skill_level-30+1) say_title(gameforge.training_grandmaster_skill._10_sayTitle) say(gameforge.training_grandmaster_skill._90_say) if cur_alignment<-19000+need_alignment then say_reward(gameforge.training_grandmaster_skill._100_sayReward) return end if cur_alignment<0 then say_reward(string.format(gameforge.training_grandmaster_skill._110_sayReward, need_alignment, need_alignment*2)) say_reward(gameforge.training_grandmaster_skill._120_sayReward) need_alignment=need_alignment*2 elseif cur_alignment<need_alignment then say_reward(string.format(gameforge.training_grandmaster_skill._130_sayReward, need_alignment)) say_reward(gameforge.training_grandmaster_skill._140_sayReward) else say_reward(string.format(gameforge.training_grandmaster_skill._130_sayReward, need_alignment)) end local s= select(gameforge.locale.levelup.prev_quest_go, gameforge.locale.cancel) if s==2 then return end if cur_alignment>=0 and cur_alignment<need_alignment then say_title(title) say_reward(gameforge.training_grandmaster_skill._150_sayReward) say(gameforge.training_grandmaster_skill._160_say) say_reward(gameforge.training_grandmaster_skill._170_sayReward) say(gameforge.training_grandmaster_skill._180_say) local s=input() s = string.gsub(s, "(%a*)%s*", "%1") s = string.lower(string.gsub(s, "(%a*)%s*", "%1")) local t = string.gsub(gameforge.training_grandmaster_skill._10_answer, "(%a*)%s*", "%1") t = string.lower(string.gsub(gameforge.training_grandmaster_skill._10_answer, "(%a*)%s*", "%1")) if s!=t then return end end if get_time() < pc.getqf("next_time") then if pc.is_skill_book_no_delay() then pc.remove_skill_book_no_delay() else say_title(gameforge.training_grandmaster_skill._10_sayTitle) return end end pc.setqf("next_time", get_time()+time_hour_to_sec(number(8, 12))) if need_alignment>0 then if pc.count_item(50513) > 0 then if pc.learn_grand_master_skill(skill_vnum) then pc.change_alignment(-need_alignment) say_title(title) say_reward(gameforge.training_grandmaster_skill._190_sayReward) if 40 == pc.get_skill_level(skill_vnum) then say(gameforge.training_grandmaster_skill._200_say) say(string.format(gameforge.training_grandmaster_skill._210_say, skill_name)) say(gameforge.training_grandmaster_skill._220_say) else say(gameforge.training_grandmaster_skill._230_say) say(string.format(gameforge.training_grandmaster_skill._240_say, skill_name, skill_level-30+1+1)) end say_reward(gameforge.training_grandmaster_skill._250_sayReward) say_reward(string.format(gameforge.training_grandmaster_skill._260_sayReward, need_alignment)) else say_title(title) say_reward(gameforge.training_grandmaster_skill._270_sayReward) say(gameforge.training_grandmaster_skill._280_say) say_reward(gameforge.training_grandmaster_skill._290_sayReward) pc.change_alignment(-number(need_alignment/3, need_alignment/2)) end pc.remove_item(50513) else char_log(0, "HACK 50513", pc.getname()) end end end function BuildGrandMasterSkillList(job, group) GRAND_MASTER_SKILL_LEVEL = 30 PERFECT_MASTER_SKILL_LEVEL = 40 local skill_list = special.active_skill_list[job+1][group] local ret_vnum_list = {} local ret_name_list = {} table.foreach(skill_list, function(i, skill_vnum) local skill_level = pc.get_skill_level(skill_vnum) if skill_level >= GRAND_MASTER_SKILL_LEVEL and skill_level < PERFECT_MASTER_SKILL_LEVEL then table.insert(ret_vnum_list, skill_vnum) local name=locale.GM_SKILL_NAME_DICT[skill_vnum] if name == nil then name=skill_vnum end table.insert(ret_name_list, name) end end) return {ret_vnum_list, ret_name_list} end end end So, why this half of players can't use this item, no quest dialog, no info, nothing. And the second half, can use, dialog open correctly etc.. Can you give me a solution, please? Or maybe because of this? SYSERR: Mar 24 13:09:26.279160 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10 SYSERR: Mar 24 13:09:26.597976 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50 SYSERR: Mar 24 13:09:26.598041 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10 SYSERR: Mar 24 13:09:32.156554 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50 SYSERR: Mar 24 13:09:32.156638 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10 SYSERR: Mar 24 13:09:32.156895 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50 SYSERR: Mar 24 13:09:32.156946 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10 SYSERR: Mar 24 13:10:09.557174 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50 SYSERR: Mar 24 13:10:09.557248 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10 SYSERR: Mar 24 13:10:09.557590 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50 SYSERR: Mar 24 13:10:09.557671 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10 SYSERR: Mar 24 13:10:09.557980 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50 SYSERR: Mar 24 13:10:09.558056 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10 SYSERR: Mar 24 13:10:09.558574 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50 SYSERR: Mar 24 13:10:09.558709 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10 SYSERR: Mar 24 13:10:39.997568 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50 SYSERR: Mar 24 13:10:39.997626 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10 SYSERR: Mar 24 13:11:01.917142 :: Process: UNKNOWN HEADER: 148, LAST HEADER: 254(2), REMAIN BYTES: 8, fd: 26 SYSERR: Mar 24 13:11:39.358268 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 20 SYSERR: Mar 24 13:11:42.541322 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 50 SYSERR: Mar 24 13:11:42.541474 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 10 SYSERR: Mar 24 13:11:50.917080 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 50 SYSERR: Mar 24 13:11:50.917169 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 10 SYSERR: Mar 24 13:11:50.917412 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 50 SYSERR: Mar 24 13:11:50.917469 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 10 SYSERR: Mar 24 13:11:50.917754 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 50 SYSERR: Mar 24 13:11:50.917846 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 10 SYSERR: Mar 24 13:11:50.918032 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 50 SYSERR: Mar 24 13:11:50.918115 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 10 Every player with this error, can get skill up. I checked this now.
  5. Hello, I've got 2 big problems and i'm stuck. So, i need some help, if you can, please. My first problem it's about no skill hit data for mob. SyserrSYSERR: Mar 16 12:26:58.508571 :: UseMobSkill: No skill hit data for mob Capitanul Yonghan index 1SYSERR: Mar 16 12:27:01.372089 :: UseMobSkill: No skill hit data for mob Capitanul Yonghan index 0SYSERR: Mar 16 12:27:04.262476 :: UseMobSkill: No skill hit data for mob Capitanul Yonghan index 0SYSERR: Mar 16 12:27:05.701496 :: UseMobSkill: No skill hit data for mob Capitanul Yonghan index 1 I've checked the navicat, on folder, and it's all correctly. After this, I checked "ch_general" folder (same folder as Capitanul Yonghan) and I changed all this folder. After this, problem still persist. How can I solve this? My second problem it's about text quest. I have "shoulder sash system". [Hidden Content] So when i get the 'Fine cloth' from 'Captain', my text on this quest still appear on the screen. Sometimes this problem persist. Not anytime. Same problem on the horse, when i pressed 'Horse status', quest still appear on the screen. Same problem with 'Biolog'. I've checked if on this NPC's are 2 quests, i deleted them and with function ./qc, created them again. The problem still happend. So i'm asking you, i've got 2 gb RAM on the server, and 40+ players online (1 CH on). Maybe lag? Or I need to put on the quests a function (something like setskin(NOWINDOW) , or something else). Thanks for help.
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