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About wonderbra

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  1. you know how can i do this? or what i have to change in the src?
  2. Hello, i know the bug is a littlebit old but i would like to fix that. But i dont know how, i have try all in the src, but nothing helps... When you are in group, and the character that attacks the metin stone dies, the mobs dont attack automaticly the other chars or groupmember, and if i start attack the metin with another char, the spawned mobs are also not aggressive Can anyone help me pls?
  3. Hello, i have a problem with Exorcism Scroll and Concentrated Reading. If I unstack a stack of 20, I can not trade 1 stack but the other yet. I have been told that it is due to a python file in the root folder
  4. Hi Id like to set up in the Src Player exp and Pet exp over txt // START_OF_Player_EXP_TABLE_LOADING string temp_exp_line; char szExpTable[256]; snprintf(szExpTable, sizeof(szExpTable), "%s/exp.txt", LocaleService_GetBasePath().c_str()); ifstream exp_table_open(szExpTable); if (!exp_table_open.is_open()) { fprintf(stderr, "Failed to Load ExpTable from %s/exp.txt\n", LocaleService_GetBasePath().c_str()); sys_err("Failed to Load ExpTable from %s/exp.txt", LocaleService_GetBasePath().c_str()); return 0; } int exp_table_counter = 0; while (!exp_table_open.eof()) { exp_table
  5. have you a picture? i dont know what y mean
  6. brain.exe the prob in the refine proto is 19 :S
  7. yeah. the prob is every 100%. in the cpp is 60% else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL) { success_prob = 65; szRefineType = "BDRAGON_SCROLL"; ingame is the prob 100
  8. with memo its great. but dragon is does not work
  9. Dragon Scroll are: 71032, 76009 and 39022? what is mustin scroll?
  10. Can you descrition me what is Mustin, Memo and BDragon mean?
  11. Hello, i wolud like change the prob from "Forging manual" vnum = 70039 and "Scroll of the dragon" vnum = 71032 because the prob is ingame 100% i know this is change in the char_item.cpp but i dont know how? i hope any one can help me
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