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FiszuSobieGra

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About FiszuSobieGra

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  1. I no longer need support and error fixing if all players quit the server when they lost items..
  2. Yes i bought. ClientManager.cpp #ifdef __ENABLE_NEW_OFFLINESHOP__ case QID_OFFLINESHOP_ADD_ITEM: case QID_OFFLINESHOP_EDIT_ITEM: And I'm very angry at these shops. Because I trusted that I pay a money for something good and it is underdeveloped I have bought many systems and compared to other systems this one is not worth the money. And this is few things you fuck up with this shops. Embed texts in graphics. Translating it into several languages is a disaster. So I had to change half of the UI Sometimes the shops and items in them disappear In some cases, items disappear after purchase (Mate unsigned int will never be negative!) Even once it happened that after the sale item I had item and yang and buyer dont have item and yang but I can't do it again Very inefficient with more shops. It can suspend communication with the server for a few seconds. Which causes a huge lag Weird / wrong QID execution. But it's easy to fix Sometimes players could not open a new shop Shops after purchase all items do not disappear from the map for everyone You can't click on the shop with the names hidden Probably with these shops you can kill the channel with an appropriate layer 7 attack (DB, GAME communication)
  3. Looking at the low quality of offline shops source code I would be afraid of this server side protection. ;/ I consulted pieces of code with my friends programmers and unfortunately confirmed my concerns about the low quality of stores. Shops at first glance work and look great, but there are problems with them.
  4. libthecore/include/fdwatch.h Line 4 #ifndef __WIN32__ -> #ifdef __WIN32__
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