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Heathcliff

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  1. Heathcliff's post in Costume Mount System About. was marked as the answer   
    Hey!

    In char_state.cpp: Search and remove or comment:
    #ifdef ENABLE_MOUNT_COSTUME_SYSTEM if (IsMount()) return; #endif  
  2. Heathcliff's post in [client]Player through the body,lol was marked as the answer   
    Search this:
    for (int i = 0; i < _countof(strMapListGlobal); i++) { if (strMapListGlobal == stringName) { for (int i = 0; i < _countof(pListGlobal); i++) { if (rVictim.GetRace() == pListGlobal || 0 <= rVictim.GetRace() && rVictim.GetRace() <= 7 ) return FALSE; } } } Replace with this:
     
    for (int i = 0; i < _countof(strMapListGlobal); i++) { if (strMapListGlobal[i] == stringName) { for (int i = 0; i < _countof(pListGlobal); i++) { if (rVictim.GetRace() == pListGlobal[i]) return FALSE; } } } It will working fine, but I think is no need to make a condition for every type of npc with vnums. I suggest you to use condition with IsNPC instead of one by one checking, because it will apply for all of your npcs includes shops, pets, and of course mounts. 
     
  3. Heathcliff's post in How is that system called? was marked as the answer   
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