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Seryov

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About Seryov

  • Rank
    Friendly

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  • Gender
    Male
  • Location
    Colombia

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  1. Could someone help me, where is the fixed bonuses of weapons located in the source? I found the armor located at char.cpp : ComputeBattlePoints(), , but I can't find where the weapon's fixed bonuses are calculated. Thank you all.
  2. Hello, I'm testing the class "BigBoardControl" Code: class BigBoardControl(ui.Bar): FONT_WIDTH = 18 FONT_HEIGHT = 18 LINE_WIDTH = 500 LINE_HEIGHT = FONT_HEIGHT + 5 STEP_HEIGHT = LINE_HEIGHT * 2 LINE_CHANGE_LIMIT_WIDTH = 450 BIG_TEXTBAR_MAX_HIGHT = 1000 FRAME_IMAGE_FILE_NAME_LIST = [ "season1/interface/oxevent/frame_new_0.sub", "season1/interface/oxevent/frame_new_1.sub", ] FRAME_IMAGE_STEP = 256 FRAME_BASE_X = -20 FRAME_BASE_Y = -12 def __init__(self): ui.Bar.__init__(self) self.AddFlag("not_pick") self.tipList = [] self.curPos = 0
  3. Does anyone know what happened to WoM2 and WoM3?
  4. Someone know how to fix this problem for AMD VISHERA users? Thanks.
  5. I had the same problem with the paid version of the great offline shop.
  6. Yes, but if you set 0, the equipped items don't appear, I think is needed to change client source part, someone know how?
  7. Someone know how to change client to start EQUIPMENT_START_INDEX on index 0 without 180 for 4/inventory? Thank you all.
  8. Try this: background.SetTransparentTree(0); must be 0 or 1
  9. This problem is due to guild objects, note that it will only happen in the main villages. If you disable sequence, the error will be numbered to 100. This error happens because guild objects are loaded before maps are loaded, they are also loaded in core that do not have maps allowed, causing others errors. Note that if you clear all guild objects the problem will stop. I don't know a solution for this if you find any share it with us.
  10. Hello, I'm trying to call the tabs of new pet window. window["children"] = window["children"] + [ { "name" : "PetAttrChange_Page", "type" : "window", "style" : ("attach",), "x" : 0, "y" : 0, "width" : 352, "height" : 408, "children" : [ ## Pet Attr Change UI BG { "name" : "PetAttrChangeUIBG", "type" : "expanded_image", "style" : ("attach",), "x" : 0, "y" : 0, "image" : "d:/ymir work/ui/pet/res/Pet_UI_bg2.tga" }, ## Pet Information Title { "name" : "TitleAttrChangeWindow", "type" : "window", "x" : 10, "y" : 1
  11. Could someone post any current open client with the name of every patch just like the P3NG3R does? @xP3NG3Rx
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