xDiiZeRx
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Everything posted by xDiiZeRx
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Hello! I have a problem that I wanted to put IMPROVED_PACKET_ENCRYPTION back into the source. However, there is a bug with it, unfortunately I get a "NOTAVAIL" error when connecting, which I can't solve. I have looked at other sources to see if I have misplaced something, but the code matches. Thanks in advance for any ideas! Error
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Target information scrollbar bug
xDiiZeRx replied to xGalardo's topic in Community Support - Questions & Answers
Up -
Target information scrollbar bug
xDiiZeRx replied to xGalardo's topic in Community Support - Questions & Answers
This is my problem too. Can anyone help me? -
Refine yang long long bug
xDiiZeRx replied to xGalardo's topic in Community Support - Questions & Answers
But it's likely that even on the server side it needs to be modified, because it doesn't take away the yang, it adds it. -
Hello! The following lib is missing from the game. I think he will ask for more. I installed the: pkg install devil pkg install png What can I do to fix the problem? Shared object "libIL.so.1" not found, required by "game" ld-elf32.so.1: Shared object "libpng16.so.16" not found, required by "game" I use Freebsd 13, if needed, for this information.
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ITEM_PROTO ApplyType, ApplyValue expand
xDiiZeRx replied to xDiiZeRx's topic in Community Support - Questions & Answers
bump -
Thank you man! I'm thankful!
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Hello Devs! I search this system. I would need one where I can give more items. https://metin2.download/picture/1j0aVleTN43RGlua3G137Y02I148EAVX/.png
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Hi guys! How can I expand the refine proto? vnum4, count4 does not work. Thanks for the helping!
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GAME98 CHANNEL ERROR
xDiiZeRx replied to xDiiZeRx's topic in Community Support - Questions & Answers
Yes, auth is running. The character exchange then throws out as I would enter. -
GAME98 CHANNEL ERROR
xDiiZeRx replied to xDiiZeRx's topic in Community Support - Questions & Answers
There is no error. And yes, the channel is running. -
GAME98 CHANNEL ERROR
xDiiZeRx replied to xDiiZeRx's topic in Community Support - Questions & Answers
I also tried rewriting it, not good. -
Version of Files : XXX WELCOME! I made 1 new channel (game98) but not 100% working. I can teleport to the channel, from another channel. However, if I log out of this channel, I cannot log in. Can anyone help me? Config file: HOSTNAME: channel98 CHANNEL: 98 PORT: 13098 P2P_PORT: 13098 DB_PORT: 15000 DB_ADDR: localhost MAP_ALLOW: 1 21 41 3 23 43 TABLE_POSTFIX: ITEM_ID_RANGE: 900000001 1000000000 PASSES_PER_SEC: 25 SAVE_EVENT_SECOND_CYCLE: 180 PING_EVENT_SECOND_CYCLE: 180 PLAYER_SQL: localhost mt2 mt2!@# player COMMON_SQL: localhost mt2 mt2!@# common LOG_SQL: localhost mt2 mt2!@# log LOCALE_SERVICE: hungary adminpage_ip: 127.0.0.1 adminpage_password: tRAVPDC0OjYx9K4T #TEST_SERVER: 0 MALL_URL: google.hu/?/? VIEW_RANGE: 8000 CHECK_MULTIHACK: 0 empire_whisper: 0 MAX_LEVEL: 250 MAX_STATUS: 90
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Yes, i know. But i need it.
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Hi! I search this panel. https://metin2.download/picture/h8PFomvg8Ji2wf3d7yYcKCv2Icd9g00h/.png
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The Fix: Dont use Turkey, or Romanish serverfile
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Hey! I search a hack protection. Mostly against lalaker1, m2bob, dll inject, etc. Of course, I cover all costs. I need something that is not licensed. Discord: uhhhhgf#4760
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bump
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1: Number 2: Item ID 3: Quantity 4: Percent 5: Nothing.
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I have an issue about the quest window panel, if I open one from an npc, I can't click after the teleport if the window is opened at the moment of the teleport. But if I open one from the quest list (left on the screen) it won't get bugged. I create a new quest board, in ui.py. class QuestBoard(Window): CORNER_WIDTH = 64 CORNER_HEIGHT = 64 LINE_WIDTH = 64 LINE_HEIGHT = 64 BASE_WIDTH = 64 BASE_HEIGHT = 64 BOARD_COLOR = grp.GenerateColor(0.0, 0.0, 0.0, 0.8) LT = 0 LB = 1 RT = 2 RB = 3 L = 0 R = 1 T = 2 B = 3 def __init__(self, layer = "UI"): Window.__init__(self, layer) CornerFileNames = [ "d:/ymir work/ui/pattern/QuestBoard_Corner_"+dir+".png" for dir in ["LeftTop","LeftBottom","RightTop","RightBottom"] ] LineFileNames = [ "d:/ymir work/ui/pattern/QuestBoard_Line_"+dir+".png" for dir in ["Left","Right","Top","Bottom"] ] self.Corners = [] for fileName in CornerFileNames: Corner = ExpandedImageBox() Corner.AddFlag("attach") Corner.AddFlag("not_pick") Corner.LoadImage(fileName) Corner.SetParent(self) Corner.SetPosition(0, 0) Corner.Show() self.Corners.append(Corner) self.Lines = [] for fileName in LineFileNames: Line = ExpandedImageBox() Line.AddFlag("attach") Line.AddFlag("not_pick") Line.LoadImage(fileName) Line.SetParent(self) Line.SetPosition(0, 0) Line.Show() self.Lines.append(Line) Base = ExpandedImageBox() Base.SetParent(self) Base.AddFlag("not_pick") Base.SetPosition(self.CORNER_WIDTH, self.CORNER_HEIGHT) baseImage = "d:/ymir work/ui/pattern/QuestBoard_Base.png" Base.LoadImage(baseImage) Base.Show() self.Base = Base self.Lines[self.L].SetPosition(0, self.CORNER_HEIGHT) self.Lines[self.T].SetPosition(self.CORNER_WIDTH, 0) def __del__(self): Window.__del__(self) def SetSize(self, width, height): width = max(self.CORNER_WIDTH * 2, width) height = max(self.CORNER_HEIGHT * 2, height) Window.SetSize(self, width, height) self.Corners[self.LB].SetPosition(0, height - self.CORNER_HEIGHT) self.Corners[self.RT].SetPosition(width - self.CORNER_WIDTH, 0) self.Corners[self.RB].SetPosition(width - self.CORNER_WIDTH, height - self.CORNER_HEIGHT) self.Lines[self.R].SetPosition(width - self.CORNER_WIDTH, self.CORNER_HEIGHT) self.Lines[self.B].SetPosition(self.CORNER_HEIGHT, height - self.CORNER_HEIGHT) verticalShowingPercentage = float((height - self.CORNER_HEIGHT * 2) - self.LINE_HEIGHT) / self.LINE_HEIGHT horizontalShowingPercentage = float((width - self.CORNER_WIDTH * 2) - self.LINE_WIDTH) / self.LINE_WIDTH self.Lines[self.L].SetRenderingRect(0, 0, 0, verticalShowingPercentage) self.Lines[self.R].SetRenderingRect(0, 0, 0, verticalShowingPercentage) self.Lines[self.T].SetRenderingRect(0, 0, horizontalShowingPercentage, 0) self.Lines[self.B].SetRenderingRect(0, 0, horizontalShowingPercentage, 0) if self.Base: verticalShowingPercentage = float((height - self.CORNER_HEIGHT * 2) - self.BASE_HEIGHT) / self.BASE_HEIGHT horizontalShowingPercentage = float((width - self.CORNER_WIDTH * 2) - self.BASE_WIDTH) / self.BASE_WIDTH self.Base.SetRenderingRect(0, 0, horizontalShowingPercentage, verticalShowingPercentage) def ShowInternal(self): self.Base.Show() for wnd in self.Lines: wnd.Show() for wnd in self.Corners: wnd.Show() def HideInternal(self): self.Base.Hide() for wnd in self.Lines: wnd.Hide() for wnd in self.Corners: wnd.Hide() elif Type == "questboard": parent.Children[Index] = QuestBoard() parent.Children[Index].SetParent(parent) self.LoadElementQuestBoard(parent.Children[Index], ElementValue, parent) And i create a new file, in uiscript. window = { "name" : "QuestDialog", "style" : ("float",),#"movable", "x" : 0, "y" : 0, "width" : 800, "height" : 450, "children" : ( { "name" : "board", "type" : "questboard", "style" : ("attach", "ignore_size",), "x" : 0, "y" : 0, "horizontal_align" : "center", "vertical_align" : "center", #"image" : "locale/de/ui/quest_board.png", "width" : 350, "height" : 350, }, ), } Thanks for the helping.
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up, i can pay for it.
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Thanks, i test it. Not work, but i'm solved. Thanks.
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Haha, right? @Syreldar Look the gif, and see the character window stats :). The first mount is COSTUME_MOUNT, and the second is ITEM_QUEST.