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Everything posted by numNum
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official Official Loot Filter [REVERSED]
numNum replied to Mali's topic in Features & Metin2 Systems
You just need to increase the value of SCROLL_VALUE in uilootingsystem.py -
official Official Loot Filter [REVERSED]
numNum replied to Mali's topic in Features & Metin2 Systems
Man!!! What you are doing for the community is much appreciated. Thanks mate. -
Thanks mate, I love your small details fixes Pay your bills
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Hello there, I'm looking for a developer who can make Multi TextLine system compatible with Arabic the system works fine with English, the problem with Arabic is that it is show the last sentence in the first line, that is due to Arabic read from right to left example in English to make it easy to understand: The text with multi TextLine: Pet Type 1 clumsy. Not particularly strong.\nOver time you can improve its skills. In game it will be shown like this: Over time you can improve its skills. Pet Type 1 clumsy. Not particularly strong. but it should be like this Pet Type 1 clumsy. Not particularly strong. Over time you can improve its skills. I hope someone can reverse how it works, to make it working fine with Arabic ... payment method: Paypal send me your contact in a private message
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Thanks for the topic @Johnny69 @xP3NG3Rx As of what I can see here that you are making wishes become true , Can you please share the multiline text with Arabic? I'm kindda struggling with it xD
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Thanks for the update
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Idk but make sure that the translation in locale_game.txt looks like this: Absorption rate: %d%% and not like this: Absorption rate: %d%% SA because official sash system use the second line with "SA" but lennt sash system don't ,
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Show syserr for the first problem ..
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I actually tried to do it for quests, but the problem was the string sent from server side like this ex: [blalbalba][ENTER][DONE] I'm not that good to do it xD
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That would be much appreciated from @Sonitex
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Thanks , you are on fire man mysql is a way better and organized
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You have them since years ago and you kept them in you pc?!! , do you know how Arabs suffer with adding any windows ?!!!! thx for releasing it anyways
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Best dev ever!! this man knows what he is doing, Bought his systems, they are full, clean and he always helps me in anything... Highly Recommended
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Best dev ever!! this man knows what he is doing, Bought his systems, they are full, clean and he always helps me in anything... Highly Recommended
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Best dev ever!! this man knows what he is doing, Bought his systems, they are full, clean and he always helps me in anything... Highly Recommended
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Best dev ever!! this man knows what he is doing, Bought his systems, they are full, clean and he always helps me in anything... Highly Recommended
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Thx man
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Hi guys, Does anyone have any idea of how to translate lines like this or using this system... I created a function that send a packet to get the proper string from client, but it didn't work as I expected any tips could be useful .. thx in advance..
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Thanks, very useful system
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uitarget.py search: if not player.IsSameEmpire(self.vid): self.__HideButton(localeInfo.TARGET_BUTTON_INVITE_PARTY) self.__HideButton(localeInfo.TARGET_BUTTON_FRIEND) self.__HideButton(localeInfo.TARGET_BUTTON_FIGHT) comment this line: ##self.__HideButton(localeInfo.TARGET_BUTTON_FIGHT)
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There is a game called Lineage 2 , it is a way bigger than Metin2 and there are many private servers using java emu , but yeah you will be limited ,
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Thank you for the release it works perfectly hmm is there any way to make it through MySQL ( something like shop_ex and shop_item_ex ) ?? i think it would be better than .txt
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1- 2- 3- I saved Australia :$ , next i will save the world from Global Warming
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it is big difference to me , thank you
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in char_skill.cpp //in: int CHARACTER::ComputeSkill(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel) //bellow: if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY)) pkVictim = this; // #ifdef ENABLE_WOLFMAN_CHARACTER // else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_PARTY)) // pkVictim = this; // #endif //1-add: if (IS_SET(pkSk->dwFlag, SKILL_FLAG_PARTY2) && !GetParty() && !pkVictim) pkVictim = this; //in bool CHARACTER::UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaster) //below if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY)) pkVictim = this; #ifdef ENABLE_WOLFMAN_CHARACTER else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_PARTY)) pkVictim = this; #endif //2-add if (IS_SET(pkSk->dwFlag, SKILL_FLAG_PARTY2) && !GetParty() && !pkVictim) pkVictim = this; //below if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY)) ComputeSkill(dwVnum, this); #ifdef ENABLE_WOLFMAN_CHARACTER else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_PARTY)) ComputeSkillParty(dwVnum, this); #endif //3-add else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_PARTY2) && !GetParty() && !pkVictim) ComputeSkill(dwVnum, this); else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_PARTY2) && GetParty()) { FPartyPIDCollector f; GetParty()->ForEachOnMapMember(f, GetMapIndex()); for (std::vector <DWORD>::iterator it = f.vecPIDs.begin(); it != f.vecPIDs.end(); it++) { LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(*it); ComputeSkill(dwVnum, ch); } } and then you have to add the flag " SKILL_FLAG_PARTY2 " after that go to your skill proto add new flag "party2 ", then set the skills that you want to be used with and without a group the reason why i added new flag is that there are some skills like lycan buff and shaman healing cannot be used to other people without group hopefully it fix your problem