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Hi Everyone!
There are many functions that can make the mob move after spawning (mainly dungeons). In this way, however, it is possible to move it later and queue more movements in a row.
The idea is to spawn a mob by giving it a series of paths and, in case, to queue others.
Obviously you will have to keep the monster vid in a variable if you want to move it again.
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Hi Everyone!
Making a monster transparent is not a real problem, in some cases even ugly. However, I would like to propose an alternative to classic transparency that can make some monsters more interesting.
The idea is to allow some monsters to become visible only in a certain range. In the guide I also added the possibility of making it untargetable up to a minimum distance and the possibility of hiding the monster from the minimap to make it truly camouflaged.