Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

12 Neutral

About Paikei

  • Rank


  • Gender
  • Location

Social Networks

  • Discord

Recent Profile Visitors

745 profile views
  1. please, any opinions? i could pay for the fix
  2. Hi! When I move my character (walking, riding a mount, anything), I get these syslogs: Whenever the game loads new mobs in the player's view there's a slight lag SYSLOG: Jun 24 23:07:34 :: SECTREE DIFFER: [SA]test 149x37 was 149x36 dist 1.0m SYSLOG: Jun 24 23:07:42 :: SECTREE DIFFER: [SA]test 149x38 was 149x37 dist 1.0m SYSLOG: Jun 24 23:07:58 :: SECTREE DIFFER: [SA]test 148x38 was 149x38 dist 1.0m SYSLOG: Jun 24 23:07:59 :: SECTREE DIFFER: [SA]test 148x37 was 148x38 dist 1.0m SYSLOG: Jun 24 23:08:03 :: SECTREE DIFFER: [SA]test 147x37 was 148x37 dist 1.0m SYSLOG: Jun 24 2
  3. https://mega.nz/file/MZh1kAZL#4fvk3tLchWGMbdgBUnoTrspblgZKEo60Tw4fc0MZxGc whenever I try to save serverattr of any map it crashes
  4. Hi! Lately I've been trying to do this small improvement, but I can't figure it out. It would be very useful if on death, the skills cooldown would reset. It's annoying for players to switch characters after they die in a duel just because of the cooldowns (Aura, ninja Stealth etc). Any hints on how to achieve this? Thanks
  5. in char.cpp inside void CHARACTER::PointsPacket() you have to put pack.points[POINT_CHEQUE] = GetCheque(); AFTER for (int i = POINT_ST; i < POINT_MAX_NUM; ++i) pack.points[i] = GetPoint(i);
  6. saving server_attr from a map crashes my worldeditor, and doesn't generate anything happens with SERVERATTR_REMOVE_WEIRD_FLAGS both on and off
  7. https://mega.nz/file/UEpm2QaZ#Q5kwByEbPuRnFm__EERFsLo-XReb8CdpGacuvGazuSw
  8. https://mega.nz/file/tRoB3Q4I#_z8zDa8CFr-Vq0vgRPbeKqW14BeS_R7s-Z_BXXc3r4A
  9. To anybody wondering about what this does, it fixes a problem about the character select phase where the keys wouldn't work (arrows to switch between characters, enter to enter the game and so on).
  10. In InstanceBase.cpp inside the SetAcce function search for this: if (dwAcce > 86000) { dwAcce -= 1000; Replace it with: if (dwAcce > 95000) { dwAcce -= 10000; Now in the server source inside item.cpp search for: toSetValue += 1000; And replace it with: toSetValue += 10000;
  11. Hey! Whenever I move my character (walking, riding a mount, anything), I get spammed in the syslog with this: Feb 19 01:47:06 :: SECTREE DIFFER: [SA]Test 91x20 was 91x21 Feb 19 01:47:11 :: SECTREE DIFFER: [SA]Test 91x19 was 91x20 Feb 19 01:47:15 :: SECTREE DIFFER: [SA]Test 91x18 was 91x19 Feb 19 01:47:20 :: SECTREE DIFFER: [SA]Test 92x18 was 91x18 Feb 19 01:47:20 :: SECTREE DIFFER: [SA]Test 92x17 was 92x18 I didn't add any system recently and I have not made any changes.. How do I even debug this problem? What could this be caused by?
  12. hey, do any of you guys know how to show the hairstyle of the character on the render target model as well?
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.