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Fedek

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  1. The problem is the binary source client. It's not configured for this client. But my question is this. Why do you pubblish the client together that uncorrect binary client??
  2. I start my topic saying sorry for my bad english, after this I can explain my problem. Just yesterday I downloaded the Pro-Metin2 client by this link: [Hidden Content] I unpacked the pack npc2 and I edited the serverinfo.py, replacing my address and ports. But when I log in with my data access I see no characters! This client supports the wolfman and my source supports this, too. In particular I'm using the server files and mysql of Jin-Han-Core. I have to start this client forcely, because it's the only one that supports 100% wolfman. Anyway I tried to compile the binary client of Jin-Han, replacing this line. CEterPackManager::Instance().RegisterRootPack((stFolder + std::string("root")).c_str()); to CEterPackManager::Instance().RegisterRootPack((stFolder + std::string("npc2")).c_str()); After this I saw this error: LoadGameData - <type 'exceptions.AttributeError'>:'module' object has no attribute 'EFFECT_DUEL_VICTIM'. The problem is that the "playersettingmodule.py" of the client requires these effects, while the client binary doesn't have these attributes. But at this point I'm confused. I don't if it's a better idea to insert manually these attributes in the binary client or I will do only caos. Thank you for your attention and I hope you can help me.
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