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About alberto2010

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  1. Hello, i really want to make metin2 to work in lan how it was before i have a 40k source. Look let's say my router gateway is and server ip via dhcp is and my external ip is something like Look what i want to do, i want the server to work inside lan 24/7 even if i'm getting flooded it still have to stay up inside lan. The thing is , If i'm using as server ip in config : it will work but only on lan , outside people that connect with will get disconnected at select character. If i'm using as ser
  2. Hello , there is any python automatic dragon soul refine? Can't find anything about that and i saw in many clients that they have automatic refine.
  3. Is there any way to make this one to work with a no-ip dns if i have a dynamic ip ?
  4. Hello , How I can increase mob drop level range limit ? right now it is like -+10 levels for each boss. EX: Mob 2598 has level 91 , If i kill him when my char has level 100 I get drop but if I kill him when char is level 101-105 , i don't get anything , There is a way to increase mob drop level range limit?
  5. hello guys, i want to make a ban command but i have a problem , this is the code: ACMD(do_ban) { char arg1[256], arg2[256]; const char* name; const char* reason; if (!ch || ch->GetGMLevel() != GM_IMPLEMENTOR) { sys_log(0, "do_ban without rights %s[%d]", ch->GetName(), ch->GetPlayerID()); return; } two_arguments(argument, arg1, sizeof (arg1), arg2, sizeof(arg2)); if (!*arg1 || !*arg2) { ch->ChatPacket(CHAT_TYPE_INFO, "Correct command form: /ban <player name> <reason>"); return; } name = arg1; reason = arg2; LPDESC LDESC = DESC_MANAGER::instance().Find
  6. Hello guys , i want to change bonuses from this item: 71136 ÇÒ·ÎÀ© »çÅÁ ITEM_COSTUME COSTUME_ACCSLOT 1 ANTI_MYSHOP | ANTI_STACK | ANTI_GIVE | ANTI_SELL | ANTI_DROP NONE NONE NONE 0 0 0 0 0 REAL_TIME 0 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 but i don't understand where to put values... here is what i want to add: PV: 3000 20% Chance of Critical Hit 25% Chance of Piercing Hit(this is penetrate_pct) Strong against Half Human +15% +10 Strength
  7. Hello , if i try to close offline shop when my inventory is full , items are deleted. items are deleted only when inventory is full . i attached my offlineshop_manager.cpp I hope some1 can help me with that. offlineshop_manager.cpp (fixed , i just rewrote some functions as quest.lua and is fine)
  8. i don't like to help romanians but .. just install this: quest fix_bug_string begin state start begin when login begin setskin(NOWINDOW) say_title(" ") return end end end and if you have quests like this: quest give_basic_weapon begin state start begin when login with pc.get_level() >= 1 begin say_title("text") say("text") say("text") say("text") say("text") say("text") pc.give_item2(x,y) set_state(endcall) end end state endcall begin end end you have to rewrite them like this exemple: quest give_basic_weapon begin state star
  9. Hello guys , any1 know how to add a limit of how many players can be online on a channel ?
  10. Hello guys , there is a way to make monsters to don't disappear if you ride a mount and you have big speed?
  11. Hello , any1 know how to make a quest to work same as Compass for Metin Stones item ? I want to use this quest to make a button in inventory to find stones. (In other words i want this compass for metin stones directly in inventory.)
  12. I implemented a bonus page board and i have a problem with it when i press button again , this page just show again and again when i press button , not hiding. These are scripts: uibonuspage.py inside uiinventory (just bonus page scripts): inventorywindow.py button: So. How i can make this board to hide when i press again the button ?
  13. Hello , i made a bar for buttons and i can't use buttons placed on bar , if i put buttons directly on inventory it works. screen: If i put buttons directly on inventory it works. I think is a problem with inventory range or something because if i move buttons to left them works. There is full script: import uiScriptLocale import item EQUIPMENT_START_INDEX = 180 window = { "name" : "InventoryWindow", ## 600 - (width + ¡Ë?A¡Ë¡þ¢®IAEA¡Ë¡þ¢®¢´I ¡§¡þIAI ¡ËOc¡Ë?i¢®¨úa 24 px) "x" : SCREEN_WIDTH - 176, "y" : SCREEN_HEIGHT - 37 - 571, "style" : ("mova
  14. Hello! First of all this example: CH1: 1 3 4 5 21 23 24 25 26 41 43 44 45 61 62 63 64 65 66 67 68 69 70 71 72 73 81 103 104 105 107 108 109 110 111 CH99: 113 114 118 119 120 121 122 123 124 125 126 127 128 181 182 183 193 206 207 212 213 215 216 217 218 240 250 Good , think about if I want to transfer me with a portal from map 1 to map 21. Every time you will transfer from a map to other map with a portal you will see a loading screen. But , these maps are on same channel and same core so , how i can make the transfer like this function from dungeons d.new_jump(mapindex, xcoord,
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