Jump to content

ytrid8r

Member
  • Posts

    46
  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by ytrid8r

  1. Ty looks grate, you realy help me.
  2. When I try to open a trunk I disconnect. Syserr game: UNKNOWN HEADER: 215, LAST HEADER: 0(0), REMAIN BYTES: 4, fd: 18
  3. Until now, I could easily compile the game. Now that I write "gmake-j20" it resumes compilation from scratch without writing "gmake clean".
  4. I need a few libs for metin. libtiff.so.5 Thanks in advance for your help
  5. I need item_names in english or svf in english. Someone can get me? Thanks.
  6. I want to appear in the client name from NPCs in mob_proto. At metine and monsters, the name appears in mob_proto, but the npc name appears in mob_names. I do not know where to change. [Ro]: Vreau sa apara in client numele de la NPC-uri din mob_proto . La metine si monstrii apare numele din mob_proto dar la npc-uri apare numele din mob_names. Nu stiu unde trebuie sa schimb.
  7. I want to put 2 lines of text in local_string. I do not know how to do it. "ĽÓĽşŔ» şŻ°ćÇŇ Ľö ľř´Â ľĆŔĚĹŰŔÔ´Ď´Ů."; "Text1" "\nText2.";
  8. I want to put 2 lines of text in local_string. I do not know how to do it. "ĽÓĽşŔ» şŻ°ćÇŇ Ľö ľř´Â ľĆŔĚĹŰŔÔ´Ď´Ů."; "Text1" "\nText2.";
  9. I can not reset my password to mysql. What is the current password.
  10. I want to give 100% chance to fishing. # 이름 아템번호 죽은번호 구운번호 확률 테이블 난이도 시간유형 길이최소 길이최대 월척최대 USED0 USED1 USED2 USED3 USED4 USED5 USED6 USED7 USED8 USED9 피라미 27802 0 0 9950 9950 9800 9900 10 4 500 550 600 0 0 0 0 0 0 0 0 0 0 9950 9950 9800 9900 # 계산을 위한 라인 # # My fishing.cpp: //#define __FISHING_MAIN__ #include "stdafx.h" #include "constants.h" #include "fishing.h" #include "locale_service.h" #ifndef __FISHING_MAIN__ #include "item_manager.h" #include "config.h" #include "packet.h" #include "sectree_manager.h" #include "char.h" #include "char_manager.h" #include "log.h" #include "questmanager.h" #include "buffer_manager.h" #include "desc_client.h" #include "locale_service.h" #include "affect.h" #include "unique_item.h" #endif namespace fishing { enum { MAX_FISH = 1, NUM_USE_RESULT_COUNT = 10, // 1 : DEAD 2 : BONE 3 ~ 12 : rest FISH_BONE_VNUM = 27799, SHELLFISH_VNUM = 27987, EARTHWORM_VNUM = 27801, WATER_STONE_VNUM_BEGIN = 28030, #ifdef __ANTI_RESIST_MAGIC_BONUS__ WATER_STONE_VNUM_END = 28045, #else WATER_STONE_VNUM_END = 28043, #endif FISH_NAME_MAX_LEN = 64, MAX_PROB = 1, }; enum { USED_NONE, USED_SHELLFISH, USED_WATER_STONE, USED_TREASURE_MAP, USED_EARTHWARM, MAX_USED_FISH }; enum { FISHING_TIME_NORMAL, FISHING_TIME_SLOW, FISHING_TIME_QUICK, FISHING_TIME_ALL, FISHING_TIME_EASY, FISHING_TIME_COUNT, MAX_FISHING_TIME_COUNT = 31, }; enum { FISHING_LIMIT_NONE, FISHING_LIMIT_APPEAR, }; int aFishingTime[FISHING_TIME_COUNT][MAX_FISHING_TIME_COUNT] = { { 0, 0, 0, 0, 0, 2, 4, 8, 12, 16, 20, 22, 25, 30, 50, 80, 50, 30, 25, 22, 20, 16, 12, 8, 4, 2, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 22, 25, 30, 50, 80, 50, 30, 25, 22, 20 }, { 20, 22, 25, 30, 50, 80, 50, 30, 25, 22, 20, 16, 12, 8, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 }, { 20, 20, 20, 20, 20, 22, 24, 28, 32, 36, 40, 42, 45, 50, 70, 100, 70, 50, 45, 42, 40, 36, 32, 28, 24, 22, 20, 20, 20, 20, 20 }, }; struct SFishInfo { char name[FISH_NAME_MAX_LEN]; DWORD vnum; DWORD dead_vnum; DWORD grill_vnum; int prob[MAX_PROB]; int difficulty; int time_type; int length_range[3]; // MIN MAX EXTRA_MAX : 99% MIN~MAX, 1% MAX~EXTRA_MAX int used_table[NUM_USE_RESULT_COUNT]; // 6000 2000 1000 500 300 100 50 30 10 5 4 1 }; bool operator < ( const SFishInfo& lhs, const SFishInfo& rhs ) { return lhs.vnum < rhs.vnum; } int g_prob_sum[MAX_PROB]; int g_prob_accumulate[MAX_PROB][MAX_FISH]; SFishInfo fish_info[MAX_FISH] = { { "\0", }, }; /* { { "꽝", 00000, 00000, 00000, { 750, 1750, 2750 }, 10, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL, { 0, }, {0, } }, { "금반지", 50002, 00000, 00000, { 50, 50, 0 }, 200, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL, { 0, }, {0, } }, { "피라미", 27802, 00000, 00000, { 2100, 1500, 50 }, 10, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_EASY, {500, 550, 600}, {0, } }, { "붕어", 27803, 27833, 27863, { 2100, 1500, 100 }, 13, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_EASY, {1000,2500,2800}, {USED_NONE, USED_SHELLFISH, USED_NONE, USED_NONE, USED_WATER_STONE, USED_TREASURE_MAP, USED_EARTHWARM, USED_NONE,USED_NONE, USED_NONE } }, { "쏘가리", 27804, 27834, 27864, { 1100, 1300, 150 }, 16, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL, {2000,3500,3800}, {USED_NONE, USED_SHELLFISH, USED_NONE, USED_NONE, USED_WATER_STONE, USED_TREASURE_MAP, USED_EARTHWARM, USED_NONE,USED_NONE, USED_NONE } }, { "월척붕어", 27805, 27835, 27865, { 1100, 1100, 200 }, 20, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_SLOW, {3030,3500,4300}, {USED_NONE, USED_SHELLFISH, USED_NONE, USED_NONE, USED_WATER_STONE, USED_TREASURE_MAP, USED_EARTHWARM, USED_NONE,USED_NONE, USED_NONE } }, { "잉어", 27806, 27836, 27866, { 1100, 500, 300 }, 26, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL, {4000,6000,10000}, {USED_NONE, USED_SHELLFISH, USED_NONE, USED_NONE, USED_WATER_STONE, USED_TREASURE_MAP, USED_EARTHWARM, USED_NONE,USED_NONE, USED_NONE } }, { "연어", 27807, 27837, 27867, { 1100, 450, 400 }, 33, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL,{6000,8000,10000}, {USED_NONE, USED_SHELLFISH, USED_NONE, USED_NONE, USED_WATER_STONE, USED_TREASURE_MAP, USED_EARTHWARM, USED_NONE,USED_NONE, USED_NONE } }, { "향어", 27808, 27838, 27868, { 200, 400, 500 }, 42, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL,{1500,3000,3800}, {USED_NONE, USED_SHELLFISH, USED_NONE, USED_NONE, USED_WATER_STONE, USED_TREASURE_MAP, USED_EARTHWARM, USED_NONE,USED_NONE, USED_NONE } }, { "송어", 27809, 27839, 27869, { 200, 300, 700 }, 54, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL,{5000,7000,8000}, {USED_NONE, USED_SHELLFISH, USED_NONE, USED_NONE, USED_WATER_STONE, USED_TREASURE_MAP, USED_EARTHWARM, USED_NONE,USED_NONE, USED_NONE } }, { "민물장어", 27810, 27840, 27870, { 0, 270, 1000 }, 70, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL,{4000,5000,6000}, {USED_SHELLFISH, USED_NONE, USED_NONE, USED_WATER_STONE, USED_TREASURE_MAP, USED_NONE, USED_EARTHWARM, USED_NONE,USED_NONE, USED_NONE } }, { "무지개송어", 27811, 27841, 27871, { 0, 200, 1000 }, 91, FISHING_LIMIT_APPEAR, { 0, 0, 0}, FISHING_TIME_NORMAL,{5000,7000,8000}, {USED_SHELLFISH, USED_NONE, USED_NONE, USED_WATER_STONE, USED_TREASURE_MAP, USED_NONE, USED_EARTHWARM, USED_NONE,USED_NONE, USED_NONE } }, { "강송어", 27812, 27842, 27872, { 0, 160, 1000 }, 118, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_QUICK,{4000,6000,7000}, {USED_SHELLFISH, USED_NONE, USED_NONE, USED_WATER_STONE, USED_TREASURE_MAP, USED_NONE, USED_EARTHWARM, USED_NONE,USED_NONE, USED_NONE } }, { "러드", 27813, 27843, 27873, { 0, 130, 700 }, 153, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL,{4000,6000,10000}, {USED_SHELLFISH, USED_NONE, USED_NONE, USED_WATER_STONE, USED_TREASURE_MAP, USED_NONE, USED_EARTHWARM, USED_NONE,USED_NONE, USED_NONE } }, { "퍼치", 27814, 27844, 27874, { 0, 100, 400 }, 198, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL,{3000,4000,5000}, {USED_SHELLFISH, USED_NONE, USED_NONE, USED_WATER_STONE, USED_TREASURE_MAP, USED_NONE, USED_EARTHWARM, USED_NONE,USED_NONE, USED_NONE } }, { "텐치", 27815, 27845, 27875, { 0, 50, 300 }, 257, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL,{3500,5500,8000}, {USED_SHELLFISH, USED_NONE, USED_NONE, USED_WATER_STONE, USED_TREASURE_MAP, USED_NONE, USED_EARTHWARM, USED_NONE,USED_NONE, USED_NONE } }, { "메기", 27816, 27846, 27876, { 0, 30, 100 }, 334, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL,{3000,5000,10000}, {USED_SHELLFISH, USED_NONE, USED_NONE, USED_WATER_STONE, USED_TREASURE_MAP, USED_NONE, USED_EARTHWARM, USED_NONE,USED_NONE, USED_NONE } }, { "미꾸라지", 27817, 27847, 27877, { 0, 10, 64 }, 434, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_QUICK,{1800,2200,3000}, {USED_SHELLFISH, USED_NONE, USED_NONE, USED_WATER_STONE, USED_TREASURE_MAP, USED_NONE, USED_EARTHWARM, USED_NONE,USED_NONE, USED_NONE } }, { "백련", 27818, 27848, 27878, { 0, 0, 15 }, 564, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL,{5000,8000,10000}, {USED_SHELLFISH, USED_NONE, USED_WATER_STONE, USED_TREASURE_MAP, USED_NONE, USED_NONE, USED_EARTHWARM, USED_NONE,USED_NONE, USED_NONE } }, { "은어", 27819, 27849, 27879, { 0, 0, 9 }, 733, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL,{1500,3000,3800}, {USED_SHELLFISH, USED_NONE, USED_WATER_STONE, USED_TREASURE_MAP, USED_NONE, USED_NONE, USED_EARTHWARM, USED_NONE,USED_NONE, USED_NONE } }, { "빙어", 27820, 27850, 27880, { 0, 0, 6 }, 952, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_QUICK,{1500,3000,3800}, {USED_SHELLFISH, USED_NONE, USED_WATER_STONE, USED_TREASURE_MAP, USED_NONE, USED_NONE, USED_EARTHWARM, USED_NONE,USED_NONE, USED_NONE } }, { "쉬리", 27821, 27851, 27881, { 0, 0, 3 }, 1237, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL,{1000,1500,2000}, {USED_SHELLFISH, USED_NONE, USED_WATER_STONE, USED_TREASURE_MAP, USED_NONE, USED_NONE, USED_EARTHWARM, USED_NONE,USED_NONE, USED_NONE } }, { "비늘잉어", 27822, 27852, 27882, { 0, 0, 2 }, 1608, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_SLOW,{4000,6000,10000}, {USED_SHELLFISH, USED_NONE, USED_WATER_STONE, USED_TREASURE_MAP, USED_NONE, USED_NONE, USED_EARTHWARM, USED_NONE,USED_NONE, USED_NONE } }, { "황금붕어", 27823, 27853, 27883, { 0, 0, 1 }, 2090, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_SLOW,{1000,3000,3500}, {USED_SHELLFISH, USED_NONE, USED_WATER_STONE, USED_TREASURE_MAP, USED_NONE, USED_NONE, USED_EARTHWARM, USED_NONE,USED_NONE, USED_NONE } }, { "탈색약", 70201, 00000, 00000, { 5, 5, 0 }, 60, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL, {0, }, {0, }}, { "염색약(흰색)", 70202, 00000, 00000, { 15, 15, 0 }, 60, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL, {0, }, {0, }}, { "염색약(금색)", 70203, 00000, 00000, { 15, 15, 0 }, 60, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL, {0, }, {0, }}, { "염색약(빨간색)",70204, 00000, 00000, { 15, 15, 0 }, 60, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL, {0, }, {0, }}, { "염색약(갈색)", 70205, 00000, 00000, { 15, 15, 0 }, 60, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL, {0, }, {0, }}, { "염색약(검은색)",70206, 00000, 00000, { 15, 15, 0 }, 60, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL, {0, }, {0, }}, { "은둔자의 망토", 70048, 00000, 00000, { 8, 8, 0 }, 60, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL, {0, }, {0, }}, { "행운의 반지", 70049, 00000, 00000, { 8, 8, 0 }, 60, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL, {0, }, {0, }}, { "선왕의 증표", 70050, 00000, 00000, { 8, 8, 0 }, 60, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL, {0, }, {0, }}, { "선왕의 장갑", 70051, 00000, 00000, { 8, 8, 0 }, 60, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL, {0, }, {0, }}, { "금덩어리", 80008, 00000, 00000, { 20, 20, 0 }, 250, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_SLOW, {0, }, {0, } }, { "은열쇠", 50009, 00000, 00000, {300, 300, 0, }, 70, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL, {0, }, {0, } }, { "금열쇠", 50008, 00000, 00000, {110, 110, 0, }, 100, FISHING_LIMIT_NONE, { 0, 0, 0}, FISHING_TIME_NORMAL, {0, }, {0, } }, }; */ void Initialize() { SFishInfo fish_info_bak[MAX_FISH]; thecore_memcpy(fish_info_bak, fish_info, sizeof(fish_info)); memset(fish_info, 0, sizeof(fish_info)); // LOCALE_SERVICE const int FILE_NAME_LEN = 256; char szFishingFileName[FILE_NAME_LEN+1]; snprintf(szFishingFileName, sizeof(szFishingFileName), "%s/fishing.txt", LocaleService_GetBasePath().c_str()); FILE * fp = fopen(szFishingFileName, "r"); // END_OF_LOCALE_SERVICE if (*fish_info_bak[0].name) SendLog("Reloading fish table."); if (!fp) { SendLog("error! cannot open fishing.txt"); // 백업에 이름이 있으면 리스토어 한다. if (*fish_info_bak[0].name) { thecore_memcpy(fish_info, fish_info_bak, sizeof(fish_info)); SendLog(" restoring to backup"); } return; } memset(fish_info, 0, sizeof(fish_info)); char buf[512]; int idx = 0; while (fgets(buf, 512, fp)) { if (*buf == '#') continue; char * p = strrchr(buf, '\n'); *p = '\0'; const char * start = buf; const char * tab = strchr(start, '\t'); if (!tab) { printf("Tab error on line: %s\n", buf); SendLog("error! parsing fishing.txt"); if (*fish_info_bak[0].name) { thecore_memcpy(fish_info, fish_info_bak, sizeof(fish_info)); SendLog(" restoring to backup"); } break; } char szCol[256], szCol2[256]; int iColCount = 0; do { strlcpy(szCol2, start, MIN(sizeof(szCol2), (tab - start) + 1)); szCol2[tab-start] = '\0'; trim_and_lower(szCol2, szCol, sizeof(szCol)); if (!*szCol || *szCol == '\t') iColCount++; else { switch (iColCount++) { case 0: strlcpy(fish_info[idx].name, szCol, sizeof(fish_info[idx].name)); break; case 1: str_to_number(fish_info[idx].vnum, szCol); break; case 2: str_to_number(fish_info[idx].dead_vnum, szCol); break; case 3: str_to_number(fish_info[idx].grill_vnum, szCol); break; case 4: str_to_number(fish_info[idx].prob[0], szCol); break; case 5: str_to_number(fish_info[idx].prob[1], szCol); break; case 6: str_to_number(fish_info[idx].prob[2], szCol); break; case 7: str_to_number(fish_info[idx].prob[3], szCol); break; case 8: str_to_number(fish_info[idx].difficulty, szCol); break; case 9: str_to_number(fish_info[idx].time_type, szCol); break; case 10: str_to_number(fish_info[idx].length_range[0], szCol); break; case 11: str_to_number(fish_info[idx].length_range[1], szCol); break; case 12: str_to_number(fish_info[idx].length_range[2], szCol); break; case 13: // 0 case 14: // 1 case 15: // 2 case 16: // 3 case 17: // 4 case 18: // 5 case 19: // 6 case 20: // 7 case 21: // 8 case 22: // 9 str_to_number(fish_info[idx].used_table[iColCount-1-12], szCol); break; } } start = tab + 1; tab = strchr(start, '\t'); } while (tab); idx++; if (idx == MAX_FISH) break; } fclose(fp); for (int i = 0; i < MAX_FISH; ++i) { sys_log(0, "FISH-Maxmi", fish_info[i].name, fish_info[i].vnum, fish_info[i].prob[0], fish_info[i].prob[1], fish_info[i].prob[2], fish_info[i].prob[3], fish_info[i].length_range[0], fish_info[i].length_range[1], fish_info[i].length_range[2]); } // 확률 계산 for (int j = 0; j < MAX_PROB; ++j) { g_prob_accumulate[j][0] = fish_info[0].prob[j]; for (int i = 1; i < MAX_FISH; ++i) g_prob_accumulate[j][i] = fish_info[i].prob[j] + g_prob_accumulate[j][i - 1]; g_prob_sum[j] = g_prob_accumulate[j][MAX_FISH - 1]; //sys_log(0, "FISH: prob table %d %d", j, g_prob_sum[j]); } } int DetermineFishByProbIndex(int prob_idx) { int rv = number(1, g_prob_sum[prob_idx]); int * p = std::lower_bound(g_prob_accumulate[prob_idx], g_prob_accumulate[prob_idx]+ MAX_FISH, rv); int fish_idx = p - g_prob_accumulate[prob_idx]; return fish_idx; } int GetProbIndexByMapIndex(int index) { if (index > 60) return -1; switch (index) { case 1: case 21: case 41: return 0; case 3: case 23: case 43: return 1; } return -1; } #ifndef __FISHING_MAIN__ int DetermineFish(LPCHARACTER ch) { int map_idx = ch->GetMapIndex(); int prob_idx = GetProbIndexByMapIndex(map_idx); if (prob_idx < 0) return 0; // ADD_PREMIUM if (ch->GetPremiumRemainSeconds(PREMIUM_FISH_MIND) > 0 || ch->IsEquipUniqueGroup(UNIQUE_GROUP_FISH_MIND)) // 월간어심 착용시 고급 물고기 확률 상승 { if (quest::CQuestManager::instance().GetEventFlag("manwoo") != 0) prob_idx = 3; else prob_idx = 2; } // END_OF_ADD_PREMIUM int adjust = 0; if (quest::CQuestManager::instance().GetEventFlag("fish_miss_pct") != 0) { int fish_pct_value = MINMAX(0, quest::CQuestManager::instance().GetEventFlag("fish_miss_pct"), 200); adjust = (100-fish_pct_value) * fish_info[0].prob[prob_idx] / 100; } int rv = number(adjust + 1, g_prob_sum[prob_idx]); int * p = std::lower_bound(g_prob_accumulate[prob_idx], g_prob_accumulate[prob_idx] + MAX_FISH, rv); int fish_idx = p - g_prob_accumulate[prob_idx]; //if (!g_iUseLocale) if ( LC_IsYMIR() ) { if (fish_info[fish_idx].vnum >= 70040 && fish_info[fish_idx].vnum <= 70052) return 0; } if (g_iUseLocale) // 중국에서는 금덩어리, 금열쇠, 은열쇠 나오지 않게 함 { DWORD vnum = fish_info[fish_idx].vnum; if (vnum == 50008 || vnum == 50009 || vnum == 80008) return 0; } return (fish_idx); } void FishingReact(LPCHARACTER ch) { TPacketGCFishing p; p.header = HEADER_GC_FISHING; p.subheader = FISHING_SUBHEADER_GC_REACT; p.info = ch->GetVID(); ch->PacketAround(&p, sizeof(p)); } void FishingSuccess(LPCHARACTER ch) { TPacketGCFishing p; p.header = HEADER_GC_FISHING; p.subheader = FISHING_SUBHEADER_GC_SUCCESS; p.info = ch->GetVID(); ch->PacketAround(&p, sizeof(p)); } void FishingFail(LPCHARACTER ch) { TPacketGCFishing p; p.header = HEADER_GC_FISHING; p.subheader = FISHING_SUBHEADER_GC_FAIL; p.info = ch->GetVID(); ch->PacketAround(&p, sizeof(p)); } void FishingPractice(LPCHARACTER ch) { LPITEM rod = ch->GetWear(WEAR_WEAPON); if (rod && rod->GetType() == ITEM_ROD) { // 최대 수련도가 아닌 경우 낚시대 수련 if ( rod->GetRefinedVnum()>0 && rod->GetSocket(0) < rod->GetValue(2) && number(1,rod->GetValue(1))==1 ) { rod->SetSocket(0, rod->GetSocket(0) + 1); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대의 수련도가 증가하였습니다! (%d/%d)"),rod->GetSocket(0), rod->GetValue(2)); if (rod->GetSocket(0) == rod->GetValue(2)) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대가 최대 수련도에 도달하였습니다.")); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("어부를 통해 다음 레벨의 낚시대로 업그레이드 할 수 있습니다.")); } } } // 미끼를 뺀다 rod->SetSocket(2, 0); } bool PredictFish(LPCHARACTER ch) { // ADD_PREMIUM // 어심환 if (ch->FindAffect(AFFECT_FISH_MIND_PILL) || ch->GetPremiumRemainSeconds(PREMIUM_FISH_MIND) > 0 || ch->IsEquipUniqueGroup(UNIQUE_GROUP_FISH_MIND)) return true; // END_OF_ADD_PREMIUM return false; } EVENTFUNC(fishing_event) { fishing_event_info * info = dynamic_cast<fishing_event_info *>( event->info ); if ( info == NULL ) { sys_err( "fishing_event> <Factor> Null pointer" ); return 0; } LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(info->pid); if (!ch) return 0; LPITEM rod = ch->GetWear(WEAR_WEAPON); if (!(rod && rod->GetType() == ITEM_ROD)) { ch->m_pkFishingEvent = NULL; return 0; } switch (info->step) { case 0: // 흔들리기 또는 떡밥만 날아감 ++info->step; //info->ch->Motion(MOTION_FISHING_SIGN); info->hang_time = get_dword_time(); info->fish_id = DetermineFish(ch); FishingReact(ch); if (PredictFish(ch)) { TPacketGCFishing p; p.header = HEADER_GC_FISHING; p.subheader = FISHING_SUBHEADER_GC_FISH; p.info = fish_info[info->fish_id].vnum; ch->GetDesc()->Packet(&p, sizeof(TPacketGCFishing)); } return (PASSES_PER_SEC(6)); default: ++info->step; if (info->step > 5) info->step = 5; ch->m_pkFishingEvent = NULL; FishingFail(ch); rod->SetSocket(2, 0); return 0; } } LPEVENT CreateFishingEvent(LPCHARACTER ch) { fishing_event_info* info = AllocEventInfo<fishing_event_info>(); info->pid = ch->GetPlayerID(); info->step = 0; info->hang_time = 0; int time = number(10, 40); TPacketGCFishing p; p.header = HEADER_GC_FISHING; p.subheader = FISHING_SUBHEADER_GC_START; p.info = ch->GetVID(); p.dir = (BYTE)(ch->GetRotation()/5); ch->PacketAround(&p, sizeof(TPacketGCFishing)); return event_create(fishing_event, info, PASSES_PER_SEC(time)); } int GetFishingLevel(LPCHARACTER ch) { LPITEM rod = ch->GetWear(WEAR_WEAPON); if (!rod || rod->GetType()!= ITEM_ROD) return 0; return rod->GetSocket(2) + rod->GetValue(0); } int Compute(DWORD fish_id, DWORD ms, DWORD* item, int level) { if (fish_id == 0) return -2; if (fish_id >= MAX_FISH) { sys_err("Wrong FISH ID : %d", fish_id); return -2; } if (ms > 6000) return -1; int time_step = MINMAX(0,((ms + 99) / 200), MAX_FISHING_TIME_COUNT - 1); if (number(1, 100) <= aFishingTime[fish_info[fish_id].time_type][time_step]) { if (number(1, fish_info[fish_id].difficulty) <= level) { *item = fish_info[fish_id].vnum; return 0; } return -3; } return -1; } int GetFishLength(int fish_id) { if (number(0,99)) { // 99% : normal size return (int)(fish_info[fish_id].length_range[0] + (fish_info[fish_id].length_range[1] - fish_info[fish_id].length_range[0]) * (number(0,2000)+number(0,2000)+number(0,2000)+number(0,2000)+number(0,2000))/10000); } else { // 1% : extra LARGE size return (int)(fish_info[fish_id].length_range[1] + (fish_info[fish_id].length_range[2] - fish_info[fish_id].length_range[1]) * 2 * asin(number(0,10000)/10000.) / M_PI); } } void Take(fishing_event_info* info, LPCHARACTER ch) { if (info->step == 1) // 고기가 걸린 상태면.. { long ms = (long) ((get_dword_time() - info->hang_time)); DWORD item_vnum = 0; int ret = Compute(info->fish_id, ms, &item_vnum, GetFishingLevel(ch)); //if (test_server) //ch->ChatPacket(CHAT_TYPE_INFO, "%d ms", ms); switch (ret) { case -2: // 잡히지 않은 경우 case -3: // 난이도 때문에 실패 case -1: // 시간 확률 때문에 실패 //ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("고기가 미끼만 빼먹고 잽싸게 도망칩니다.")); { int map_idx = ch->GetMapIndex(); int prob_idx = GetProbIndexByMapIndex(map_idx); LogManager::instance().FishLog( ch->GetPlayerID(), prob_idx, info->fish_id, GetFishingLevel(ch), ms); } FishingFail(ch); break; case 0: //ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("고기가 잡혔습니다! (%s)"), fish_info[info->fish_id].name); if (item_vnum) { FishingSuccess(ch); TPacketGCFishing p; p.header = HEADER_GC_FISHING; p.subheader = FISHING_SUBHEADER_GC_FISH; p.info = item_vnum; ch->GetDesc()->Packet(&p, sizeof(TPacketGCFishing)); LPITEM item = ch->AutoGiveItem(item_vnum, 1, -1, false); if (item) { item->SetSocket(0,GetFishLength(info->fish_id)); if (test_server) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이번에 잡은 물고기의 길이는 %.2fcm"), item->GetSocket(0)/100.f); } if (quest::CQuestManager::instance().GetEventFlag("fishevent") > 0 && (info->fish_id == 5 || info->fish_id == 6)) { // 이벤트 중이므로 기록한다. TPacketGDHighscore p; p.dwPID = ch->GetPlayerID(); p.lValue = item->GetSocket(0); if (info->fish_id == 5) { strlcpy(p.szBoard, LC_TEXT("낚시이벤트월척붕어"), sizeof(p.szBoard)); } else if (info->fish_id == 6) { strlcpy(p.szBoard, LC_TEXT("낚시이벤트잉어"), sizeof(p.szBoard)); } db_clientdesc->DBPacket(HEADER_GD_HIGHSCORE_REGISTER, 0, &p, sizeof(TPacketGDHighscore)); } } int map_idx = ch->GetMapIndex(); int prob_idx = GetProbIndexByMapIndex(map_idx); LogManager::instance().FishLog( ch->GetPlayerID(), prob_idx, info->fish_id, GetFishingLevel(ch), ms, true, item ? item->GetSocket(0) : 0); } else { int map_idx = ch->GetMapIndex(); int prob_idx = GetProbIndexByMapIndex(map_idx); LogManager::instance().FishLog( ch->GetPlayerID(), prob_idx, info->fish_id, GetFishingLevel(ch), ms); FishingFail(ch); } break; } } else if (info->step > 1) { int map_idx = ch->GetMapIndex(); int prob_idx = GetProbIndexByMapIndex(map_idx); LogManager::instance().FishLog( ch->GetPlayerID(), prob_idx, info->fish_id, GetFishingLevel(ch), 7000); //ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("고기가 미끼만 빼먹고 잽싸게 도망칩니다.")); FishingFail(ch); } else { TPacketGCFishing p; p.header = HEADER_GC_FISHING; p.subheader = FISHING_SUBHEADER_GC_STOP; p.info = ch->GetVID(); ch->PacketAround(&p, sizeof(p)); } if (info->step) { FishingPractice(ch); } //Motion(MOTION_FISHING_PULL); } void Simulation(int level, int count, int prob_idx, LPCHARACTER ch) { std::map<std::string, int> fished; int total_count = 0; for (int i = 0; i < count; ++i) { int fish_id = DetermineFishByProbIndex(prob_idx); DWORD item = 0; Compute(fish_id, (number(2000, 4000) + number(2000,4000)) / 2, &item, level); if (item) { fished[fish_info[fish_id].name]++; total_count ++; } } for (std::map<std::string,int>::iterator it = fished.begin(); it != fished.end(); ++it) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s : %d 마리"), it->first.c_str(), it->second); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d 종류 %d 마리 낚음"), fished.size(), total_count); } void UseFish(LPCHARACTER ch, LPITEM item) { int idx = item->GetVnum() - fish_info[2].vnum+2; // 피라미 사용불가, 살아있는게 아닌건 사용불가 if (idx<=1 || idx >= MAX_FISH) return; int r = number(1, 10000); item->SetCount(item->GetCount()-1); if (r >= 4001) { // 죽은 물고기 ch->AutoGiveItem(fish_info[idx].dead_vnum); } else if (r >= 2001) { // 생선뼈 ch->AutoGiveItem(FISH_BONE_VNUM); } else { // 1000 500 300 100 50 30 10 5 4 1 static int s_acc_prob[NUM_USE_RESULT_COUNT] = { 1000, 1500, 1800, 1900, 1950, 1980, 1990, 1995, 1999, 2000 }; int u_index = std::lower_bound(s_acc_prob, s_acc_prob + NUM_USE_RESULT_COUNT, r) - s_acc_prob; switch (fish_info[idx].used_table[u_index]) { case USED_TREASURE_MAP: // 3 case USED_NONE: // 0 case USED_WATER_STONE: // 2 ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("고기가 흔적도 없이 사라집니다.")); break; case USED_SHELLFISH: // 1 if ( LC_IsCanada() == true ) { if ( number(0, 2) != 2 ) return; } ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("배 속에서 조개가 나왔습니다.")); ch->AutoGiveItem(SHELLFISH_VNUM); break; case USED_EARTHWARM: // 4 ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("배 속에서 지렁이가 나왔습니다.")); ch->AutoGiveItem(EARTHWORM_VNUM); break; default: ch->AutoGiveItem(fish_info[idx].used_table[u_index]); break; } } } void Grill(LPCHARACTER ch, LPITEM item) { /*if (item->GetVnum() < fish_info[3].vnum) return; int idx = item->GetVnum()-fish_info[3].vnum+3; if (idx>=MAX_FISH) idx = item->GetVnum()-fish_info[3].dead_vnum+3; if (idx>=MAX_FISH) return;*/ int idx = -1; DWORD vnum = item->GetVnum(); if (vnum >= 27803 && vnum <= 27830) idx = vnum - 27800; if (vnum >= 27833 && vnum <= 27860) idx = vnum - 27830; if (idx == -1) return; int count = item->GetCount(); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s를 구웠습니다."), item->GetName()); item->SetCount(0); ch->AutoGiveItem(fish_info[idx].grill_vnum, count); } bool RefinableRod(LPITEM rod) { if (rod->GetType() != ITEM_ROD) return false; if (rod->IsEquipped()) return false; return (rod->GetSocket(0) == rod->GetValue(2)); } int RealRefineRod(LPCHARACTER ch, LPITEM item) { if (!ch || !item) return 2; // REFINE_ROD_HACK_BUG_FIX if (!RefinableRod(item)) { sys_err("REFINE_ROD_HACK pid(%u) item(%s:%d)", ch->GetPlayerID(), item->GetName(), item->GetID()); LogManager::instance().RefineLog(ch->GetPlayerID(), item->GetName(), item->GetID(), -1, 1, "ROD_HACK"); return 2; } // END_OF_REFINE_ROD_HACK_BUG_FIX LPITEM rod = item; int iAdv = rod->GetValue(0) / 10; if (number(1,100) <= rod->GetValue(3)) { LogManager::instance().RefineLog(ch->GetPlayerID(), rod->GetName(), rod->GetID(), iAdv, 1, "ROD"); LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(rod->GetRefinedVnum(), 1); if (pkNewItem) { BYTE bCell = rod->GetCell(); // 낚시대 개량 성공 ITEM_MANAGER::instance().RemoveItem(rod, "REMOVE (REFINE FISH_ROD)"); pkNewItem->AddToCharacter(ch, TItemPos (INVENTORY, bCell)); LogManager::instance().ItemLog(ch, pkNewItem, "REFINE FISH_ROD SUCCESS", pkNewItem->GetName()); return 1; } // 낚시대 개량 실패 return 2; } else { LogManager::instance().RefineLog(ch->GetPlayerID(), rod->GetName(), rod->GetID(), iAdv, 0, "ROD"); LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(rod->GetValue(4), 1); if (pkNewItem) { BYTE bCell = rod->GetCell(); // 낚시대 개량에 성공 ITEM_MANAGER::instance().RemoveItem(rod, "REMOVE (REFINE FISH_ROD)"); pkNewItem->AddToCharacter(ch, TItemPos(INVENTORY, bCell)); LogManager::instance().ItemLog(ch, pkNewItem, "REFINE FISH_ROD FAIL", pkNewItem->GetName()); return 0; } // 낚시대 개량 실패 return 2; } } #endif } #ifdef __FISHING_MAIN__ int main(int argc, char **argv) { //srandom(time(0) + getpid()); srandomdev(); /* struct SFishInfo { const char* name; DWORD vnum; DWORD dead_vnum; DWORD grill_vnum; int prob[3]; int difficulty; int limit_type; int limits[3]; int time_type; int length_range[3]; // MIN MAX EXTRA_MAX : 99% MIN~MAX, 1% MAX~EXTRA_MAX int used_table[NUM_USE_RESULT_COUNT]; // 6000 2000 1000 500 300 100 50 30 10 5 4 1 }; */ using namespace fishing; Initialize(); for (int i = 0; i < MAX_FISH; ++i) { printf("%s\t%u\t%u\t%u\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d", fish_info[i].name, fish_info[i].vnum, fish_info[i].dead_vnum, fish_info[i].grill_vnum, fish_info[i].prob[0], fish_info[i].prob[1], fish_info[i].prob[2], fish_info[i].difficulty, fish_info[i].time_type, fish_info[i].length_range[0], fish_info[i].length_range[1], fish_info[i].length_range[2]); for (int j = 0; j < NUM_USE_RESULT_COUNT; ++j) printf("\t%d", fish_info[i].used_table[j]); puts(""); } return 1; } #endif My fishing.h: #ifndef __INC_FISHING_H #define __INC_FISHING_H #include "item.h" namespace fishing { enum { CAMPFIRE_MOB = 12000, FISHER_MOB = 9009, FISH_MIND_PILL_VNUM = 27610, }; EVENTINFO(fishing_event_info) { DWORD pid; int step; DWORD hang_time; int fish_id; fishing_event_info() : pid(0) , step(0) , hang_time(0) , fish_id(0) { } }; extern void Initialize(); extern LPEVENT CreateFishingEvent(LPCHARACTER ch); extern void Take(fishing_event_info* info, LPCHARACTER ch); extern void Simulation(int level, int count, int map_grade, LPCHARACTER ch); extern void UseFish(LPCHARACTER ch, LPITEM item); extern void Grill(LPCHARACTER ch, LPITEM item); extern bool RefinableRod(LPITEM rod); extern int RealRefineRod(LPCHARACTER ch, LPITEM rod); } #endif
  11. Someone have a good ServerFiles with the English Language??? (client, svf, source, tools ...)
  12. const DWORD exp_table_euckr[PLAYER_EXP_TABLE_MAX + 1] = { 0, // 0 300, //500 800, //700 1500, //1000 2500, 4300, 7200, 11000, 17000, 24000, 33000, // 10 43000, 58000, 76000, 100000, 130000, 169000, 219000, 283000, 365000, 472000, // 20 610000, 705000, 813000, 937000, 1077000, 1237000, 1418000, 1624000, 1857000, 2122000, // 30 2421000, 2761000, 3145000, 3580000, 4073000, 4632000, 5194000, 5717000, 6264000, 6837000, // 40 7600000, 8274000, 8990000, 9753000, 10560000, 11410000, 12320000, 13270000, 14280000, 15340000, // 50 16870000, 18960000, 19980000, 21420000, 22930000, 24530000, 26200000, 27960000, 29800000, 32780000, // 60 36060000, 39670000, 43640000, 48000000, 52800000, 58080000, 63890000, 70280000, 77310000, 85040000, // 70 93540000, 102900000, 113200000, 124500000, 137000000, 150700000, 165700000, 236990000, 260650000, 286780000, // 80 315380000, 346970000, 381680000, 419770000, 461760000, 508040000, 558740000, 614640000, 676130000, 943730000, // 90 3041222000, 3145344200, 3259878620, 3385866482, 3524453130, 3676898443, 3844588288, 3929047116, 4000000000, // 99레벨 일 때 필요경험치 (100레벨이 되기 위한) 4020000000, // 100 4040000000, 4060000000, 4080000000, 4090000000, 4100000000, // 105 4110000000, 4120000000, 4130000000, 4140000000, 4150000000, // 110 4160000000, 4170000000, 4180000000, 4190000000, 4200000000, // 115 4210000000, 4220000000, 4230000000, 4240000000, 4250000000, // 120 4251500000, 4253000000, 4254500000, 4256000000, 4257500000, // 125 4259000000, 4260500000, 4262000000, 4263500000, 4265000000, // 130 4266500000, 4268000000, 4269500000, 4271000000, 4272500000, // 135 4274000000, 4275500000, 4277000000, 4278500000, 4280000000, // 140 /*4281800000, 4283600000, 4285400000, 4287200000, 4289000000, // 145 4290800000, 4292600000, 4294400000, 4296200000, 4298000000, // 150 4299800000, 4301600000, 4303400000, 4305200000, 4307000000, // 155 4308800000, 4310600000, 4312400000, 4314200000, 4316000000, // 160 4317800000, 4319600000, 4321400000, 4323200000, 4325000000, // 165 4326800000, 4328600000, 4330400000, 4332200000, 4334000000, // 170 4335800000, 4337600000, 4339400000, 4341200000, 4343000000, // 175 4344800000, 4346600000, 4348400000, 4350200000, 4352000000, // 180 4353800000, 4355600000, 4357400000, 4359200000, 4361000000, // 185 4362800000, 4364600000, 4366400000, 4368200000, 4370000000, // 190 4371800000, 4373600000, 4375400000, 4377200000, 4379000000, // 195 4380800000, 4382600000, 4384400000, 4386200000, 4388000000, // 400 4389800000, 4391600000, 4393400000, 4395200000, 4397000000, // 405 4398800000, 4400600000, 4402400000, 4404200000, 4406000000, // 410 4407800000, 4409600000, 4411400000, 4413200000, 4415000000, // 415 4416800000, 4418600000, 4420400000, 4422200000, 4424000000, // 420 4425800000, 4427600000, 4429400000, 4431200000, 4433000000, // 425 4434800000, 4436600000, 4438400000, 4440200000, 4442000000, // 430 4443800000, 4445600000, 4447400000, 4449200000, 4451000000, // 435 4452800000, 4454600000, 4456400000, 4458200000, 4460000000, // 440 4461800000, 4463600000, 4465400000, 4467200000, 4469000000, // 445 4470800000, 4472600000, 4474400000, 4478000000, 4500000000, // 450*/ }; const DWORD exp_table_common[PLAYER_EXP_TABLE_MAX + 1] = { 0, // 0 300, //500 800, //700 1500, //1000 2500, 4300, 7200, 11000, 17000, 24000, 33000, // 10 43000, 58000, 76000, 100000, 130000, 169000, 219000, 283000, 365000, 472000, // 20 610000, 705000, 813000, 937000, 1077000, 1237000, 1418000, 1624000, 1857000, 2122000, // 30 2421000, 2761000, 3145000, 3580000, 4073000, 4632000, 5194000, 5717000, 6264000, 6837000, // 40 7600000, 8274000, 8990000, 9753000, 10560000, 11410000, 12320000, 13270000, 14280000, 15340000, // 50 16870000, 18960000, 19980000, 21420000, 22930000, 24530000, 26200000, 27960000, 29800000, 32780000, // 60 36060000, 39670000, 43640000, 48000000, 52800000, 58080000, 63890000, 70280000, 77310000, 85040000, // 70 93540000, 102900000, 113200000, 124500000, 137000000, 150700000, 165700000, 236990000, 260650000, 286780000, // 80 315380000, 346970000, 381680000, 419770000, 461760000, 508040000, 558740000, 614640000, 676130000, 943730000, // 90 3041222000, 3145344200, 3259878620, 3385866482, 3524453130, 3676898443, 3844588288, 3929047116, 4000000000, // 99레벨 일 때 필요경험치 (100레벨이 되기 위한) 4020000000, // 100 4040000000, 4060000000, 4080000000, 4090000000, 4100000000, // 105 4110000000, 4120000000, 4130000000, 4140000000, 4150000000, // 110 4160000000, 4170000000, 4180000000, 4190000000, 4200000000, // 115 4210000000, 4220000000, 4230000000, 4240000000, 4250000000, // 120 4251500000, 4253000000, 4254500000, 4256000000, 4257500000, // 125 4259000000, 4260500000, 4262000000, 4263500000, 4265000000, // 130 4266500000, 4268000000, 4269500000, 4271000000, 4272500000, // 135 4274000000, 4275500000, 4277000000, 4278500000, 4280000000, // 140 /*4281800000, 4283600000, 4285400000, 4287200000, 4289000000, // 145 4290800000, 4292600000, 4294400000, 4296200000, 4298000000, // 150 4299800000, 4301600000, 4303400000, 4305200000, 4307000000, // 155 4308800000, 4310600000, 4312400000, 4314200000, 4316000000, // 160 4317800000, 4319600000, 4321400000, 4323200000, 4325000000, // 165 4326800000, 4328600000, 4330400000, 4332200000, 4334000000, // 170 4335800000, 4337600000, 4339400000, 4341200000, 4343000000, // 175 4344800000, 4346600000, 4348400000, 4350200000, 4352000000, // 180 4353800000, 4355600000, 4357400000, 4359200000, 4361000000, // 185 4362800000, 4364600000, 4366400000, 4368200000, 4370000000, // 190 4371800000, 4373600000, 4375400000, 4377200000, 4379000000, // 195 4380800000, 4382600000, 4384400000, 4386200000, 4388000000, // 400 4389800000, 4391600000, 4393400000, 4395200000, 4397000000, // 405 4398800000, 4400600000, 4402400000, 4404200000, 4406000000, // 410 4407800000, 4409600000, 4411400000, 4413200000, 4415000000, // 415 4416800000, 4418600000, 4420400000, 4422200000, 4424000000, // 420 4425800000, 4427600000, 4429400000, 4431200000, 4433000000, // 425 4434800000, 4436600000, 4438400000, 4440200000, 4442000000, // 430 4443800000, 4445600000, 4447400000, 4449200000, 4451000000, // 435 4452800000, 4454600000, 4456400000, 4458200000, 4460000000, // 440 4461800000, 4463600000, 4465400000, 4467200000, 4469000000, // 445 4470800000, 4472600000, 4474400000, 4478000000, 4500000000, // 450*/ }; const DWORD exp_table_newcibn[PLAYER_EXP_TABLE_MAX + 1 ] = { 0, // 0 300, //500 800, //700 1500, //1000 2500, 4300, 7200, 11000, 17000, 24000, 33000, // 10 43000, 58000, 76000, 100000, 130000, 169000, 219000, 283000, 365000, 472000, // 20 610000, 705000, 813000, 937000, 1077000, 1237000, 1418000, 1624000, 1857000, 2122000, // 30 2421000, 2761000, 3145000, 3580000, 4073000, 4632000, 5194000, 5717000, 6264000, 6837000, // 40 7600000, 8274000, 8990000, 9753000, 10560000, 11410000, 12320000, 13270000, 14280000, 15340000, // 50 16870000, 18960000, 19980000, 21420000, 22930000, 24530000, 26200000, 27960000, 29800000, 32780000, // 60 36060000, 39670000, 43640000, 48000000, 52800000, 58080000, 63890000, 70280000, 77310000, 85040000, // 70 93540000, 102900000, 113200000, 124500000, 137000000, 150700000, 165700000, 236990000, 260650000, 286780000, // 80 315380000, 346970000, 381680000, 419770000, 461760000, 508040000, 558740000, 614640000, 676130000, 943730000, // 90 3041222000, 3145344200, 3259878620, 3385866482, 3524453130, 3676898443, 3844588288, 3929047116, 4000000000, // 99레벨 일 때 필요경험치 (100레벨이 되기 위한) 4020000000, // 100 4040000000, 4060000000, 4080000000, 4090000000, 4100000000, // 105 4110000000, 4120000000, 4130000000, 4140000000, 4150000000, // 110 4160000000, 4170000000, 4180000000, 4190000000, 4200000000, // 115 4210000000, 4220000000, 4230000000, 4240000000, 4250000000, // 120 4251500000, 4253000000, 4254500000, 4256000000, 4257500000, // 125 4259000000, 4260500000, 4262000000, 4263500000, 4265000000, // 130 4266500000, 4268000000, 4269500000, 4271000000, 4272500000, // 135 4274000000, 4275500000, 4277000000, 4278500000, 4280000000, // 140 /*4281800000, 4283600000, 4285400000, 4287200000, 4289000000, // 145 4290800000, 4292600000, 4294400000, 4296200000, 4298000000, // 150 4299800000, 4301600000, 4303400000, 4305200000, 4307000000, // 155 4308800000, 4310600000, 4312400000, 4314200000, 4316000000, // 160 4317800000, 4319600000, 4321400000, 4323200000, 4325000000, // 165 4326800000, 4328600000, 4330400000, 4332200000, 4334000000, // 170 4335800000, 4337600000, 4339400000, 4341200000, 4343000000, // 175 4344800000, 4346600000, 4348400000, 4350200000, 4352000000, // 180 4353800000, 4355600000, 4357400000, 4359200000, 4361000000, // 185 4362800000, 4364600000, 4366400000, 4368200000, 4370000000, // 190 4371800000, 4373600000, 4375400000, 4377200000, 4379000000, // 195 4380800000, 4382600000, 4384400000, 4386200000, 4388000000, // 400 4389800000, 4391600000, 4393400000, 4395200000, 4397000000, // 405 4398800000, 4400600000, 4402400000, 4404200000, 4406000000, // 410 4407800000, 4409600000, 4411400000, 4413200000, 4415000000, // 415 4416800000, 4418600000, 4420400000, 4422200000, 4424000000, // 420 4425800000, 4427600000, 4429400000, 4431200000, 4433000000, // 425 4434800000, 4436600000, 4438400000, 4440200000, 4442000000, // 430 4443800000, 4445600000, 4447400000, 4449200000, 4451000000, // 435 4452800000, 4454600000, 4456400000, 4458200000, 4460000000, // 440 4461800000, 4463600000, 4465400000, 4467200000, 4469000000, // 445 4470800000, 4472600000, 4474400000, 4478000000, 4500000000, // 450*/ };
  13. Hello Where to change experience for a level. I changed from constant.cpp. Think it still needs to be changed from elsewhere.
  14. After reboot, the new tables added to the navicate are deleted.
  15. Solved. Thanks. //item.remove_count int item_remove_count(lua_State * L) { LPITEM pkItem = CQuestManager::instance().GetCurrentItem(); //BYTE bCount = (BYTE) (lua_tonumber(L, 1); DWORD bCount = (DWORD) lua_tonumber(L, 1); if (pkItem && CQuestManager::instance().GetCurrentCharacterPtr() == pkItem->GetOwner() && (pkItem->GetCount() - bCount) >= 0) pkItem->SetCount(pkItem->GetCount() - bCount); CQuestManager::instance().ClearCurrentItem(); return 0; } //item.remove_count
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.