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cTolip

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Everything posted by cTolip

  1. This is not mob_drop_item problem. The problem's source is; void CHARACTER::DetermineDropMetinStone() If the array size is not equal with static DWORD c_adwMetin elements. You will get drop randomly item like that. const int METIN_STONE_NUM = 15; If you not sure about this, try with disable this code in item_manager.cpp if (pkChr->IsStone()) { if (pkChr->GetDropMetinStoneVnum()) { int iPercent = (pkChr->GetDropMetinStonePct() * iDeltaPercent) * 400; if (iPercent >= number(1, iRandRange)) { item = CreateItem(pkChr->GetDropMetinStoneVnum(), 1, 0, true); if (item) vec_item.push_back(item); } } } If you not getting drop when you disable this code, try to edit your DetermineDropMetinStone function.
  2. item_proto/item_vnum type="3" change this type="0"
  3. Hepsi denemez ama çoğunda böyle bir durum söz konusu Details required.
  4. If you using Lennt's system Problem's source in db "socket3"
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