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Everything posted by Draktharon
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Thank you for your feedback!
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hi to all! this is my last work, what do u think about it?
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[Search] Designer skills
Draktharon replied to Novax's topic in Paid Support / Searching / Recruiting
Added -
Hi to all! If you do not know me, I'm Daktharon. A 3d modeler and effecter. This is a test of my new skill. It is not yet complete at 100%. It will be an additional skill for all races. This is an attacking skill, the effect you see on the warrior in game will be around the opponent and at the time of the explosion will vibrate the screen. Thanks for watching - Sorry for audio but this is only a test
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[S] Effect creator (pet)
Draktharon replied to DiviDi's topic in Paid Support / Searching / Recruiting
Hi, i'm effecter. Add me on skype: DraktharonShop -
Hi, i can made mde set. Send me a message (Skype: DraktharonShop). this is my youtube channel: https://www.youtube.com/channel/UCdrNJZe8ZPIukg71CukFo4w
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Hi to all, In the past I have work with COOB (RR founder) for make this skills! 5 years ago!
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Search Multi Language System for Quest !!
Draktharon replied to TekkForCe's topic in Paid Support / Searching / Recruiting
I've send u a message I have this system -
Nexus is the best!
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Hi to all, i'm installing new source and i have this error when i try to compile with "gmake all" /usr/bin/ld: i386:x86-64 architecture of input file `/usr/lib/libz.a(crc32.o)' is incompatible with i386 output What can i do?
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EDIT - FIXED
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Added on skype
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Good weapon shining effect
Draktharon replied to Syreldar's topic in Paid Support / Searching / Recruiting
Hi, i have made this effect:- 1 reply
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- 1
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Thank u for share it works, tested
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Test this: open with 3d max your sash model + warrior m skeleton.It attacks the central bone model (back) of the character. Exports only the model without animations and see if it sticks well.
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NPCs spawning multiple
Draktharon replied to DemoroCZ's topic in Community Support - Questions & Answers
look on core. Put your map only on game99 core and test (Config) -
Wow nice icons! It's very good release
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When u have made this armor in 3d max... do You have divided the model in more items ? if it's yes you have to put 1 texture for 1 items. For example: for each part of armor that have split, for example, if you split the right hand from the left ( so you have two separate obj ) you have to give a different texture for each of this . Even if the textures are equal .. you can fix renaming and duplicating a texture and then apply it to each piece of armor . But remember to include the root all the textures ; )
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This is the best update
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Good tutorial
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Nice release but if u have to pick up 20, 30 items it's so slow Ahaha
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Nice system but if u can add other color for "damage from other players" it's perfect