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Kenin123

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About Kenin123

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  1. You have to move the root bone in 3ds max, and export with CME and untick move to origin, but that doesnt work with all models (mine dont)
  2. Very nice Dungeon, just like the mushroom dungeon was. I think he does better work than Ymir
  3. Hi, i try to make a model walk but after the animation it keeps getting pulled back, i dont know what i do wrong, i export with CME and unticked Move to Origin. Help is very much appreciated https://puu.sh/vn9h2/c972c76ddd.mp4
  4. Hi, trying to make some new Mobs with 3dsmax, but i cant get the Positioning of the Models right, what Pivot does granny use? Its not the World one, and also not of the Object, Seems like it takes the Pivot of the Bones. Does anyone know how exactly it works? Found out myself, keyword "hierarchy".
  5. how do you delete items in the item proto? Everytime i just delete the Lines of the items the server wont start anymore
  6. Very nice work, he knows what he's doing.
  7. Did you check that every file in the map folder is written in small letters? Did you add the textureset.txt ? Do you have all textures that are linked in the textureset file?
  8. maybe if you would properly speak english someone could help you
  9. Easy one, you left the .gr2 at the filename big (.GR2) Just rename it to .gr2 You can add me in skype (kenji086) if you have questions about 3ds max because i have a history of try and error....:P
  10. Thanks for the reply. Indeed i think thats the problem, can someone help me define needmoney? Maybe someone has a working uiacce.py
  11. Hi, i tried to add sash to my server but the client closes before the login, here is the Syserr: Would be great if someone knows this error
  12. Hello, i'm still looking for the sash-system + help how to implement it. (Or Serverfiles that include sash-system) i can pay via paypal.
  13. Hello, does someone know serverfiles that include sash system?
  14. the model for the armor is alright, you just have to move the bones. make sure you center the pivot of the bones once. then 270° rotate Z and then move +100 Z and dont forget move x and y 0 because after centering the pivot its not exactly 0 anymore.
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