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danio475

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  1. Hi does anyone know where to search for an function, which is responsible for expire time in item_unique slot? I'am using type 33 ring slots, everything works fine, except duration time on item. It is on 0 seconds and never expires. Please someone could help me for fuck sake? XD
  2. Hi devs! I'm looking for offline shop system, there is some free release which is know as bug free? or at least cannot be exploited? If you mind to share your knowlege with me thanks
  3. Perfect release, easy instalation & language settings. Thanks mate! Even setting up compilation enviroment is easy as ****
  4. Edit, I ask other way, how I need to set up item in database to get it sellable to npc, and also able to list it in private shop? I've tried many ways but nothing's working for me.
  5. Yo guys, gotta problem while trying to set up antiflag in my txt database. Im trying to edit it, but still item has some limit. I can drop it, trade it, but still cannot sell it to NPC or put it into my shop. Can some1 help me find out what's going on or to how set it up properly?
  6. @Tasho Thanks for reply i'll test your code but I have one question about mine version. So, in my code is any (except tons of IF's ) problem? Like any bug, core downer or something? ;p I know it's write really bad but I always preffer to try find solution by myself, not only ask on dev or other boards for help ^^. Once again thanks for code
  7. I heard something about that bug, It appear when you change the Yang limit unproperly
  8. solved by myself you have to define 16 if's with options to wear it's something like that : if (ch->GetWear(WEAR_UNIQUE1) && !ch->GetWear(WEAR_UNIQUE2) && !ch->GetWear(WEAR_UNIQUE3) && !ch->GetWear(WEAR_UNIQUE4)) return WEAR_UNIQUE2; if (!ch->GetWear(WEAR_UNIQUE1) && !ch->GetWear(WEAR_UNIQUE2) && ch->GetWear(WEAR_UNIQUE3) && !ch->GetWear(WEAR_UNIQUE4)) return WEAR_UNIQUE2; if (ch->GetWear(WEAR_UNIQUE1) && !ch->GetWear(WEAR_UNIQUE2) && !ch->GetWear(WEAR_UNIQUE3) && ch->GetWear(WEAR_UNIQUE4)) return WEAR_UNIQUE2; There is a final function : else if (GetWearFlag() & WEARABLE_UNIQUE) { if (!ch->GetWear(WEAR_UNIQUE1) && !ch->GetWear(WEAR_UNIQUE2) && !ch->GetWear(WEAR_UNIQUE3) && !ch->GetWear(WEAR_UNIQUE4)) return WEAR_UNIQUE1; if (!ch->GetWear(WEAR_UNIQUE1) && ch->GetWear(WEAR_UNIQUE2) && !ch->GetWear(WEAR_UNIQUE3) && !ch->GetWear(WEAR_UNIQUE4)) return WEAR_UNIQUE1; if (!ch->GetWear(WEAR_UNIQUE1) && !ch->GetWear(WEAR_UNIQUE2) && ch->GetWear(WEAR_UNIQUE3) && !ch->GetWear(WEAR_UNIQUE4)) return WEAR_UNIQUE1; if (!ch->GetWear(WEAR_UNIQUE1) && !ch->GetWear(WEAR_UNIQUE2) && !ch->GetWear(WEAR_UNIQUE3) && ch->GetWear(WEAR_UNIQUE4)) return WEAR_UNIQUE1; if (!ch->GetWear(WEAR_UNIQUE1) && ch->GetWear(WEAR_UNIQUE2) && ch->GetWear(WEAR_UNIQUE3) && !ch->GetWear(WEAR_UNIQUE4)) return WEAR_UNIQUE1; if (!ch->GetWear(WEAR_UNIQUE1) && ch->GetWear(WEAR_UNIQUE2) && !ch->GetWear(WEAR_UNIQUE3) && ch->GetWear(WEAR_UNIQUE4)) return WEAR_UNIQUE1; if (!ch->GetWear(WEAR_UNIQUE1) && ch->GetWear(WEAR_UNIQUE2) && ch->GetWear(WEAR_UNIQUE3) && ch->GetWear(WEAR_UNIQUE4)) return WEAR_UNIQUE1; if (!ch->GetWear(WEAR_UNIQUE1) && !ch->GetWear(WEAR_UNIQUE2) && ch->GetWear(WEAR_UNIQUE3) && ch->GetWear(WEAR_UNIQUE4)) return WEAR_UNIQUE1; if (ch->GetWear(WEAR_UNIQUE1) && !ch->GetWear(WEAR_UNIQUE2) && !ch->GetWear(WEAR_UNIQUE3) && !ch->GetWear(WEAR_UNIQUE4)) return WEAR_UNIQUE2; if (ch->GetWear(WEAR_UNIQUE1) && !ch->GetWear(WEAR_UNIQUE2) && ch->GetWear(WEAR_UNIQUE3) && !ch->GetWear(WEAR_UNIQUE4)) return WEAR_UNIQUE2; if (ch->GetWear(WEAR_UNIQUE1) && !ch->GetWear(WEAR_UNIQUE2) && !ch->GetWear(WEAR_UNIQUE3) && ch->GetWear(WEAR_UNIQUE4)) return WEAR_UNIQUE2; if (ch->GetWear(WEAR_UNIQUE1) && !ch->GetWear(WEAR_UNIQUE2) && ch->GetWear(WEAR_UNIQUE3) && ch->GetWear(WEAR_UNIQUE4)) return WEAR_UNIQUE2; if (ch->GetWear(WEAR_UNIQUE1) && ch->GetWear(WEAR_UNIQUE2) && !ch->GetWear(WEAR_UNIQUE3) && !ch->GetWear(WEAR_UNIQUE4)) return WEAR_UNIQUE3; if (ch->GetWear(WEAR_UNIQUE1) && ch->GetWear(WEAR_UNIQUE2) && !ch->GetWear(WEAR_UNIQUE3) && ch->GetWear(WEAR_UNIQUE4)) return WEAR_UNIQUE3; if (ch->GetWear(WEAR_UNIQUE1) && ch->GetWear(WEAR_UNIQUE2) && ch->GetWear(WEAR_UNIQUE3) && !ch->GetWear(WEAR_UNIQUE4)) return WEAR_UNIQUE4; } the result : [Hidden Content]
  9. Hi guys I need to edit this funcion : (Item.cpp) game src else if (GetWearFlag() & WEARABLE_UNIQUE) { if (ch->GetWear(WEAR_UNIQUE1)) return WEAR_UNIQUE2; else return WEAR_UNIQUE1; } I need just to add WEAR_UNIQUE3, and WEAR_UNIQUE4 because I want to expand Unique slots by sacrifice Ring slots, thanks for help @@Edit somebody know how to edit it for 4 Unique slots?. Because without this game using only first two slots :v
  10. :/ so you use some different client, sorry man but i can't help you, wait for somebody more experienced he will reply to you for sure ^^. First time I see bug like that oO, and I prefer cpp side than Python [I don't like this language so much ]
  11. .../pack/root/uiscript anyway, try to do : come to .../pack/root open uisystem,py search for : def __ClickChangeCharacterButton(self): look this function should look like this : def __ClickChangeCharacterButton(self): self.Close() net.ExitGame()
  12. Srcs/Server/.../game/src/BattleArena.cpp line 52 -/-.char.cpp line 1758,1872,1874,1875 and 1849 there you've got errors. We are not a wizards and we can't do anything before you don't paste this code here but I see you have "undefined reference" so you paste the code bad or just you miss something Anyway i see name Arianea in your source folder it's one of Polish private servers who's serverfiles and source code leaked, but I have to warn you these files are bugged as fuck and it would be a suicide to make server on this SF's, Better option is downloading a clean source and starting edit it like you want
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