-
Content Count
32 -
Joined
-
Last visited
Community Reputation
3 NeutralAbout Kenny1337

-
Rank
Neutral
- Birthday 03/08/1999
Informations
-
Gender
Female
-
Location
Ukraine
Social Networks
- Website
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Hi, i have one problem. When i wear costume weapon, then wear on invisible slot. :/ i have sash and costume system only, my gametype.h: #ifdef ENABLE_COSTUME_SYSTEM const DWORD c_Costume_Slot_Start = c_Equipment_Start + 19; const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0; const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1; //const DWORD c_Costume_Slot_Acce = c_Costume_Slot_Start + 2; const DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + 3; #ifdef ENABLE_COSTUME_WEAPON const DWORD c_Costume_Slot_Weapon = c_Costume_Slot_Start + 1; const DWORD c_Costume_Slo
-
core game #0 0x0849645d in CAttribute::Get () #1 0x081fd64d in SECTREE::IsAttr (this=0x417c1140, x=17260863, y=17273216, dwFlag=129) at sectree.cpp:210 #2 0x081ffaf2 in SECTREE_MANAGER::IsMovablePosition (this=0xffff98e8, lMapIndex=56, x=17260863, y=17273216) at sectree_manager.cpp:825 #3 0x080d7e65 in CHARACTER::__StateIdle_Monster (this=0x6d253000) at char_state.cpp:714 #4 0x08076328 in CHARACTER::UpdateStateMachine (this=0x6d253000, dwPulse=486299) at char.cpp:4138 #5 0x080bdd04 in std::for_each<__gnu_cxx::__normal_iterator<CHARACTER**, std::v e
-
nevermind
-
void CHARACTER::BroadcastTargetPacket() { if (m_set_pkChrTargetedBy.empty()) return; TPacketGCTarget p; p.header = HEADER_GC_TARGET; p.dwVID = GetVID(); if (IsPC()) p.bHPPercent = 0; else p.bHPPercent = MINMAX(0, (GetHP() * 100) / GetMaxHP(), 100); --- 5239 line CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin(); while (it != m_set_pkChrTargetedBy.end()) { LPCHARACTER pkChr = *it++; if (!pkChr->GetDesc()) { sys_err("%s %p does not hav
-
sysser/syslog is clear core: #0 0x0807c84c in CHARACTER::BroadcastTargetPacket (this=0x301dc800) at char.cpp:5239 p = {header = 63 '?', dwVID = 4672, bHPPercent = 0 '\0'} it = {<std::tr1::__detail::_Hashtable_iterator_base<CHARACTER*,false>> = {_M_cur_node = 0xbfbf9df8, _M_cur_bucket = 0x82355d9}, <No data fields>} __FUNCTION__ = "BroadcastTargetPacket" #1 0x08082ce8 in CHARACTER::PointChange (this=0x301dc800, type=5 '\005', amount=-2874, bAmount=false, bBroadcast=false) at char.cpp:3284 prev_hp = 0 va
-
i add all again, and problem still exists ;/ and yang after relog
-
Hmm, okey. i go check this. Thanks ;>
-
http://www2.zippyshare.com/v/n740qqjv/file.html
-
I don't know, maybe... i use tutorial from turkmmo
-
f5 :/ i need help :/ this is client/game/bin problem?
-
Hi guys, i resolved limit yang (long long type), when i buying item on shop/player shop, yang on invertory window (I) not refresh(after relog yang show correctly) can u help me? :/
-
" icons, 3D models, effects, etc. " U have fish effects? to water
-
look nice :-)