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ManiacRobert

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ManiacRobert last won the day on November 2 2019

ManiacRobert had the most liked content!

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About ManiacRobert

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    Noble

M2Dev

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    Restricted

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    Male

Metin2

  • Kingdom
    Jinno

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  1. Replace everything from source #include <boost/unordered_map.hpp> to #include <unordered_map> and boost::unordered_map to std::unordered_map Be boost free, replace all boost with std, you have in vaniila source everything you need.
  2. Idk Rick, looks kinda steal from evion source, where is the credit?
  3. JewelAccessoryPermaInfo = [ # PermaJewel wrist neck ear [ 50640, 14020, 16020, 17020 ], [ 50641, 14040, 16040, 17040 ], [ 50642, 14060, 16060, 17060 ], [ 50643, 14080, 16080, 17080 ], [ 50644, 14100, 16100, 17100 ], [ 50645, 14120, 16120, 17120 ], [ 50646, 14140, 16140, 17140 ], [ 50647, 14160, 16160, 17160 ], [ 50648, 14180, 16180, 17180 ], [ 50649, 14200, 16200, 17200 ], [ 50650, 14220, 16220, 17220 ], [ 50651, 14500, 16500, 17500 ], [ 50652, 14520, 16520, 17520 ], [ 50653, 14540, 16540, 17540 ], [ 50654, 14560, 16560, 17560 ], [ 50655, 14570, 16570, 17230
  4. I was trying to be nice wtf, i don't understand why you take that so personally and arrogantly, you could explain nicely, not with "typical metin2 developers",
  5. A "2020 style" if someone need auto ignore = std::array<DWORD, 6>{SKILL_HOSIN, SKILL_REFLECT, SKILL_GICHEON, SKILL_JEONGEOP, SKILL_KWAESOK, SKILL_JEUNGRYEOK}; if (std::find(std::begin(ignore), std::end(ignore), dwType) != std::end(ignore)) { auto pkAffect = FindAffect(dwType); if (pkAffect) { if (lApplyValue < pkAffect->lApplyValue) { ChatPacket(CHAT_TYPE_INFO, "<AddAffect> has blocked receiving skill (%s) because power is (%ld%%) more small than current one (%ld%%).", CSkillManager::instance().Get(dwType)->szName, lApplyValue, pkAffect->lA
  6. If you have great offlineshop, you should fix the memory leaks.
  7. Is possible to reload interface with a single button. import sys def ReloadModule(moduleName): if moduleName in sys.modules: del sys.modules[moduleName] del globals()[moduleName] retModule = __import__(moduleName) globals()[moduleName] = retModule def ReloadInterface(self): if self.wndGemWindow: self.wndGemWindow.Hide() del self.wndGemWindow ReloadModule("uiGemShop") self.wndGemWindow = uiGemShop.GemShopSystem() self.wndGemWindow.Open()
  8. Your "future" timers it's not cleared when you start the dungeon and it's using the "exit" one after x seconds.
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