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Everything posted by Thrall
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Works, thanks Mali! The only problem i found is as i am moving on the map, the minimap does not load the other chunk of minimap.dds from the map I fixed it by adding #if defined(ENABLE_NIGHT_SNOW_ATLAS_MINIMAP) CMapOutdoor& rkMap = rkBG.GetMapOutdoorRef(); const bool bIsNight = rkBG.GetDayMode() == CPythonBackground::DAY_MODE_DARK && rkBG.GetNightModeOption() && rkBG.IsBoomMap(rkBG.GetWarpMapName()); const bool bIsSnow = rkBG.GetXMasShowEvent() && rkBG.GetSnowTextureModeOption() && rkBG.IsSnowMap(rkBG.GetWarpMapName()); //Minimap rkMap.ReloadMinimapTexture(bIsNight, bIsSnow); #endif in the void CPythonMiniMap::Update function
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Those function are doing the same thing? bool CPythonPlayer::IsDead() { CInstanceBase* pMainInstance = CPythonCharacterManager::Instance().GetMainInstancePtr(); if (!pMainInstance) return false; return pMainInstance->IsDead(); } bool CPythonPlayer::IsPoly() { CInstanceBase* pMainInstance = CPythonCharacterManager::Instance().GetMainInstancePtr(); if (!pMainInstance) return false; return pMainInstance->IsPoly(); }
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I bring the beer if im coming.
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Thanks a lot for the system, really love it. Here are some improvements i made to avoid problems using do_purge, do_full, and item_expire_events [Hidden Content]
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@ Distraught, is there any way to make the camera distance to auto-adjust when you change fov values?
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Sidra2.com - Best PVM-PVE | Almost 1 year online!
Thrall replied to Thrall's topic in Private Servers
Small Announcement Dear players, We have a few surprises for you. Today we decided to activate permanently the following features from iShop for all accounts: - Increased chance to gain experience - Increased chance to drop items With the ocasion of Back to School we introduce you the new Nazar Amulet! - Extremely powerfull, it will only be available on special ocasions or events - Everyone can claim it for free directly from ishop - Offer and amulet available until 01.10.2023 -
For who uses gold directly in chests, i added this:
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I added the system, after i had connection problems with "Limited" on my channels, so i removed it for the moment.
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official Official Graphic On Off [REVERSED]
Thrall replied to Mali's topic in Features & Metin2 Systems
The system has some crashes at least in my case. How to reproduce it: If you /rewarp in Red Forest or Grotto of Exile while there is at least one player there, commonly you will get a crash like this: I used Windows Local Debugger to see if i could track something and it got me to: Still have no ideea if this is just me or not, any help would be appreciated. -
Such a nice introduction. Edit: Added the system and works perfectly, thanks Amun for your contribution!
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Website Discord Small Announcement Dear players, We have a few surprises for you. Today we decided to activate permanently the following features from iShop for all accounts: - Increased chance to gain experience - Increased chance to drop items With the ocasion of Back to School we introduce you the new Nazar Amulet! - Extremely powerfull, it will only be available on special ocasions or events - Everyone can claim it for free directly from ishop - Offer and amulet available until 01.10.2023 Presentation
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Tartarus2.com - PVM Medium-Hard | 4 languages | SERVER START 23.09.2022
Thrall replied to Thrall's topic in Private Servers
Halloween event starts today, 11.10.2022! -
Thank you for this fix Soni, good job.
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Its working fine, thanks for the release, but the FPS DROP when player is loading is just to bad...
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For no damage skill, some may have this problem int CHARACTER::GetArrowAndBow(LPITEM * ppkBow, LPITEM * ppkArrow, int iArrowCount) { LPITEM pkBow; if (!(pkBow = GetWear(WEAR_WEAPON)) || pkBow->GetSubType() != WEAPON_BOW) return 0; LPITEM pkArrow; #ifdef ENABLE_QUIVER_SYSTEM if (!(pkArrow = GetWear(WEAR_ARROW)) || pkArrow->GetType() != ITEM_WEAPON || (pkArrow->GetSubType() != WEAPON_ARROW && pkArrow->GetSubType() != WEAPON_QUIVER)) #else if (!(pkArrow = GetWear(WEAR_ARROW)) || pkArrow->GetType() != ITEM_WEAPON || pkArrow->GetSubType() != WEAPON_ARROW) #endif return 0; #ifdef ENABLE_QUIVER_SYSTEM if (pkArrow->GetSubType() == WEAPON_QUIVER) // iArrowCount = MIN(iArrowCount, pkArrow->GetSocket(0) > 0 ? pkArrow->GetSocket(0) - time(0) : 1); // iArrowCount = MIN(iArrowCount, pkArrow->GetSocket(0) - time(0)); iArrowCount = MIN(iArrowCount, 1); else iArrowCount = MIN(iArrowCount, pkArrow->GetCount()); #else iArrowCount = MIN(iArrowCount, pkArrow->GetCount()); #endif *ppkBow = pkBow; *ppkArrow = pkArrow; return iArrowCount; }
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official Chatting Window Renewal (Mini Version)
Thrall replied to Owsap's topic in Features & Metin2 Systems
I had some problems in ChatLog but i fixed it like this ## ChatLogWindow class ChatLogWindow(ui.Window): BLOCK_WIDTH = 32 CHAT_MODE_NAME = [ localeInfo.CHAT_NORMAL, localeInfo.CHAT_PARTY, localeInfo.CHAT_GUILD, localeInfo.CHAT_SHOUT, localeInfo.CHAT_INFORMATION, localeInfo.CHAT_NOTICE, ] CHAT_MODE_INDEX = [ chat.CHAT_TYPE_TALKING, chat.CHAT_TYPE_PARTY, chat.CHAT_TYPE_GUILD, chat.CHAT_TYPE_SHOUT, chat.CHAT_TYPE_INFO, chat.CHAT_TYPE_NOTICE, ] if app.ENABLE_DICE_SYSTEM: CHAT_MODE_NAME.append(localeInfo.CHAT_DICE_INFO) CHAT_MODE_INDEX.append(chat.CHAT_TYPE_DICE_INFO) if app.ENABLE_CHATTING_WINDOW_RENEWAL: CHAT_MODE_NAME.append("EXP") CHAT_MODE_INDEX.append(chat.CHAT_TYPE_EXP_INFO) CHAT_MODE_NAME.append(localeInfo.UI_ITEM) CHAT_MODE_INDEX.append(chat.CHAT_TYPE_ITEM_INFO) CHAT_MODE_NAME.append(localeInfo.CHEQUE_SYSTEM_UNIT_YANG) CHAT_MODE_INDEX.append(chat.CHAT_TYPE_MONEY_INFO) -
Dragon god attack not show
Thrall replied to POLICESmith's topic in Community Support - Questions & Answers
The problem is from the source the POINT_MALL_ATTBONUS is named wrong. -
communication between the core
Thrall replied to KeeA's topic in Community Support - Questions & Answers
@ TMP4at first, i didn't took seriously the comment from @ xTryhardbut after you explained i started wondering and you are right. When i saw how this problem occurs, i started thinking the cause may be configs, ports, and things like that, but in fact there is not. Last night I started thinking about systems i have added and reviewed everything, i cleaned some junk and removed some unused systems, bit with no result. Then, I noticed in the multilangiage i have from owsap there is something wrong but because of my fault when I tried addapting the notice_all function and i failed doing it correctly. So I tested in the game and indeed after a quest triggers notice_all, instantly SHOUT, WHISPERZ ADD FRIENDS everything breaks between cores and channels. In my case the problem is notice_all addaption, after a while I find it and thank you for help, now it's time to fix it's i am not sure though for the rest of the people who have this issue what can be the problem in theyr case but i hope what I said gives you a little help at least in the direction where you have to search for your problem. -
communication between the core
Thrall replied to KeeA's topic in Community Support - Questions & Answers
How can this problem be solved? I can't find any info about this subject and im having this issue... -
Thank you for the topic, comments and valuable information! Well done.
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Great work, long live king Mali
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[FREE & PREMIUM] - Pixarts - Marketplace & Services
Thrall reviewed pixarts's product in Third Party - Providers Directory
I recommand his service, verry professional, he is truly talented and master his skills. Product was delivered withn 1 week, he asked me for confirmation for every step taken. If you want a professional product i recomand the best like him. -
Thanks a lot for sharing, works!
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[HELP] Costume bonusing with item not working
Thrall replied to Ulthar's topic in Community Support - Questions & Answers
First of all search in uiinventory.py if you have USE_CHANGE_COSTUME_ATTR