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  1. prt->material_count = 0; for (int i = 0; i < REFINE_MATERIAL_MAX_NUM; i++) { str_to_number(prt->materials[i].vnum, data[col++]); str_to_number(prt->materials[i].count, data[col++]); if (prt->materials[i].vnum != 0) prt->material_count++; }
  2. TOOLTIP_RES_MOB Resistenza contro mostri +%d%% SA change
  3. ? GetMapIndex() -->change to --> ch->GetMapIndex()
  4. arg1 & arg2 not int. try: ch->ChatPacket(CHAT_TYPE_INFO, "1. %s 2.%s", arg1, arg2 ); or : ch->ChatPacket(CHAT_TYPE_INFO, "1. %s 2.%s", atoi(arg1), atoi(arg2) );
  5. hi. i searching official functions; wndMgr.LeftRightReverseImageBox, wndMgr.LeftRightReverse is there that can help?
  6. thank you. I tried again 4194x101 and no crashed. Problem is just NPC mobs. I have no idea about the cause ?
  7. i try 101 x 780 and crash. i looking for the cause of this error
  8. The error was not in command, the command was to show only 600 pieces monster. You called 900 monsters, try calling 1300 monsters. try 65 * / m 30000 20 = 900 The problem is caused by the viewinsert or EncodeInsertPacket functions. my command: ACMD(do_shop_dc_test) { int iCount = 300; while (iCount--) { CHARACTER_MANAGER::instance().SpawnMobRange(30000, ch->GetMapIndex(), ch->GetX() - number(200, 750), ch->GetY() - number(200, 750), ch->GetX() + number(200, 750), ch->GetY() + number(200, 750), true, false); } }
  9. Greetings, If the number of monsters, NPCs or characters is over 600-700 when I enter the game, the game throws me back into the login screen. This problem is also available in mainline / novaline source files in kraizy.tgz. Unregistered mainline source throws in the login screen when there are 1200-1300 characters / monsters. I'm looking for help in resolving the problem. People who say that I can fix the problem in a paid way can post the price together with the evidence video. Video of the problem I'm experiencing
  10. no, i didnt. btw, what is it?

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