

meneleos
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meneleos started following BetaShield | AntiCheat Project and Fix refine proto 5th item
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prt->material_count = 0; for (int i = 0; i < REFINE_MATERIAL_MAX_NUM; i++) { str_to_number(prt->materials[i].vnum, data[col++]); str_to_number(prt->materials[i].count, data[col++]); if (prt->materials[i].vnum != 0) prt->material_count++; }
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https://mega.nz/file/OWZUUAJb#tS6wlBeMvjZQHoz8OHcZgKAcgB6UFxNugDQdTW2jwyM
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open PROBLEM WITH NEW BONUS (UNKNOW_VALUE)
meneleos replied to Asterix's question in Questions & Answers
TOOLTIP_RES_MOB Resistenza contro mostri +%d%% SA change -
open 'GetMapIndex' was not declared in this scope
meneleos replied to birender's question in Questions & Answers
? GetMapIndex() -->change to --> ch->GetMapIndex() -
open can't I get a long long data type?
meneleos replied to enisina's question in Questions & Answers
arg1 & arg2 not int. try: ch->ChatPacket(CHAT_TYPE_INFO, "1. %s 2.%s", arg1, arg2 ); or : ch->ChatPacket(CHAT_TYPE_INFO, "1. %s 2.%s", atoi(arg1), atoi(arg2) ); -
hi. i searching official functions; wndMgr.LeftRightReverseImageBox, wndMgr.LeftRightReverse is there that can help?
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open How metin calculate item magic damage?
meneleos replied to markx202's question in Questions & Answers
http://prntscr.com/ncwwol -
open How metin calculate item magic damage?
meneleos replied to markx202's question in Questions & Answers
SetPolyVarForAttack in char_skill.cpp -
up...
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thank you. I tried again 4194x101 and no crashed. Problem is just NPC mobs. I have no idea about the cause ?
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i try 101 x 780 and crash. i looking for the cause of this error
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The error was not in command, the command was to show only 600 pieces monster. You called 900 monsters, try calling 1300 monsters. try 65 * / m 30000 20 = 900 The problem is caused by the viewinsert or EncodeInsertPacket functions. my command: ACMD(do_shop_dc_test) { int iCount = 300; while (iCount--) { CHARACTER_MANAGER::instance().SpawnMobRange(30000, ch->GetMapIndex(), ch->GetX() - number(200, 750), ch->GetY() - number(200, 750), ch->GetX() + number(200, 750), ch->GetY() + number(200, 750), true, false); } }
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fix http://prntscr.com/lgr549
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Greetings, If the number of monsters, NPCs or characters is over 600-700 when I enter the game, the game throws me back into the login screen. This problem is also available in mainline / novaline source files in kraizy.tgz. Unregistered mainline source throws in the login screen when there are 1200-1300 characters / monsters. I'm looking for help in resolving the problem. People who say that I can fix the problem in a paid way can post the price together with the evidence video. Video of the problem I'm experiencing
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no, i didnt. btw, what is it?