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Everything posted by Deliris
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[EXPLOIT] Metin2 Chat Link Exploit
Deliris replied to Abel(Tiger)'s topic in Hack Protection & Security
This issue has been fixed back in 2022, check the following link: -
Overfall2 shop packet problem
Deliris replied to blaxis's topic in Community Support - Questions & Answers
It's a leaked serverfiles, we don't offer help for such things on this forum. Good luck. -
Write uname -a in putty and show us the output. You could try to reinstall gcc, (pkg remove gcc, pkg install gcc) - (Be sure to reinstall the SAME gcc version or the latest your source supports!)
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Are you using a jail? If so, upgrade the jail too XD and try to reinstall gcc/g++
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You didn't even try to search on google Upgrade your freebsd to the latest version (or at least 12.2), we're in 2021 ffs.
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hello im have bug system title VegaS
Deliris replied to Metooa's topic in Community Support - Questions & Answers
And we don't mean to make fun of and ignore you but we do -
If it's a test server, why would you care? Just buy the cheapest and most reliable one you can find and done. P.S: Free 3 months tip, try google cloud
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I just had a stroke trying to read that
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Those updates shouldn't cause this error; I've had this problem too a while ago, but in my case it was because I didn't send the correct size of the dynamic packet(there should be a 'short' variable in the packet's struct if it's Dynamic), maybe it helps. You could also can try starting the client in Debug mode and check what data you receive from the server; Hope it helps!
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Seems like a packet problem to me, did you add / update some packets? If yes, static or dynamic? Can you reproduce it sending PM's?
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When he told you to show us the function...he meant the function that generates the error....... The fix that @WeedHexprovided should work, If I remember correctly there are multiple occurrences in char_item.cpp
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AI PIERDUT DIN PRIMA, MIHAAAAAAI Welcome ^^
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portugalians 4 ever
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(In Dev) Metin2 Project - Legacy of Metin2
Deliris replied to AZICKO's topic in Basic Tutorials / Beginners
Great job! Thank you for this release, I'm sure that many of us will find this usefull! -
Indeed, you're right, but from what he said I assumed that he already updated & compiled the libs.
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check if potion is already active
Deliris replied to Jordan's topic in Community Support - Questions & Answers
You can make use of the 'FindAffect' function which returns 'nullptr' (if the player doesn't have the affect) or a pointer to the affect. CAffect* FindAffect(DWORD dwType, BYTE bApply = APPLY_NONE) const; if (ch->FindAffect(AFFECT_COLLECT)) { // Checks if the player has the affect AFFECT_COLLECT. // code if the player has the AFFECT_COLLECT. } else { // code if the player doesn't have the affect. } You can also use it like this: if (ch->FindAffect(AFFECT_COLLECT, POINT_HT)) // Checks for AFFECT_COLLECT that gives POINT_HT(Vitality). P.S: I used 'AFFECT_COLLECT' as an example, you can get a list of the affects from affects.h -
Hey, you only need to change 'long' to 'int32_t' in game source. (Would be better if you'd change the other types as well - e.g: byte -> uint8_t, short -> int16_t, etc) For more informations you can check this link.
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This is exactly what I wanted to propose, it's a very good idea; it would help both the sellers & customers.
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What do you mean? All the windows or what?
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Before opening the event manager, add this check: if pc.getqf("gm_cooldown") > get_global_time() then say("You must wait 24 hours.") return end After the event is enabled, add this line: pc.setqf("gm_cooldown", get_global_time() + 86400)
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I've never been more confused in my entire life XD Is this a troll ?XD
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Sure, will update the topic one of these days, gotta find some free time.
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Problem with saving coordinates
Deliris replied to JezMan's topic in Community Support - Questions & Answers
Did you check syserr/syslog of channel1/db? Upload the errors(if any) on Metin2Dev Pastebin. And send us the link.