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Finnis

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Finnis last won the day on July 11 2016

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About Finnis

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  • Birthday 10/10/1997

Metin2

  • Jinno

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    Sura

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    I'm blue... Da beee de...
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  1. The idea itself is good but I honestly don't like this design. It would look better in chat: "[ BOSS KILL ] Finnis has killed the King of Darkness, Azrael!". But good job!
  2. Add #include "service.h" at the beginning of "length.h". And if still doesn't work, upload the content of "service.h".
  3. RequestSetEventFlag sends the packet with the flag name and value to the DB where it is processed(sent to all cores, calling SetEventFlag) and inserted into the database. Hope you understand what I mean.
  4. Am I the only one who thinks that it looked better then?
  5. And now that you "released" it, what do you think will happen ??
  6. Fix sequence. Off: Next time use spoiler, please.
  7. uiCharacter.py: def RefreshStatus(self): ... ... ... if unsigned32(player.GetStatus(player.EXP)) > your_limit_value_or_idk: show_dialog_and_set_default_value(your_limit_value_or_idk - unsigned32(player.GetStatus(player.EXP))) Something like that I think...
  8. Hi there, If I am not mistaken, you could check in uiCharacter the function that sets the player's EXP and if it exceeds the limit to show that dialog.
  9. You could insert into a vector the damage taken and the player instance or player id, doesn't really matter. After the boss is killed you can just loop through the vector and see who did the most damage. Hope it helped.
  10. Maybe I'm wrong but I think you should make use of 'type' instead of itemVnum. You can get a list of all refine types from source.
  11. Show us cmd.cpp from game/src.
  12. Guess what? All of them + client item and mob_proto.
  13. Hi there, you could try doing this: dam *= 1.2 + (float)(iTestDamage / 100); or dam *= 1.2 + (double)(iTestDamage / 100); Choose whats best for you.
  14. P.S: You really should try buying from @VegaS this system, he'll help you fix the problems
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