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Finnis

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Finnis last won the day on July 11 2016

Finnis had the most liked content!

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About Finnis

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  • Birthday 10/10/2001

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Metin2

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    Jinno

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  1. item.cpp void CItem::ModifyPoints(bool bAdd) I think this is what you're searching for. When bAdd is TRUE it will give the bonuses, when it is FALSE it will remove them.
  2. Good job! But if you continue releasing free things I think I will lose all my customers XD
  3. SendChatPacket is from module "net", therefore you will need to use it like this: net.SendChatPacket(...) @xP3NG3Rxhas the "net" module renamed to "m2net", this is why you get that error @dedif2.
  4. I'm not that good with words so I'll just say this: THANK YOU, we needed this! ~~
  5. nEw TeAm MeTiN2DeV dEfInEtLy DoEs NoT COpE WiTH thE AdmInIstRaTiON oF ThIS FoRuM On topic: The important thing is that is online now
  6. I think you forgot to add the skill id in function active_skill_list from questlib.lua. Edit: Sorry, didn't see that someone answered already.
  7. Hi, ASIKOO! Are you new here? Welcome!!
  8. Am I the only one who thinks that it looked better then?
  9. And now that you "released" it, what do you think will happen ??
  10. Fix sequence. Off: Next time use spoiler, please.
  11. uiCharacter.py: def RefreshStatus(self): ... ... ... if unsigned32(player.GetStatus(player.EXP)) > your_limit_value_or_idk: show_dialog_and_set_default_value(your_limit_value_or_idk - unsigned32(player.GetStatus(player.EXP))) Something like that I think...
  12. Hi there, If I am not mistaken, you could check in uiCharacter the function that sets the player's EXP and if it exceeds the limit to show that dialog.
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