Jump to content

Cripplez

Member
  • Content Count

    94
  • Joined

  • Last visited

  • Yangs

    477 [ Donate ]

Community Reputation

6 Neutral

About Cripplez

  • Rank
    Friendly

Informations

  • Gender
    Male

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I tested this with all the new edit, the only problem now is if the shaman is not in a party she can't buff others, but if she is in a party she can buff other people not in the party Anyone fixed this?
  2. Hello, is it possible to make that when a mob kill you when you revive you still have all your self buff and shaman buff? thank you
  3. I will explain better, it's impossible what is happening to me.. this is for example the regen.txt of the bayblack map and everything is okay, it is spawning the group 3023 If i try to use the same group vnum in the regen.txt of the new map, like this: When i start the server i will have this error in the syserr: SYSERR: Jul 14 19:16:26 :: SpawnMob: SpawnMob: no mob data for vnum 3023 But in the baybalck map everything is ok, in the other map there are no mob If i try to use "g" instead of "r" for example with the group mob vnum 3023 i will receive the same syserr error and if i try to use "g" and the mob vnum 101 (the same group for wolves of village 1) instead of the group of mobs it will spawn only the mob 101, not the group the stone.txt and boss.txt is working okay for metin stones and bosses, just regen.txt not **** FIXED **** I tested more and found what cause this "bug" in the regen.txt if the vnum group has 0 0 after the coordinate they will not spawn, i tried again with setting 10 10 like this and now everything is good
  4. Version of Files : XXX Hello, I tried to add the regen.txt in a new map, i added the same regen (with differenct coord) of another map with the same group vnum but when i start the server i have this syserr SYSERR: Jul 14 19:16:26 :: SpawnMob: SpawnMob: no mob data for vnum 3031 SYSERR: Jul 14 19:16:26 :: SpawnMob: SpawnMob: no mob data for vnum 3031 SYSERR: Jul 14 19:16:26 :: SpawnMob: SpawnMob: no mob data for vnum 3031 SYSERR: Jul 14 19:16:26 :: SpawnMob: SpawnMob: no mob data for vnum 3031 SYSERR: Jul 14 19:16:26 :: SpawnMob: SpawnMob: no mob data for vnum 3031 SYSERR: Jul 14 19:16:26 :: SpawnMob: SpawnMob: no mob data for vnum 3031 I can't understand why in a map there are no problem with this group, in the other it says this, like it is trying to spawn the mob 3031 (that in fac doesn't exist) instead of spawning the group vnum Anyone else had this problem?
  5. Version of Files : XXX Hello, I was in party with a friend and when i picked up his item they went in a different new slot instead of the stack he already had. Can this be changed so when i pick up his items they will go to the same slot? Like it would if he would pick up the items? Thank you
  6. I did everything in the guide, but when i put the mouse over this i can't see the tooltip and it doesn't let me click it... i can't understand why... the syserr are empty too
  7. Version of Files : XXX Hello, I tried to search for a fix of Damage Hack and Wait Hack Range, I need to implement it in the server source. Is there available a good free fix? Or even if someone sell this fix in source, thank you
  8. Yea I forgot to add these after the if.. { } Thanks
  9. Hello, I tried to add this argument in client source but when I try to open the client with the correct argument it doesn't load it, if the argument is wrong it says the message of error. Do you know what could be the problem? if (strstr(lpCmdLine, "--open-testmt2") == 0) MessageBox(NULL, "[Error] Start from autopatcher", "metin2client", MB_ICONSTOP); return 0;
  10. Thank you all I solved with different value of the bonus
  11. Version of Files : XXX Hello, I'm trying to make one or more quest that gives you ATTBONUS_HUMAN every 20 level. I mean, at level 20 it will give you permanently +10 halfhuman, at level 40 again +10, level 60 +10 halfhuman, etc.. So that at level 100 you will have a total of 50 halfhuman permanently Do you know how can this be done? Thank you I tried with this but someone lose the bonus when relog quest test_human_1 begin state start begin when login or levelup with pc.get_level() >= 20 begin affect.add_collect(apply.ATTBONUS_HUMAN, 10, 60*60*24*365*60) q.done() set_quest_state("test_human_2") set_state("__complete") end end state __complete begin end end quest test_human_2 begin state start begin when login or levelup with pc.get_level() >= 40 begin affect.add_collect(apply.ATTBONUS_HUMAN, 10, 60*60*24*365*60) q.done() set_quest_state("test_human_3") set_state("__complete") end end state __complete begin end end //and the same quest till level 100
  12. They are clean source martysama so it should be int, but I don't know which one is it exactly and if I should change it both in server and binary source
  13. Hello, when I put on monster more than about 21.484.386 Max HP I have this visual bug How can i fix so i can use this amount or more of max hp? Thank you
  14. I tested again and it works for me too when the player is GM, when the player is not GM I can't compare weapon/armor with stones
  15. @Mali61 I have a small problem, if i try to compare a weapon or armor with stones it doesn't work The equipped Item with stones is okay, but the item in inventory with stones can't be compared. Let me know if you can try it and see what I mean
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.