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Datheft15

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Everything posted by Datheft15

  1. Hey , i had a problem. I upgrade my spec inventory to +1 option " ETC " Everything is work expect trade. I don't know what his problem I try everything Here is my exchange.cpp [Hidden Content]
  2. Hey I have a problem. 0903 13:43:14056 :: Traceback (most recent call last): 0903 13:43:14056 :: File "uiInventory.py", line 1652, in OnUpdate 0903 13:43:14057 :: File "uiInventory.py", line 696, in ActualizarBonus 0903 13:43:14057 :: File "ui.py", line 3233, in GetChild 0903 13:43:14057 :: KeyError 0903 13:43:14057 :: : 0903 13:43:14057 :: 'bonus_1' 0903 13:43:14057 :: In uiinventory.py self.GetChild("bonus_1").SetText(str(player.GetStatus(69))) In inventorywindow.py { "name" : "txt_info_defenza_espada", "type" : "text", "x" : 176 - 5, "y" : 55, "text" : "Kard véd.:" }, { "name" : "Thin_info_defenza_espada", "type" : "image", "x" : 176 + SPACE_BONUS_INVENTORY - 65, "y" : 55 - 2, "image" : IMAGE_CHELO, "children" : ( { "name" : "bonus_1", "type" : "text", "x" : 26, "y" : 3, "text" : "999", "r" : 1.0, "g" : 1.0, "b" : 1.0, "a" : 1.0, "text_horizontal_align":"center" }, ), },
  3. elif Type == player.SLOT_TYPE_UPGRADE_INVENTORY or\ Type == player.SLOT_TYPE_BOOK_INVENTORY or\ Type == player.SLOT_TYPE_STONE_INVENTORY: item.SelectItem(self.AttachedItemIndex) self.AttachedIconHandle = item.GetIconInstance() if not self.AttachedIconHandle: self.AttachedIconHandle = 0 self.DeattachObject() return (width, height) = item.GetItemSize() elif Type == player.SLOT_TYPE_SKILL: skillGrade = player.GetSkillGrade(SlotNumber) self.AttachedIconHandle = skill.GetIconInstanceNew(self.AttachedItemIndex, skillGrade) Problem was in mousemodel.py. Just i've had If Type == player.SLOT_TYPE_UPGRADE_INVENTORY I just change to elif and it works SOLVED #
  4. Hey ! I have a problem. I don't know where I need search this problem So the problem is. I can't clicking the icon and I can't pull to the quick slots skill and emotions too. Somebody can help me ?
  5. Install this system and it will be works fine ( better than now)
  6. You can add trought the source : InstanceBase.h (Search) EFFECT_BODYARMOR_SPECIAL2 = 21, Add the effect names with number ( easier ) EFFECT_KARD = 23, EFFECT_SURA= 24, EFFECT_KETKEZES= 25, EFFECT_TOR= 26, EFFECT_IJ= 27, EFFECT_HARANG= 28, EFFECT_LEGYEZO= 29, EFFECT_TOR_2= 30, EFFECT_LEGYEZO_2 = 31, EFFECT_IJ_2 = 38, InstanceBase.cpp () UINT CInstanceBase::__GetRefinedEffect(CItemData* pItem) You need to render effect to item vnum like this ( this is a shit code but it swork ) if (pItem->GetSubType() == CItemData::WEAPON_SWORD) { if (vnum == 19000 || vnum == 19001 || vnum == 19002 || vnum == 19003 || vnum == 19004 || vnum == 19005 || vnum == 19006 || vnum == 19006 || vnum == 19007 || vnum == 19008 || vnum == 19009) m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_KARD; else if (vnum >= 19010 && vnum <= 19019) m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SURA; } else if (pItem->GetSubType() == CItemData::WEAPON_TWO_HANDED) { if (vnum >= 19060 && vnum <= 19069) m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_KETKEZES; } else if (pItem->GetSubType() == CItemData::WEAPON_DAGGER) { if (vnum >= 19020 && vnum <= 19029) { m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_TOR; m_swordRefineEffectLeft = EFFECT_REFINED + EFFECT_TOR_2; } } else if (pItem->GetSubType() == CItemData::WEAPON_BOW) { if (vnum >= 19030 && vnum <= 19039) m_swordRefineEffectLeft = EFFECT_REFINED + EFFECT_IJ_2; } else if (pItem->GetSubType() == CItemData::WEAPON_BELL) { if (vnum >= 19040 && vnum <= 19049) m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_HARANG; } else if (pItem->GetSubType() == CItemData::WEAPON_FAN) { if (vnum >= 19070 && vnum <= 19079) { if (CRaceMotionData::MODE_HORSE == m_GraphicThingInstance.GetMotionMode()) { m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_LEGYEZO; m_swordRefineEffectLeft = EFFECT_REFINED + EFFECT_LEGYEZO_2; } else m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_LEGYEZO; } } if (m_swordRefineEffectRight) m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight); if (m_swordRefineEffectLeft) m_swordRefineEffectLeft = __AttachEffect(m_swordRefineEffectLeft); } break; Playersettingsmodule.py Create the effect like this. chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+23, "PART_WEAPON", "D:/ymir work/pc/common/effect/armor/ridack_sword.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+24, "PART_WEAPON", "D:/ymir work/pc/common/effect/armor/ridack_swords.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+25, "PART_WEAPON", "D:/ymir work/pc/common/effect/armor/ridack_spear.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+26, "PART_WEAPON", "D:/ymir work/pc/common/effect/armor/ridack_knife.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+27, "PART_WEAPON", "D:/ymir work/pc/common/effect/armor/ridack_bow.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+28, "PART_WEAPON", "D:/ymir work/pc/common/effect/armor/ridack_bell.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+29, "PART_WEAPON", "D:/ymir work/pc/common/effect/armor/ridack_fan.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+30, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/armor/ridack_knife.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+31, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/armor/ridack_fan.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+38, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/armor/ridack_bow.mse") (NOTE) char who have 2 weapon like ninja need 2 effect EFFECT_TOR , EFFECT_TOR2 Left and right hand : m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_TOR; m_swordRefineEffectLeft = EFFECT_REFINED + EFFECT_TOR_2; You dont need add GR2 model to item_list just put the icon like this 19020 WEAPON icon/item/iconmdeknife.tga
  7. Okay, but I edited this : if (GetRealAlignment() == NAME_ALIGNMENT_1) to if (GetRealAlignment() > 1000 && GetRealAlignment() < 2000 ) server is down recently. if (GetRealAlignment() < NAME_ALIGNMENT_1 ) { blabla } if (GetRealAlignment() > NAME_ALIGNMENT_1) { blabla } or this isn't work
  8. Hey ! I have an idea and need help to implementation What if the alignment give bonus for example Alignment (1) > 1000 then 10k HP Alignment (1) > 4000 then 30k HP .. I found one topic on dev but this not work for me. Somebody can help me ? Thanks for reply !
  9. Version of Files : XXX Hey, I had a problem with the official Pet System, I fixed some bug what I can. So first problem is the transport box. When I put the pet into the box then box is gone. (0 minute) I saw in the source that it give socket to time (I think ) item2->SetForceAttribute(3, 1, item->GetAttributeValue(3)); item2->SetForceAttribute(4, 1, item->GetAttributeValue(4)); DWORD vnum1 = item->GetVnum()-55700; item2->SetSocket(0, vnum1); item2->SetSocket(1, item->GetSocket(1)); Second problem is : When the pet is summoned and you trade with other player your pet disappear. Third problem is : When I trying leveling pet he's not get exp except if I kill such mobs like my level. Sorry for my English its only B1 level -? Thanks, Sincerly,
  10. Hey, someone can help ? I would to add to my server that I can add my guild exp from case . I did this but it doesn't work. I can't complain #include <numeric> void CGuild::Doboz(int lv, LPCHARACTER ch) { case 80009: lv = MINMAX(m_data.level, lv, GUILD_MAX_LEVEL); if (lv != m_data.level) GuildPointChange(POINT_EXP, 10000, true); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("EXP gave")); } And how I can do that every guild level have a bonus for example lv 1 : tp +10% lv2 str +10 .
  11. os.remove(X) put this function into intrologin
  12. I have a little problem.. When Auto elixir is working and I want to ride a mount pc.mount(20115, 3600) Elixir was turned off but the highlights is on.. If I want to use again I need reactivated.. If I would like to use with horse this problem is not standing up Here is the potion's code if constInfo.IS_AUTO_POTION(itemVnum): metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)] if slotNumber >= player.INVENTORY_PAGE_SIZE * self.inventoryPageIndex: ## (e.g. 47(second page) >= 45 * 2; 47 >= 90 - false = bug) slotNumber -= player.INVENTORY_PAGE_SIZE * self.inventoryPageIndex ## (e.g. (third page) 93 -= 90 = 3 - true = fix) isActivated = 0 != metinSocket[0] if isActivated: self.wndItem.ActivateSlot(i) potionType = 0; if constInfo.IS_AUTO_POTION_HP(itemVnum): potionType = player.AUTO_POTION_TYPE_HP elif constInfo.IS_AUTO_POTION_SP(itemVnum): potionType = player.AUTO_POTION_TYPE_SP usedAmount = int(metinSocket[1]) totalAmount = int(metinSocket[2]) player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i)) else: self.wndItem.DeactivateSlot(i)
  13. It's ok , but I want put monster to the metin stone . For this need a high number ( ex 50024 )
  14. Anyone know how I can fix this ? SYSERR: Mar 24 12:59:24.194864 :: ChildLoop: AsyncSQL: query failed: Out of range value for column 'attack_speed' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (2095, "??????", "Póktojás", SYSERR: Mar 24 12:59:24.656838 :: ChildLoop: AsyncSQL: query failed: Out of range value for column 'attack_speed' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (50055, "??????", "Lila fert SYSERR: Mar 24 12:59:24.657260 :: ChildLoop: AsyncSQL: query failed: Out of range value for column 'attack_speed' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (50056, "??????", "Sárga fer SYSERR: Mar 24 12:59:24.657649 :: ChildLoop: AsyncSQL: query failed: Out of range value for column 'attack_speed' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (50057, "??????", "Kék fertô SYSERR: Mar 24 12:59:24.661826 :: ChildLoop: AsyncSQL: query failed: Out of range value for column 'attack_speed' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (50080, "??????", "Sárkánykő
  15. 71084 Àç°æºñ¼­ ITEM_USE USE_CHANGE_ATTRIBUTE 1 ANTI_DROP | NONE | NONE | NONE ITEM_STACKABLE | LOG NONE 0 0 0 0 0 LIMIT_NONE 0 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 I delete ,, ANTI_MYSHOP" ... but this don't working .....
  16. Hy guys i write a sd3 run quest... But if i kill 2092 spider then dont start timer and dont write the msg in notice quest pokbaronoo begin state start begin when 30130.chat."Megölöm a pókot" begin if not party.is_party() then say_title("Pók ölés") say("Ne vagy csoportban! ") say("Nem léphetsz be a Bárónõhöz") return end if not party.is_leader() then say_title("Pók ölés") say("Nem te vagy a csoportvezetõ ") say("Én csak a csoportvezetõvel tárgyalok!") return end say_title("Pók ölés") say("A rettenetes pók már régóta bevan zárva") say("Csak egy síp hívhatja elo odjuából") say("A sípot a szolgálja örzi.") say("Öld meg a szolgálját ,hogy megszerezd azt") say_reward("Csak is csapatban engedhetlek be.") say_reward("A csapat vezért küldjétek színem elé ") say_reward("Legyen nála legalább 1 darab ") say_item_vnum(71095) local xny = select("Igen","Nem") if xny == 1 then if pc.count_item(71095) >= 1 then say_title("Pók ölés") say("Rendben , látom megvan a belépod") say("Máris beviszlek téged és a csapatod") pc.remove_item(71095) wait() d.new_jump_party(217, 880, 6152) d.regen_file("data/dungeon/sd3/regen.txt") else say_title("Pók ölés") say("Szerezd be a belépot") say_item_vnum(71095) end elseif xny == 2 then return end end when logout with pc.get_map_index() >= 2170000 and pc.get_map_index() < 2180000 begin d.kill_all() pc.warp(69054,610899) end when login with pc.get_map_index() >= 2170000 and pc.get_map_index() < 2180000 begin d.notice("Öld meg a Pók-bárót ,hogy megkapd a kulcsot") end when 2094.kill with pc.get_map_index() >= 2170000 and pc.get_map_index() < 2180000 begin game.drop_item_with_ownership(30327, 1) d.notice("Nyomd meg a földön talált kulcsot ,hogy elohívd a pókot ") end when 30327.use with pc.get_map_index() >= 2170000 and pc.get_map_index() < 2180000 begin d.mob.spawn(2092,365,597,0,0) d.notice("A pók kijött az odjuából") pc.remove_item(30327, 1) end when 2092.kill with pc.get_map_index() >= 2170000 and pc.get_map_index() < 2180000 begin notice_all(" ".. pc.get_name.." megölte a Pók-bárónot") d.notice("1 perc múlva ki lesztek teleportálva innen") d.kill_all() timer("successbp", 1*60) end when successbp.timer begin d.exit_all() end end
  17. Hey guys. I have some problem with pet system..I need some help .: (1. My pet skills don't unlock if my pet level is 40 or 82 or 121...2. If i change other player my pet is hidding.3. If i put in the box and i give other player he dont know open ( You can not use )4. I change evolve items in the source ..But it request first item .. int it[3][7] = { { 55003, 30058, 30073, 30041, 30017, 30078, 30088 }, //Here Modify Items to request for 1 evo { 55004, 30035, 30089, 30031, 30011, 30080, 27994 }, //Here Modify Items to request for 2 evo { 55005, 30083, 30086, 30077, 30550, 27993, 72992 } //Here Modify Items to request for 3 evo }; int ic[3][7] = {{ 10, 10, 10, 10, 10, 5, 5 }, { 10, 10, 10, 10, 10, 5, 2 }, { 10, 10, 10, 10, 5, 2, 2, } };
  18. Only loading ..... If i created new character can enter the game .. Syserr ( client ) Sry i little speak eng 0713 18:51:23318 :: UnboundLocalError 0713 18:51:23318 :: : 0713 18:51:23318 :: local variable 'metinSocket' referenced before assignment 0713 18:51:23318 :: Syslog ( game99 ) Jul 13 19:13:43.139931 :: bgm_info.play(1, DEFAULT_BGM_NAME) Jul 13 19:13:43.140281 :: InputDB: player_load David 522880x632250x0 LEVEL 105 MOV_SPEED 100 JOB 0 ATG 222 DFG 108 GMLv 5
  19. How is it that the ignition is compatible with Windows XP?
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