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Datheft15

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About Datheft15

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  • Birthday November 2

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    Male
  • Location
    Hungary

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  • Mapping
    Intermediate
  • C++
    Beginner
  • LUA
    Intermediate
  • Python
    Advanced
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    Beginner
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  1. Hy, I have a problem with the compile this system ! I have problem with this : [TABLES.H] typedef struct SShopItemTable { DWORD vnum; BYTE count; TItemPos pos; // PC 상점에만 이용 long long price; // PC, shop_table_ex.txt 상점에만 이용 BYTE display_pos; // PC, shop_table_ex.txt 상점에만 이용, 보일 위치. long alSockets[ITEM_SOCKET_MAX_NUM]; TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_MAX_NUM]; DWORD price_type = 1; DWORD price_vnum = 0; SShopItemTable() { memset(&alSockets, 0, sizeof(alSocket
  2. Hey , i had a problem. I upgrade my spec inventory to +1 option " ETC " Everything is work expect trade. I don't know what his problem I try everything Here is my exchange.cpp https://pastebin.com/1VfWsfTh
  3. Hey I have a problem. 0903 13:43:14056 :: Traceback (most recent call last): 0903 13:43:14056 :: File "uiInventory.py", line 1652, in OnUpdate 0903 13:43:14057 :: File "uiInventory.py", line 696, in ActualizarBonus 0903 13:43:14057 :: File "ui.py", line 3233, in GetChild 0903 13:43:14057 :: KeyError 0903 13:43:14057 :: : 0903 13:43:14057 :: 'bonus_1' 0903 13:43:14057 :: In uiinventory.py self.GetChild("bonus_1").SetText(str(player.GetStatus(69))) In inventorywindow.py { "name" : "txt_info_defenza_espada", "type" : "text", "
  4. elif Type == player.SLOT_TYPE_UPGRADE_INVENTORY or\ Type == player.SLOT_TYPE_BOOK_INVENTORY or\ Type == player.SLOT_TYPE_STONE_INVENTORY: item.SelectItem(self.AttachedItemIndex) self.AttachedIconHandle = item.GetIconInstance() if not self.AttachedIconHandle: self.AttachedIconHandle = 0 self.DeattachObject() return (width, height) = item.GetItemSize() elif Type == player.SLOT_TYPE_SKILL: skillGrade = player.GetSkillGrade(SlotNumber) self.AttachedIconHandle = skill.GetIconInstanceNew(self.AttachedItemIndex, skillGrade) Problem was in mous
  5. Hey ! I have a problem. I don't know where I need search this problem So the problem is. I can't clicking the icon and I can't pull to the quick slots skill and emotions too. Somebody can help me ?
  6. Install this system and it will be works fine ( better than now)
  7. You can add trought the source : InstanceBase.h (Search) EFFECT_BODYARMOR_SPECIAL2 = 21, Add the effect names with number ( easier ) EFFECT_KARD = 23, EFFECT_SURA= 24, EFFECT_KETKEZES= 25, EFFECT_TOR= 26, EFFECT_IJ= 27, EFFECT_HARANG= 28, EFFECT_LEGYEZO= 29, EFFECT_TOR_2= 30, EFFECT_LEGYEZO_2 = 31, EFFECT_IJ_2 = 38, InstanceBase.cpp () UINT CInstanceBase::__GetRefinedEffect(CItemData* pItem) You need to render effect to item vnum like this ( this is a shit code but it swork ) if (pItem->GetSubType() == CItemData:
  8. Datheft15

    Align bonus

    Thank you Owsap SOLVED THEME
  9. Datheft15

    Align bonus

    Okay, but I edited this : if (GetRealAlignment() == NAME_ALIGNMENT_1) to if (GetRealAlignment() > 1000 && GetRealAlignment() < 2000 ) server is down recently. if (GetRealAlignment() < NAME_ALIGNMENT_1 ) { blabla } if (GetRealAlignment() > NAME_ALIGNMENT_1) { blabla } or this isn't work
  10. Datheft15

    Align bonus

    Hey ! I have an idea and need help to implementation What if the alignment give bonus for example Alignment (1) > 1000 then 10k HP Alignment (1) > 4000 then 30k HP .. I found one topic on dev but this not work for me. Somebody can help me ? Thanks for reply !
  11. Version of Files : XXX Hey, I had a problem with the official Pet System, I fixed some bug what I can. So first problem is the transport box. When I put the pet into the box then box is gone. (0 minute) I saw in the source that it give socket to time (I think ) item2->SetForceAttribute(3, 1, item->GetAttributeValue(3)); item2->SetForceAttribute(4, 1, item->GetAttributeValue(4)); DWORD vnum1 = item->GetVnum()-55700; item2->SetSocket(0, vnum1); item2->SetSocket(1, item->GetSocket(1)); Second problem is : Wh
  12. 215 is busy ( sash ) use 216 to packet.h
  13. Hey, someone can help ? I would to add to my server that I can add my guild exp from case . I did this but it doesn't work. I can't complain #include <numeric> void CGuild::Doboz(int lv, LPCHARACTER ch) { case 80009: lv = MINMAX(m_data.level, lv, GUILD_MAX_LEVEL); if (lv != m_data.level) GuildPointChange(POINT_EXP, 10000, true); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("EXP gave")); } And how I can do that every guild level have a bonus for example lv 1 : tp +10% lv2 str +10 .
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