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Coveto

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  1. It depends on what you need. You can use it in more than one way. It's not only for events, it's just a common map, so use the game99 as your creativity suggests. But consider it will make the map lag a lil bit
  2. In each core, in the CONFIG file, you have some maps, usually channel 1-2-3 etc have got the same maps on their CONFIG files. Then you've got channel99, which is a common channel, leave in it only the map you want on a common channel, for example OX map. To do that open the CONFIG file in game99, and leave just the index you want. To know which maps are indexes open the file index in locale/yourlocale/map
  3. Item.h, find "StartDestroyEvent" and change (int iSec = 300)
  4. I'm not as expert as other people on this forum. But I think it's quite complicated, of course it depends on what you want to do with them. Do you need it for a new level for the skills?
  5. Actually, the chance you are talking about is in char_resist.cpp. Stun resistance has just 90% of success. This is not a bug, but if you want Stun fixed 100%, you'd also change this: bool CHARACTER::IsImmune(DWORD dwImmuneFlag) { if (IS_SET(m_pointsInstant.dwImmuneFlag, dwImmuneFlag)) { int immune_pct = 90; int percent = number(1, 100); if (percent <= immune_pct) // 90% Immune { if (test_server && IsPC()) ChatPacket(CHAT_TYPE_PARTY, "<IMMUNE_SUCCESS> (%s)", GetName()); return true; } else { if (test_server && IsPC()) ChatPacket(CHAT_TYPE_PARTY, "<IMMUNE_FAIL> (%s)", GetName()); return false; } } if (test_server && IsPC()) ChatPacket(CHAT_TYPE_PARTY, "<IMMUNE_FAIL> (%s) NO_IMMUNE_FLAG", GetName()); return false; } to this: bool CHARACTER::IsImmune(DWORD dwImmuneFlag) { if (IS_SET(m_pointsInstant.dwImmuneFlag, dwImmuneFlag)) { if (test_server && IsPC()) ChatPacket(CHAT_TYPE_PARTY, "<IMMUNE_SUCCESS> (%s)", GetName()); return true; } if (test_server && IsPC()) ChatPacket(CHAT_TYPE_PARTY, "<IMMUNE_FAIL> (%s) NO_IMMUNE_FLAG", GetName()); return false; }
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