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filipw1 last won the day on February 21 2016

filipw1 had the most liked content!

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About filipw1

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  1. You did something wrong, it works like a charm https://i.gyazo.com/ffca9090c16622f9cff205ca154455af.mp4
  2. First of all, I bet you will have more problems that this one, so you should create a topic in Q&A section, but for now, change "g_MaxGold" to "GOLD_MAX"
  3. This should help def GetShopNamesRange(): try: file = open("shop.cfg", 'r') value = file.read() file.close() try: return float(value) except ValueError: return 1.0 except IOError: return 1.0
  4. Well, that's all you need. First try to understand how it works then ask for a help
  5. filipw1

    const char to tchar

    Try chaning it to: while ((ch = getopt(argc, argv, TEXT("npverltI"))) != -1)
  6. I stopped using SQL proto, just it. I'm not sure what was wrong exactly.
  7. I have an old server project on my pc, I used it to demonstrate problem, since I don't have this fix there, then I used another server project I'm working on
  8. When you are changing attributes in your item for every-single attribute server sends update packet to client, which is up to 4 unnecessary packets per one change. You must agree this is pointless. If you use bonus switcher and, let's say, with 500ms delay for 7 items it is 5 * 7 * 2 update packets per second. Going lower with delay you will get absurd amount of those packets. Another issue is you are not able to read attributes, I mean, avarage human cannot. After digging in code I got rid of redundant packets and received smoother in-game experience This how it looks for
  9. Great job. Every topic from you is just must-have for proper server
  10. With default login window when you select server and channel, go to input form and then back to select you can't select it with key. It helps with it
  11. MilesLib\Stdafx.h Under: #include "../eterBase/Debug.h" Add: #define WINDOWS_IGNORE_PACKING_MISMATCH And that's all
  12. GuildSafeboxManager.cpp, check queries
  13. Yep. Some time ago I managed to fix that but this system wasn't nessesary to me so I deleted it
  14. There is a typo in this public C++ system, I don't remember where is it exactly, somewhere in db, the thing is, if you read the code precisely, you will fix that system.
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