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filipw1 last won the day on February 21 2016

filipw1 had the most liked content!

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About filipw1

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  1. I stopped using SQL proto, just it. I'm not sure what was wrong exactly.
  2. -25% percent off for quoted systems, until 08.06.2020 00:00 GMT +1
  3. Some new systems are out for sale Bonus switcher: My own switching algorithm, shouldn't skip bonuses Interesting design Saving all data, switching works after teleport, closing client etc You can only choose appropriate attributes for each item No looped functions You can save template Item drop info: Window, which shows from whom certain item drops Data loaded from server Interesting design Teleport window: Window with list of map you can teleport Details about maps Mobs, metins, bosses preview Data loaded on server from txt file is sent when it's necessary Itemshop update
  4. I have an old server project on my pc, I used it to demonstrate problem, since I don't have this fix there, then I used another server project I'm working on
  5. When you are changing attributes in your item for every-single attribute server sends update packet to client, which is up to 4 unnecessary packets per one change. You must agree this is pointless. If you use bonus switcher and, let's say, with 500ms delay for 7 items it is 5 * 7 * 2 update packets per second. Going lower with delay you will get absurd amount of those packets. Another issue is you are not able to read attributes, I mean, avarage human cannot. After digging in code I got rid of redundant packets and received smoother in-game experience This how it looks for 150ms switch delay: gif With my fix: gif Download: link
  6. Great job. Every topic from you is just must-have for proper server
  7. With default login window when you select server and channel, go to input form and then back to select you can't select it with key. It helps with it
  8. MilesLib\Stdafx.h Under: #include "../eterBase/Debug.h" Add: #define WINDOWS_IGNORE_PACKING_MISMATCH And that's all
  9. filipw1

    Guild Storage

    GuildSafeboxManager.cpp, check queries
  10. filipw1

    Guild Storage

    Yep. Some time ago I managed to fix that but this system wasn't nessesary to me so I deleted it
  11. filipw1

    Guild Storage

    There is a typo in this public C++ system, I don't remember where is it exactly, somewhere in db, the thing is, if you read the code precisely, you will fix that system.
  12. Sent you an invite on discord
  13. I know, but I don't see point. Why would you use quest when you have source code on whole game? This would have be game changer in 2013, but now it's useless
  14. My guess is that string formating wasn't a thing when they did that code, so they coded it just to work somewhat good.
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