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filipw1

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filipw1 last won the day on February 21 2016

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About filipw1

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  1. I stopped using SQL proto, just it. I'm not sure what was wrong exactly.
  2. I have an old server project on my pc, I used it to demonstrate problem, since I don't have this fix there, then I used another server project I'm working on
  3. When you are changing attributes in your item for every-single attribute server sends update packet to client, which is up to 4 unnecessary packets per one change. You must agree this is pointless. If you use bonus switcher and, let's say, with 500ms delay for 7 items it is 5 * 7 * 2 update packets per second. Going lower with delay you will get absurd amount of those packets. Another issue is you are not able to read attributes, I mean, avarage human cannot. After digging in code I got rid of redundant packets and received smoother in-game experience This how it looks for
  4. Great job. Every topic from you is just must-have for proper server
  5. With default login window when you select server and channel, go to input form and then back to select you can't select it with key. It helps with it
  6. MilesLib\Stdafx.h Under: #include "../eterBase/Debug.h" Add: #define WINDOWS_IGNORE_PACKING_MISMATCH And that's all
  7. I know, but I don't see point. Why would you use quest when you have source code on whole game? This would have be game changer in 2013, but now it's useless
  8. My guess is that string formating wasn't a thing when they did that code, so they coded it just to work somewhat good.
  9. I don't get it. You did rewrite bunch of functions except for last 3. Almost 2 years passed since he asked you about that. I think you are a bit cocky
  10. When I was in high school when teacher asked my class "how" we always answered as soon as possible . So yeah, as soon as possible
  11. And so do most of polish systems, not only public ones. I been fixing those recently pretty often. You can't imagine how they look like
  12. To look somewhat smart I actually read most of them as he has good coding habits
  13. ch->YukseltmePaneliniAc(); Dunno what you are talking about
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