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Avallon

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About Avallon

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  1. Hi all. I think I have a problem at the source. I know the lycan are two bonuses, namely: - Resistance bloody attack and defense chance against claws - but just get me in my game at the bloody defense, bonuses are both available in item_attr and source / client. From what is the problem that defense not want to drop jaws at all? I increased the chance at the bonus, but all in vain .. If anyone can help me please ... sry for my english...
  2. yeah, its ok uitooltip.py
  3. My criptor item proto can't indentify the flag anti lycan for example : Sword can be used by sura , war , ninja .Even i set the correct flag to can't be used by Lycan it still apear down : Usable for : Sura , War , Ninja , Lycan
  4. ...that files are already with map_e1, i need normal kingdom ....
  5. not working... syserr: SYSERR: Jul 24 02:02:01.936087 :: GetServerLocation: location error name LycanTest mapindex 0 0 x 0 empire 1 SYSERR: Jul 24 02:02:02.735887 :: GetValidLocation: cannot find tree by 0 0 (map index 1) SYSERR: Jul 24 02:02:02.735908 :: PlayerLoad: InputDB::PlayerLoad : cannot find valid location 0 x 0 (name: LycanTest)
  6. #ifndef __START_POSITION_H #define __START_POSITION_H #include "locale_service.h" extern char g_nation_name[4][32]; extern DWORD g_start_position[7][2]; extern long g_start_map[7]; extern DWORD g_create_position[7][2]; extern DWORD g_create_position_canada[7][2]; extern DWORD arena_return_position[4][2]; inline const char* EMPIRE_NAME( BYTE e) { return LC_TEXT(g_nation_name[e]); } inline DWORD EMPIRE_START_MAP(BYTE e) { return g_start_map[e]; } inline DWORD EMPIRE_START_X(BYTE e) { if (1 <= e && e <= 6) return g_start_position[e][0]; return 0; } inline DWORD EMPIRE_
  7. start_position.cpp:17: error: conflicting declaration 'long int g_start_map [4]' start_position.h:8: error: 'g_start_map' has a previous declaration as 'long int g_start_map [7]' start_position.cpp:25: error: conflicting declaration 'DWORD g_start_position [4][2]' start_position.h:7: error: 'g_start_position' has a previous declaration as 'DWORD g_start_position [7][2]' start_position.cpp:43: error: conflicting declaration 'DWORD g_create_position [4][2]' start_position.h:9: error: 'g_create_position' has a previous declaration as 'DWORD g_create_position [7][2]' start_position.cpp:51: error:
  8. #include "stdafx.h" #include "start_position.h" char g_nation_name[4][32] = { "", "신수국", "천조국", "진노국", }; // LC_TEXT("신수국") // LC_TEXT("천조국") // LC_TEXT("진노국") long g_start_map[7] = { 0, 1, 21, 41, 7, 27, 47 }; DWORD g_start_position[7][2] = { {0, 0}, {469300, 964200}, {55700, 157900}, {969600, 278400}, {469300, 964200}, {55700, 157900}, {969600, 278400} }; DWORD arena_return_position[4][2] = { { 0, 0 }, { 347600, 882700 }, // 자양현 { 138600, 236600 }, // 복정현 { 857200, 251800 } // 박라현 }; DWORD g_create_position[7][2] = { {0, 0}, {469300, 96
  9. Can you explain please? where exactly ? what needs changing?
  10. Hi all. I have one problem with my source. How can I change start position to Lycan? I want the kingdom normal, NOT in their map ty
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