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Rideas last won the day on October 20 2015
Rideas had the most liked content!
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100 FriendlyAbout Rideas

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Friendly
- Birthday 05/08/1993
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Male
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Location
Turkey
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xd
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:D
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Good Job Bro :)
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Python Character Select and Create Bug Fixed
Rideas replied to Rideas's topic in Programming & Scripts / Systems
:D -
Python Character Select and Create Bug Fixed
Rideas replied to Rideas's topic in Programming & Scripts / Systems
No problem -
Sash system little problem with compilation
Rideas replied to avertuss's question in Questions & Answers
char.cpp line 1625 delete. They will work sashes if I delete it? Yes. -
Sash system little problem with compilation
Rideas replied to avertuss's question in Questions & Answers
char.cpp line 1625 delete. -
But i belive i don`t have function "if(iLv" Sorry for my english. open char.cpp Search: if (GetLevel() < 91) PointChange(POINT_STAT, 1);change: if (GetLevel() < 99) PointChange(POINT_STAT, 1);Search: if(iLv <= 91) PointChange(POINT_STAT, ((MINMAX(1, iLv, 91) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT)); else PointChange(POINT_STAT, 91*3 - GetPoint(POINT_STAT));change: if(iLv <= 99) PointChange(POINT_STAT, ((MINMAX(1, iLv, 99) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT)); else PointChange(POINT_STAT, 99*3 - GetPoint(PO
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But i belive i don`t have function "if(iLv" Sorry for my english. open char.cpp Search: if (GetLevel() < 91) PointChange(POINT_STAT, 1);change: if (GetLevel() < 99) PointChange(POINT_STAT, 1);Search: if(iLv <= 91) PointChange(POINT_STAT, ((MINMAX(1, iLv, 91) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT)); else PointChange(POINT_STAT, 91*3 - GetPoint(POINT_STAT));change: if(iLv <= 99) PointChange(POINT_STAT, ((MINMAX(1, iLv, 99) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT)); else PointChange(POINT_STAT, 99*3 - GetPoint(PO
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not my video
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İs bug : https://www.youtube.com/watch?v=ZmgEDKdDono&feature=youtu.b Fix : open char_item.cpp Search: bool CHARACTER::EquipItem(LPITEM item, int iCandidateCell) { Add: if (ITEM_BELT == item->GetType() && CBeltInventoryHelper::IsExistItemInBeltInventory(this)) { ChatPacket(CHAT_TYPE_INFO, "Empty your belt inventory !"); return false; }
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How can I ask whether item is equipped or not?
Rideas replied to .Avenue™'s question in Questions & Answers
I've already fixed it. I pasted the code on wrong place. Can you add me please in Skype? (mravenue.epvp) I've got a question Another problem fix bool CHARACTER::UnequipItem(LPITEM item) { [...] if (item->GetType() == ITEM_WEAPON) { if (GetWear(WEAR_COSTUME_WEAPON)) { ChatPacket(CHAT_TYPE_INFO, "Remove the first costume weapons"); return false; } } } -
texts = "|Hmsg:" + name + "|h"+"[PM]"+"|h|r " + text net.SendChatPacket(texts, type)
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Open uibonustransfer.py Search: itemVnum == 76025: # costume bonus transfer item kod