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alphavladim

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Everything posted by alphavladim

  1. I just set up some serverfiles and here is syserr: SYSERR from Auth SYSERR: Aug 9 01:15:47 :: load: ANI directory = (null) SYSERR from Channel1 SYSERR: Aug 9 01:15:52 :: load: ANI directory = (null) SYSERR: Aug 9 01:15:53 :: Boot: mob table size error SYSERR from DB SYSERR: Aug 9 01:15:42 :: Start: TABLE_POSTFIX not configured use default SYSERR: Aug 9 01:15:53 :: Process: FDWATCH: peer null in event: ident 21 SYSERR: Aug 9 01:15:58 :: Process: FDWATCH: peer null in event: ident 21 SYSERR from Game99 SYSERR: Aug 9 01:15:57 :: load: ANI directory = (null) SYSERR: Aug 9 01:15:58 :: Boot: mob table size error Any help is appreciated !
  2. I am using Syron's source : [Hidden Content] Compiled them with gcc48. Here is the backtrace: Starting program: /usr/home/main/Server/game/game [New Thread 29403080 (LWP 100137)] Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 29403080 (LWP 100137)] 0x00000000 in ?? () (gdb) backtrace #0 0x00000000 in ?? () #1 0x28b420f4 in __cxxabiv1::__dynamic_cast (src_ptr=0x28be4620 <(anonymous namespace)::ctype_c>, src_type=0x28bda67c <typeinfo for std::locale::facet>, dst_type=0x28bda540 <typeinfo for std::ctype<char>>, src2dst=0) at ../../.././../gcc-4.8.3/libstdc++-v3/libsupc++/dyncast.cc:60 #2 0x28b70c5b in std::has_facet<std::ctype<char> > (__loc=...) at /usr/ports/lang/gcc/work/build/i386-portbld-freebsd10.1/libstdc++-v3/include/bits/locale_classes.tcc:110 #3 0x28b64491 in std::basic_ios<char, std::char_traits<char> >::_M_cache_locale ( this=this@entry=0x28be3904 <std::cout+4>, __loc=...) at /usr/ports/lang/gcc/work/build/i386-portbld-freebsd10.1/libstdc++-v3/include/bits/basic_ios.tcc:159 #4 0x28b64600 in std::basic_ios<char, std::char_traits<char> >::init (this=this@entry=0x28be3904 <std::cout+4>, __sb=__sb@entry=0x28be3500 <__gnu_internal::buf_cout_sync>) at /usr/ports/lang/gcc/work/build/i386-portbld-freebsd10.1/libstdc++-v3/include/bits/basic_ios.tcc:132 #5 0x28b5634b in basic_ostream (__sb=<optimized out>, this=<optimized out>, __in_chrg=<optimized out>, __vtt_parm=<optimized out>) at /usr/ports/lang/gcc/work/build/i386-portbld-freebsd10.1/libstdc++-v3/include/ostream:85 #6 std::ios_base::Init::Init (this=0x288e8edc) at ../../../.././../gcc-4.8.3/libstdc++-v3/src/c++98/ios_init.cc:91 #7 0x286a163e in ?? () from /usr/local/lib/libcryptopp.so #8 0x284524fb in ?? () from /libexec/ld-elf.so.1 #9 0x28451aaf in ?? () from /libexec/ld-elf.so.1 #10 0x2844ff3e in ?? () from /libexec/ld-elf.so.1 Can anyone help me with this ?
  3. I get segmentation fault when I try to run the game. Does anyone know why ? This is what GDB says. It is compiled with GCC 4.8 Starting program: /usr/home/main/Server/game/game [New Thread 29403080 (LWP 100137)] Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 29403080 (LWP 100137)] 0x00000000 in ?? () (gdb) backtrace #0 0x00000000 in ?? () #1 0x28b420f4 in __cxxabiv1::__dynamic_cast (src_ptr=0x28be4620 <(anonymous namespace)::ctype_c>, src_type=0x28bda67c <typeinfo for std::locale::facet>, dst_type=0x28bda540 <typeinfo for std::ctype<char>>, src2dst=0) at ../../.././../gcc-4.8.3/libstdc++-v3/libsupc++/dyncast.cc:60 #2 0x28b70c5b in std::has_facet<std::ctype<char> > (__loc=...) at /usr/ports/lang/gcc/work/build/i386-portbld-freebsd10.1/libstdc++-v3/include/bits/locale_classes.tcc:110 #3 0x28b64491 in std::basic_ios<char, std::char_traits<char> >::_M_cache_locale ( this=this@entry=0x28be3904 <std::cout+4>, __loc=...) at /usr/ports/lang/gcc/work/build/i386-portbld-freebsd10.1/libstdc++-v3/include/bits/basic_ios.tcc:159 #4 0x28b64600 in std::basic_ios<char, std::char_traits<char> >::init (this=this@entry=0x28be3904 <std::cout+4>, __sb=__sb@entry=0x28be3500 <__gnu_internal::buf_cout_sync>) at /usr/ports/lang/gcc/work/build/i386-portbld-freebsd10.1/libstdc++-v3/include/bits/basic_ios.tcc:132 #5 0x28b5634b in basic_ostream (__sb=<optimized out>, this=<optimized out>, __in_chrg=<optimized out>, __vtt_parm=<optimized out>) at /usr/ports/lang/gcc/work/build/i386-portbld-freebsd10.1/libstdc++-v3/include/ostream:85 #6 std::ios_base::Init::Init (this=0x288e8edc) at ../../../.././../gcc-4.8.3/libstdc++-v3/src/c++98/ios_init.cc:91 #7 0x286a163e in ?? () from /usr/local/lib/libcryptopp.so #8 0x284524fb in ?? () from /libexec/ld-elf.so.1 #9 0x28451aaf in ?? () from /libexec/ld-elf.so.1 #10 0x2844ff3e in ?? () from /libexec/ld-elf.so.1
  4. Did you even google the error ? I a simple search of the error and found out the fix : [Hidden Content] here is all you need to know. Firstly : You should go to Control Panel - System and Security - Windows Update click search for updates and let it do it's job. Check if the update named KB976656 is in the list. If not, FIND AND DOWNLOAD KB976656.exe. For everything else, google is your friend.
  5. linking ../game_r65730_Lycan_32 with gcc49 -Wall -fPIC -m32 -pipe -fexceptions -D_THREAD_SAFE -Wl,-rpath=/usr/lib -Wno-strict-aliasing -lpthread -ffast-math -ftracer -funroll-loops -finline-functions -funswitch-loops -ftree-vectorize -ftree-slp-vectorize.... /usr/local/bin/ld: OBJDIR/char.o: undefined reference to symbol '_Znaj' /usr/lib/libc++.so.1: error adding symbols: DSO missing from command line collect2: error: ld returned 1 exit status Makefile:146: recipe for target '../game_r65730_Lycan_32' failed gmake: *** [../game_r65730_32] Error 1 Does anyone know how to solve this ? Should I paste my Makefile too ? Thank you!
  6. Modify this line : self.hpPercenttxt.SetPosition(200 + 7*self.nameLength-205, 13)
  7. Any scripting referrences for this game ? I mean for example a list with all syntaxes, so i won't ask for syntaxes again and again on the forums. Thank you for your answer! I really appreciate your help!
  8. I am a (junior to senior) C++, Java and UnityScript ( Unity3D ). I am looking for someone to teach me some basics. Implementing new items / buildings / etc Teach me basics on quest making Teach me basics on system making Willing to answer my noobish questions I am looking forward to building a server from scratch ( if i can say so ) and i need to learn first. Only serious DEVs only! Add me on @Skype : AlphaVladim or PM here. As i mentioned in the thread's title, i am willing to pay for this help. Thank you!
  9. Do you suggest any IDE for editing those scripts ? It would be handy to have some features like syntax prediction. Is there any syntax to check / get player position ? (map coords). Thanks!
  10. Thank you for your answer! Is there any way to verify players coords ? For instance pc.get_player_location.y or something similar ? Edit: Also, what IDE are you using for scripts making ? Is VS 2013 adequate ? Thanks again.
  11. Does anyone have a 50k / 40k or newer source to compile ? Also, is there any possibility to make shops ( in game ones, when you transform in that table ) only in custom locations ? For example, i want to disable the ability to create shops in map1 and let the players create them only in a specific map and area of it, made exactly with this purpose. Another question: How can i implement grass for example in the client ? What should i add in property.epk ? I already made a map with 3D grass with World Editor Remix. Thanks!
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