Jump to content

Shahin

Member
  • Posts

    112
  • Joined

  • Last visited

  • Donations

    $0.00 

1 Follower

About Shahin

  • Birthday 01/31/1997

Informations

  • Nationality
    Iranian - Romanian
  • Gender
    Male
  • Location
    Romania

Social Networks

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Shahin's Achievements

Collaborator

Collaborator (7/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

5

Reputation

3

Community Answers

  1. use the button for solved threats
  2. Can you tell us the real world difference? in detail please. Performance wise, do you feel it?
  3. This is Shining System by Sanii. His website is not working atm, so here it is: The product is free on his website for anyone asking. https://mega.nz/file/RmgE0KRa#TOwJDaISrHQT1Ix1xPATS2wcDG0IOPWn_ORItUGUx0Y https://www.virustotal.com/gui/url/8f6124e231394ac492725761fb558df1663503eb8dab43823abd394decad7c34/detection With this you can add effects on any armor/weapon/costume etc. with one simple way: 1. You will have a text file named shiningtable.txt in your pack/locale/xx folder, in which you add the shining path along with the item vnum. Example: 10 "D:/ymir work/pc/common/effect/sword/sword_8_s.mse" Don't forget to use Tabs between vnum and path Also: you can set up to three effects on an item. That's it. No more binary and proto stress.
  4. Thank you so much! I appreciate it! Thanks for the effort put in to explain how things work
  5. So the easiest solution which is also not conflicting with the other time functions on update would be the : ? I am still benchmarking the "fix" received by @CHKRZ, but i think on a lower spec pc would run players crazy with the usage. I have 50% Gpu utilization with only one client minimized, 80% with tree clients minimized, on a i7 6700k integraded GPU "HD 630" (which is a high graded integrated PC Gpu, so the difference is huge when we talk about laptop i3/i5 integrated gpu users). I am taking integrated GPUs as a measurement because 70% of players are using a laptop, and most of them have only integrated GPUs. The base idea is to Optimize, not to use more performance to fix a minor problem. (i'm still talking about the above fix) So, what would be your suggestion as the best solution, and if you can walk me through it.
  6. I'm testing it now. I'll come back with a feedback
  7. Video down below for better understanding. It is normal recording, nothing sped up. https://i.gyazo.com/63e255ae4a989a76941e8fe40be43a4a.mp4 Hello guys: If i leave the game in background even for 30 minutes, all the effects going on in the background are paused and resumed when window is on focus. It is like caching and then running everything afterwards. every effect untill the time i came back that was happening in the surrounded area, are playing all in the same time. Lets say if i have the game in background, the round circle around my character had to fully complete 100 cicles in the last one minute. When i get the Window back up, all those 100 cicles are starting on a high speed until it resumes to the actual time, and then it slows down to normal. I Know this is a known issue but i never had it on my own. How can i fix it? Thank you!
  8. Can anybody help me with this? I have a lot of conflicts with the SQLMsg struct any ideas?
  9. Hello there, i have searched everywhere but it seem not to find any 2.8 conversion to anything. I have a gr2 convertor from 2.4/2.6/2.9 to 2.11, but it doesn't seem to work with 2.8 I have even tried path changer with conversion as well, to 2.9 or 2.11 but the conversion still doesn't work. If somebody can help me, i would appreciate so much! Thank you! the files: https://mega.nz/file/5vgG2K6C#6DnOcOPj4LrgTABVKGwpBvY8cLCEibzd9VRcNgZiWuU https://www.virustotal.com/gui/url/7b8d5818d1a4ab0948345d30fb9fca01803ddb3795c1e3f28a43fd0ef8c4bc71/detection
  10. jesus christ.. i had level 40 set from gm command /all_skill_master and it was bugged for horse. Changing it with the standard comand, it was ok for level above 11 to 30 Thank you so much!
  11. Hello there, i am working on martysama 4.9 extended, with costume_mount type etc. I searched over the internet about this "issue" (most likely i am the dumb in question) ,but marty surely had something in his mind. In InstanceBase.cpp i have this kind of lines: But nothing useful in pvp.cpp, and i don't want to mess with what i might not find through the files. I don't want to add random lines just to "work", since he has something going on here already that we can use, but i don't know where to look after. Does someone have the solution for this? Pretty please! Thank you!
  12. Hello there, this is my syserr 0301 15:05:12894 :: ResourceManager::GetResourcePointer: NOT SUPPORT FILE season1\npc\backchon\mark_0 I searched the file folder and there is no such file. I dragged the new backchon folder from retail version and still nothing changed. Changed the gr2 version of the file from 2.4 to 2.11 and still the same. I have tried the version of the file with extended hair over the ears, instead of stuck hair inside the skull (3d model design) Still nothing.. any ideas?
  13. Thank you so much!
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.