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hello, who can help and me. how can I make a button, to show and hide one div with same id. i use this. <script language="javascript"> function toggle() { var ele = document.getElementById("main"); var text = document.getElementById("displayText"); if(ele.style.display == "block") { ele.style.display = "none"; text.innerHTML = "Show"; } else { ele.style.display = "block"; text.innerHTML = "Hide"; } } </script> but have one problme,show only the first div. <div id="baraName"> <b>Test</b> <div id="texbutton"> <a id="displayText" ; href="javascript:toggle();">show</a> </div> </div> <div id="main" hidden> blablabla</div> <div id="baraName"> <b>Test22</b> <div id="texbutton"> <a id="displayText" ; href="javascript:toggle();">show</a> </div> </div> <div id="main" hidden> asaaxaxazaxacacaca</div>
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is sample: login in putty cd /usr/src/ find . -type f | xargs -n 5 touch
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hello who create one lib? source: 1. Search for this function in game/input.cpp: void CInputProcessor::Version(LPCHARACTER ch, const char* c_pData) 2. Replace the entire function with this: if (!ch) { return; } TPacketCGClientVersion * p = (TPacketCGClientVersion *) c_pData; // If the file name is not metin2client.exe and the GM level is not equal with GM_IMPLEMENTOR kick the player if (strcmp(p->filename, "metin2client.exe") && ch->GetGMLevel() != GM_IMPLEMENTOR) { // immediately close the connection with the player sys_err("%s[%d] has been disconnected: %s", ch->GetName(), ch->GetPlayerID(), p->filename); ch->GetDesc()->SetPhase(PHASE_CLOSE); return; } sys_log(0, "VERSION: %s %s %s", ch->GetName(), p->timestamp, p->filename); ch->GetDesc()->SetClientVersion(p->timestamp); pls hellp me
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Problem with costumes on 34k game
oneX replied to JinHan's topic in Community Support - Questions & Answers
am pus 8. problema e ca si dupa ce le pun pe mine , timpul ramane tot 0 am incercat si sa copiez query de la alt costum, tot asa face , problema mai mare e ca dispar dupa teleportare relog, doar costumele astea Habar nu ai taci, ca te dai mare bascula dar habar nu ai. The function of uitooltip.py realtime. There is implemented. mai bine taceai ) era din qerry nu din .py din moment ce costumele clasice nu au probleme -
Problem with costumes on 34k game
oneX replied to JinHan's topic in Community Support - Questions & Answers
seteaza si in client si in mysql/txt depinde ce ai tu sa fie la limittype0 7= se scurge timp-ul de cand ii intra in inventar sau 8 = cand da prima data click pe el incepe sa se scurga. iar la limitvalue0 pui timp-ul in secunde . nu cred ca poate fi din alta parte pe 34k -
hy metin2dev i have one problem, who change time for save items in table /player/item i have open source game 40k
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sry i don't have source code..
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hello i have one problem! have game 34k 60mb I do not go function npc.get_vid help me with a diff i use one diff game34083 001690C3: 53 56 001690C4: 83 53 001690C5: EC 83 001690C6: 24 EC 001690C7: A1 20 001690C8: 18 A1 001690C9: 14 18 001690CA: 6A 14 001690CB: 08 6A 001690CC: 89 08 001690CD: 45 89 001690CE: F8 45 001690CF: 31 F4 001690D0: C0 8B 001690D1: A1 75 001690D2: F0 08 001690D3: 23 31 001690D4: 6A C0 001690D5: 08 A1 001690D6: 89 F0 001690D7: 04 23 001690D8: 24 6A 001690D9: E8 08 001690DA: F2 89 001690DB: F2 04 001690DC: 00 24 001690DD: 00 E8 001690DE: 85 EE 001690DF: C0 F2 001690E0: 89 00 001690E1: C3 00 001690E2: 74 85 001690E3: 07 C0 001690E4: 8B 74 001690E5: 40 36 001690E6: 2C EB 001690E7: 85 18 001690E8: C0 B8 001690E9: 74 01 001690EA: 15 00 001690EB: 31 00 001690EC: C0 00 001690EF: F8 F4 001690FA: 24 20 001690FC: 5D 5E 001690FD: C3 5D 001690FE: 89 C3 001690FF: F6 90 00169100: 89 8B 00169101: 1C 80 00169102: 24 04 00169103: E8 01 00169104: D8 00 00169105: A4 00 00169106: EB 52 00169107: FF 50 00169108: 66 DB 00169109: 3D 04 0016910A: 3F 24 0016910B: 4E 83 0016910C: 75 C4 0016910D: DD 08 0016910E: C7 DD 0016910F: 44 5C 00169112: 5F 89 00169113: 00 34 00169114: 00 24 00169115: 00 E8 00169116: 89 B6 00169117: 1C E2 00169118: 24 28 00169119: E8 00 0016911A: A2 EB 0016911B: BD CC 0016911C: EB C7 0016911D: FF 44 0016911E: C7 24 00169120: 24 00 00169124: 00 C7 00169125: 83 44 00169126: E8 24 00169127: 01 08 00169128: 89 00 00169129: 44 00 0016912A: 24 00 0016912B: 04 00 0016912C: E8 89 0016912D: BF 34 0016912E: 82 24 0016912F: 28 E8 00169130: 00 9C 00169131: C7 E2 00169132: 44 28 00169133: 24 00 00169134: 04 EB 00169135: 5F B2 00169136: 00 90 00169137: 00 90 00169138: 00 90 00436D02: 64 67 00436D04: 63 74 00436D06: 72 76 00436D07: 65 69 00436D08: 6D 64 00436D09: 61 00
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i have one problem SYSERR: May 8 20:43:55 :: RunState: LUA_ERROR: locale/germany/quest/questlib.lua:1715: attempt to call global `split' (a nil value) SYSERR: May 8 20:43:55 :: WriteRunningStateToSyserr: LUA_ERROR: quest thsgiftdev.start click SYSERR: May 8 20:45:23 :: RunState: LUA_ERROR: locale/germany/quest/questlib.lua:1715: attempt to call global `split' (a nil value) SYSERR: May 8 20:45:23 :: WriteRunningStateToSyserr: LUA_ERROR: quest thsgiftdev.start click SYSERR: May 8 20:45:23 :: RunState: LUA_ERROR: locale/germany/quest/questlib.lua:1715: attempt to call global `split' (a nil value) SYSERR: May 8 20:45:23 :: WriteRunningStateToSyserr: LUA_ERROR: quest thsgiftdev.start click SYSERR: May 8 20:45:23 :: RunState: LUA_ERROR: locale/germany/quest/questlib.lua:1715: attempt to call global `split' (a nil value) SYSERR: May 8 20:45:23 :: WriteRunningStateToSyserr: LUA_ERROR: quest thsgiftdev.start click SYSERR: May 8 20:45:23 :: RunState: LUA_ERROR: locale/germany/quest/questlib.lua:1715: attempt to call global `split' (a nil value) SYSERR: May 8 20:45:23 :: WriteRunningStateToSyserr: LUA_ERROR: quest thsgiftdev.start click SYSERR: May 8 20:45:24 :: RunState: LUA_ERROR: locale/germany/quest/questlib.lua:1715: attempt to call global `split' (a nil value) SYSERR: May 8 20:45:24 :: WriteRunningStateToSyserr: LUA_ERROR: quest thsgiftdev.start click SYSERR: May 8 20:45:24 :: RunState: LUA_ERROR: locale/germany/quest/questlib.lua:1715: attempt to call global `split' (a nil value) SYSERR: May 8 20:45:24 :: WriteRunningStateToSyserr: LUA_ERROR: quest thsgiftdev.start click
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bro lib no_txt have problem no my mob_proto.sql