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lordsas61

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Everything posted by lordsas61

  1. @ xP3NG3Rx LeftRightReverse for { "name" : "PetInfoUIBG", "type" : "expanded_image", "style" : ("attach",), "x" : 0, "y" : 0, "image" : PET_UI_BG_IMAGE }, class ExpandedImageBox(ImageBox): not work. Why code not work? I not understand. This function does not work in Expanded_Images. Because Expanded_Image is rendering from a different code. Therefore, it is necessary to define LeftRightReverse there. I'm not writing the solution because no one helped. Experts don't try hard to find it, but it's probably hard for newbies I seem to have already written the answer, but whatever.
  2. example: typedef struct SPacketGCTest { BYTE bHeader; DWORD dwIndex; std::vector<const char*> vString; } TPacketGCTest; do you think vector will work properly? Or do you have a suggestion that you think would be well?
  3. All time giving syserr. word character problem. LocaleStringManager::RegisterLocaleStringTable(locale/tr/locale_string.txt) - Strange Token Count [Line:550 / TokenCount:5] Line 550 -> 1550 You cannot use that any more. And errors. c = -35
  4. CQuestManager::Instance().AddScript(s.str() + "[ENTER]"); maybe change ? -> CQuestManager::Instance().AddScript(LocaleChatPacket(CHAT_TYPE_SAY, dwindex, "%s", s.str().c_str())+ "[ENTER]"); if i do it this way. Can I get quest texts from Metin2 locale pack?
  5. blackdragon search system is not work offlineshop. you need coding offlineshop code.
  6. Problem and code blok Error Code How fix Problem. @Owsap I see your files working. Please help me!
  7. @WeedHex I am using Python2.7. The logic of the code is simple. what i don't understand is what is preventing it from working properly? Why doesn't it work properly in these codes: self.wndItem.LockSlot(i) self.wndItem.UnLockSlot(i)
  8. @WeedHex I know but not working. normal is -> for i in xrange(45): 1,2,3,4,5.. 45 but my document is for i in xrange(45): 0,0,0,0,0...0 My files all try for i in xrange(45): print(i) 0,0,0,0,0... and for i in xrange(45) print(2*i) 0,2,4,6,8,10... and for i in xrange(45) print(1*i) 0,0,0,0,0,0 and for i in xrange(45) print((2*i)/2) 0,0,0,0,0,0 and for i in xrange(45) print(i+1) 1,1,1,1,1,1 and for i in xrange(45) print(2*i-1) -1,1,3,5,7 Not Understand Help Please!
  9. def __RefreshExinvenSlotState(self): inventory_max = player.GetExtendInvenMax() for i in xrange(player.INVENTORY_PAGE_SIZE): slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i) if slotNumber >= inventory_max: self.wndItem.LockSlot(i) else: self.wndItem.UnlockSlot(i) player.INVENTORY_PAGE_SIZE = 45 but all time i = 0 what is problem?
  10. SYSERR: Jan 6 20:22:05 :: DirectQuery: AsyncSQL::DirectQuery : mysql_query error: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'lv4, lv5, weapon, body, wrist, foots, neck, head, shield, ear FROM item_attr_rar' at line 1 query: lv4, lv5, weapon, body, wrist, foots, neck, head, shield, ear FROM item_attr_rare ORDER BY apply syslog What is problem. Auth syslog
  11. @flatik Thank you but My question is SetAlwaysToolTip how work? SetAlwaysToolTip what is job? I not know SetAlwaysToolTip work. How coding cpp function
  12. void CButton::SetAlwaysToolTip(BOOL bFlag) { "what should be written." }
  13. I add code is my client but not work error : 'module' object has no attribute 'SetAlwaysToolTip' and my code def SetAlwaysToolTip(self, bFlag): wndMgr.SetAlwaysToolTip(self.hWnd, bFlag) how client src SetAlwaysToolTip add ?
  14. Problem Directx9 D3DXVECTOR3 m_vecScalePos; D3DXVECTOR3 m_vecScaleNew; D3DXMATRIX m_matAbsoluteTrans; D3DXMATRIX m_matScale; D3DXMATRIX m_matPositon; D3DXVECTOR3 m_v3ScalePosition; D3DXMATRIX m_ScaleMatrix, m_PositionMatrix, m_TransformMatrix; commands error.
  15. Please help! I am having the same problem.
  16. thank you! Fixed maybe model version is lod version?
  17. hi, model work but problem city guard npc models because shaman_lord.gr2 nothing leg and face mesh. Please Reworked.
  18. Hello friends, DevIL 1.8.0 is used in my project. but guild icons are not visible. Please help. Not: I want to use DevIL 1.8.0 version.
  19. my friend Uitooltip.py weapon example self.__ModelPreview(itemVnum, 3, player.GetRace()) sash example self.__ModelPreview(itemVnum, 4, player.GetRace()) changed weapon example self.__ModelPreview(itemVnum, 4, player.GetRace()) sash example self.__ModelPreview(itemVnum, 3, player.GetRace()) and problem fix.
  20. @V0lvox hi my friends When I add it to my own client files it didn't error. but when we add it to my friend's client files, the game close. Error reason: When we move the mouse over item 1 to item 2, the game closes. always shows the first item. but as soon as the mouse hits the second object, the game closes. Example: We see pet 3012. It gives an error when switching to 3013. and open game We see pet number 3013. It gives an error after switching to 3012. There are unnecessary warnings in syserrs. it always shows the first item I viewed in the game. but second item closed game.
  21. first I posted log.txt and release client version -> the only mistake i see "CResourceManager::GetResourcePointer: filename error!" Pets and mounts already come within the game. not anything problem pet or mounts first item not problem render target system, second item over mouse. and bom. game closing. syserr.txt in only "CResourceManager::GetResourcePointer: filename error!" but debug client version -> first item when I put the mouse on it. game crash and bottom image [Hidden Content] and nothing problem in log.txt nothing... @V0lvox
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