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Open the file game/src/fishing.cpp. Search for void UseFish(LPCHARACTER ch, LPITEM item) That's the function you're looking for.
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[HELP] Source "Novaline"
Haunter replied to doNaLs's topic in Community Support - Questions & Answers
It seems you did not make the modification properly. Make it look like this: // 번섭은 스킬 업그레이드 17~20 사이 랜덤 마스터 수련 if (GetSkillLevel(pkSk->dwVnum) >= 17) { SetSkillLevel(pkSk->dwVnum, 20); } break; case SKILL_MASTER: if (GetSkillLevel(pkSk->dwVnum) >= 30) { if (number(1, 31 - MIN(30, GetSkillLevel(pkSk->dwVnum))) == 1) SetSkillLevel(pkSk->dwVnum, 30); } break; case SKILL_GRAND_MASTER: if (GetSkillLevel(pkSk->dwVnum) >= 40) { SetSkillLevel(pkSk->dwVnum, 40); } break; } } -
[HELP] Source "Novaline"
Haunter replied to doNaLs's topic in Community Support - Questions & Answers
I think it should. Exactly how did you change the code? Can you upload it (to pastebin, for example)? -
[HELP] Source "Novaline"
Haunter replied to doNaLs's topic in Community Support - Questions & Answers
Open game/src/char_skill.cpp. Find the function void CHARACTER::SkillLevelUp(DWORD dwVnum, BYTE bMethod); Scroll down until you find a block of code that looks like this: if (GetSkillLevel(pkSk->dwVnum) >= 17) { // etc... } Change it to this: if (GetSkillLevel(pkSk->dwVnum) >= 17) { SetSkillLevel(pkSk->dwVnum, 20); } These snippets are not tested, use at your own risk. -
[HELP] Source "Novaline"
Haunter replied to doNaLs's topic in Community Support - Questions & Answers
Open the game/src/char_item.cpp file, search for UNIQUE_ITEM_CAPE_OF_COURAGE . You should find something like this: case UNIQUE_ITEM_CAPE_OF_COURAGE: case 70057: case REWARD_BOX_UNIQUE_ITEM_CAPE_OF_COURAGE: AggregateMonster(); item->SetCount(item->GetCount() - 1); break; Remove the item->SetCount(item->GetCount() - 1); line and recompile the game file. -
What source directory should we use? mainline_released? dev?